Fix initial thread stack, arg space and alignment.

Anything that used > 256 bytes of args was probably broken...
This commit is contained in:
Unknown W. Brackets 2013-04-27 23:35:36 -07:00
parent d131588a6d
commit acdd14f0d4

View file

@ -41,14 +41,15 @@
enum
{
PSP_THREAD_ATTR_USER = 0x80000000,
PSP_THREAD_ATTR_USBWLAN = 0xa0000000,
PSP_THREAD_ATTR_VSH = 0xc0000000,
PSP_THREAD_ATTR_KERNEL = 0x00001000,
PSP_THREAD_ATTR_VFPU = 0x00004000, // TODO: Should not bother saving VFPU context except when switching between two thread that has this attribute
PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, // Save/restore scratch as part of context???
PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, // TODO: No filling of 0xff
PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // TODO: Clear thread stack when deleted
PSP_THREAD_ATTR_KERNEL = 0x00001000,
PSP_THREAD_ATTR_VFPU = 0x00004000,
PSP_THREAD_ATTR_SCRATCH_SRAM = 0x00008000, // Save/restore scratch as part of context???
PSP_THREAD_ATTR_NO_FILLSTACK = 0x00100000, // TODO: No filling of 0xff (only with PSP_THREAD_ATTR_LOW_STACK?)
PSP_THREAD_ATTR_CLEAR_STACK = 0x00200000, // TODO: Clear thread stack when deleted
PSP_THREAD_ATTR_LOW_STACK = 0x00400000, // TODO: Allocate stack from bottom not top.
PSP_THREAD_ATTR_USER = 0x80000000,
PSP_THREAD_ATTR_USBWLAN = 0xa0000000,
PSP_THREAD_ATTR_VSH = 0xc0000000,
};
struct NativeCallback
@ -328,15 +329,16 @@ public:
Memory::Memset(stackBlock, 0xFF, nt.stackSize);
context.r[MIPS_REG_SP] = stackBlock + nt.stackSize;
stackEnd = context.r[MIPS_REG_SP];
// What's this 512?
context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP] - 256;
context.r[MIPS_REG_SP] -= 512;
// The k0 section is 256 bytes at the top of the stack.
context.r[MIPS_REG_SP] -= 256;
context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP];
u32 k0 = context.r[MIPS_REG_K0];
Memory::Memset(k0, 0, 0x100);
Memory::Write_U32(nt.initialStack, k0 + 0xc0);
Memory::Write_U32(GetUID(), k0 + 0xca);
Memory::Write_U32(GetUID(), k0 + 0xc0);
Memory::Write_U32(nt.initialStack, k0 + 0xc8);
Memory::Write_U32(0xffffffff, k0 + 0xf8);
Memory::Write_U32(0xffffffff, k0 + 0xfc);
// After k0 comes the arguments, which is done by sceKernelStartThread().
Memory::Write_U32(GetUID(), nt.initialStack);
return true;
@ -1668,6 +1670,8 @@ void __KernelResetThread(Thread *t)
t->pendingMipsCalls.clear();
t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix
// TODO: Not sure if it's reset here, but this makes sense.
t->context.r[MIPS_REG_GP] = t->nt.gpreg;
t->FillStack();
}
@ -1825,9 +1829,11 @@ int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr)
__KernelResetThread(startThread);
u32 sp = startThread->context.r[MIPS_REG_SP];
u32 &sp = startThread->context.r[MIPS_REG_SP];
if (argBlockPtr && argSize > 0)
{
// Make room for the arguments, always 0x10 aligned.
sp -= (argSize + 0xf) & ~0xf;
startThread->context.r[MIPS_REG_A0] = argSize;
startThread->context.r[MIPS_REG_A1] = sp;
}
@ -1839,12 +1845,15 @@ int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr)
startThread->context.r[MIPS_REG_A0] = 0;
startThread->context.r[MIPS_REG_A1] = 0;
}
startThread->context.r[MIPS_REG_GP] = startThread->nt.gpreg;
// Now copy argument to stack.
if (Memory::IsValidAddress(argBlockPtr))
Memory::Memcpy(sp, Memory::GetPointer(argBlockPtr), argSize);
// On the PSP, there's an extra 64 bytes of stack eaten after the args.
// This could be stack overflow safety, or just stack eaten by the kernel entry func.
sp -= 64;
Thread *cur = __GetCurrentThread();
// Smaller is better for priority. Only switch if the new thread is better.
if (cur && cur->nt.currentPriority > startThread->nt.currentPriority)