Basic mappable gesture
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6 changed files with 196 additions and 0 deletions
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@ -551,6 +551,14 @@ static ConfigSetting generalSettings[] = {
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ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, true, true),
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ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, true, true),
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ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, true, true),
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ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, true, true),
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ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, true, true),
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ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, true, true),
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ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, true, true),
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ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, true, true),
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ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, true, true),
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ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, true, true),
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ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, true, true),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", &g_Config.sReportHost, "default"),
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@ -320,6 +320,16 @@ public:
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bool bRightAnalogCustom;
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bool bRightAnalogDisableDiagonal;
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// Motion gesture controller
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bool bGestureControlEnabled;
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int iSwipeUp;
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int iSwipeDown;
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int iSwipeLeft;
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int iSwipeRight;
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float fSwipeSensitivity;
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float fSwipeSmoothing;
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int iDoubleTapGesture;
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// Disable diagonals
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bool bDisableDpadDiagonals;
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bool bGamepadOnlyFocused;
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@ -729,6 +729,10 @@ void GameSettingsScreen::CreateViews() {
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static const char *touchControlStyles[] = {"Classic", "Thin borders", "Glowing borders"};
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View *style = controlsSettings->Add(new PopupMultiChoice(&g_Config.iTouchButtonStyle, co->T("Button style"), touchControlStyles, 0, ARRAY_SIZE(touchControlStyles), co->GetName(), screenManager()));
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style->SetEnabledPtr(&g_Config.bShowTouchControls);
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controlsSettings->Add(new Choice(co->T("Gesture mapping")))->OnClick.Add([=](EventParams &e) {
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screenManager()->push(new GestureMappingScreen());
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return UI::EVENT_DONE;
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});
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}
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controlsSettings->Add(new ItemHeader(co->T("Keyboard", "Keyboard Control Settings")));
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@ -1989,3 +1993,32 @@ void HostnameSelectScreen::OnCompleted(DialogResult result) {
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if (result == DR_OK)
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*value_ = StripSpaces(addrView_->GetText());
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}
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void GestureMappingScreen::CreateViews() {
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using namespace UI;
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auto di = GetI18NCategory("Dialog");
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auto co = GetI18NCategory("Controls");
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auto mc = GetI18NCategory("MappableControls");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(130, WRAP_CONTENT, 10, NONE, NONE, 10));
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root_->Add(back)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 140, new AnchorLayoutParams(10, 0, 10, 0, false));
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root_->Add(tabHolder);
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ScrollView *rightPanel = new ScrollView(ORIENT_VERTICAL);
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tabHolder->AddTab(co->T("Gesture"), rightPanel);
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LinearLayout *vert = rightPanel->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
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vert->SetSpacing(0);
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static const char *gestureButton[] = {"None", "L", "R", "Square", "Triangle", "Circle", "Cross", "D-pad up", "D-pad down", "D-pad left", "D-pad right", "Start", "Select"};
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vert->Add(new CheckBox(&g_Config.bGestureControlEnabled, co->T("Enable gesture control")));
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vert->Add(new PopupMultiChoice(&g_Config.iSwipeUp, mc->T("Swipe Up"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupMultiChoice(&g_Config.iSwipeDown, mc->T("Swipe Down"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupMultiChoice(&g_Config.iSwipeLeft, mc->T("Swipe Left"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupMultiChoice(&g_Config.iSwipeRight, mc->T("Swipe Right"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSensitivity, 0.01f, 1.0f, co->T("Swipe sensitivity"), 0.01f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupSliderChoiceFloat(&g_Config.fSwipeSmoothing, 0.0f, 0.95f, co->T("Swipe smoothing"), 0.05f, screenManager(), "x"))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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vert->Add(new PopupMultiChoice(&g_Config.iDoubleTapGesture, mc->T("Double tap button"), gestureButton, 0, ARRAY_SIZE(gestureButton), mc->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bGestureControlEnabled);
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}
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@ -221,3 +221,9 @@ private:
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std::string lastResolved_ = "";
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bool lastResolvedResult_ = false;
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};
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class GestureMappingScreen : public UIDialogScreenWithBackground {
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public:
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void CreateViews() override;
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};
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@ -34,6 +34,8 @@
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#include "Core/ControlMapper.h"
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#include "UI/GamepadEmu.h"
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static uint32_t usedPointerMask = 0;
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static u32 GetButtonColor() {
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return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080;
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}
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@ -97,6 +99,7 @@ void MultiTouchButton::Touch(const TouchInput &input) {
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GamepadView::Touch(input);
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if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
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pointerDownMask_ |= 1 << input.id;
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usedPointerMask |= 1 << input.id;
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}
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if (input.flags & TOUCH_MOVE) {
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if (bounds_.Contains(input.x, input.y))
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@ -106,9 +109,11 @@ void MultiTouchButton::Touch(const TouchInput &input) {
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}
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if (input.flags & TOUCH_UP) {
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pointerDownMask_ &= ~(1 << input.id);
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usedPointerMask &= ~(1 << input.id);
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}
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if (input.flags & TOUCH_RELEASE_ALL) {
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pointerDownMask_ = 0;
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usedPointerMask = 0;
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}
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}
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@ -231,6 +236,7 @@ void PSPDpad::Touch(const TouchInput &input) {
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if (input.flags & TOUCH_DOWN) {
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if (dragPointerId_ == -1 && bounds_.Contains(input.x, input.y)) {
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dragPointerId_ = input.id;
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usedPointerMask |= 1 << input.id;
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ProcessTouch(input.x, input.y, true);
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}
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}
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@ -242,6 +248,7 @@ void PSPDpad::Touch(const TouchInput &input) {
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if (input.flags & TOUCH_UP) {
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if (input.id == dragPointerId_) {
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dragPointerId_ = -1;
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usedPointerMask &= ~(1 << input.id);
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ProcessTouch(input.x, input.y, false);
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}
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}
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@ -389,6 +396,7 @@ void PSPStick::Touch(const TouchInput &input) {
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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__CtrlSetAnalogXY(stick_, 0.0f, 0.0f);
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usedPointerMask = 0;
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return;
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}
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if (input.flags & TOUCH_DOWN) {
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@ -401,6 +409,7 @@ void PSPStick::Touch(const TouchInput &input) {
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centerY_ = bounds_.centerY();
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}
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dragPointerId_ = input.id;
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usedPointerMask |= 1 << input.id;
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ProcessTouch(input.x, input.y, true);
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}
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}
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@ -414,6 +423,7 @@ void PSPStick::Touch(const TouchInput &input) {
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dragPointerId_ = -1;
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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usedPointerMask &= ~(1 << input.id);
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ProcessTouch(input.x, input.y, false);
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}
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}
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@ -486,6 +496,7 @@ void PSPCustomStick::Touch(const TouchInput &input) {
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centerY_ = bounds_.centerY();
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posX_ = 0.0f;
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posY_ = 0.0f;
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usedPointerMask = 0;
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return;
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}
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if (input.flags & TOUCH_DOWN) {
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@ -498,6 +509,7 @@ void PSPCustomStick::Touch(const TouchInput &input) {
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centerY_ = bounds_.centerY();
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}
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dragPointerId_ = input.id;
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usedPointerMask |= 1 << input.id;
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ProcessTouch(input.x, input.y, true);
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}
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}
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@ -511,6 +523,7 @@ void PSPCustomStick::Touch(const TouchInput &input) {
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dragPointerId_ = -1;
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centerX_ = bounds_.centerX();
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centerY_ = bounds_.centerY();
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usedPointerMask &= ~(1 << input.id);
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ProcessTouch(input.x, input.y, false);
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}
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}
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@ -813,5 +826,108 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, ControlMappe
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addComboKey(g_Config.CustomKey8, "Custom 9 button", g_Config.touchCombo8);
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addComboKey(g_Config.CustomKey9, "Custom 10 button", g_Config.touchCombo9);
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if (g_Config.bGestureControlEnabled)
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root->Add(new GestureGamepad());
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return root;
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}
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void GestureGamepad::Touch(const TouchInput &input) {
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static const int button[16] = {CTRL_LTRIGGER, CTRL_RTRIGGER, CTRL_SQUARE, CTRL_TRIANGLE, CTRL_CIRCLE, CTRL_CROSS, CTRL_UP, CTRL_DOWN, CTRL_LEFT, CTRL_RIGHT, CTRL_START, CTRL_SELECT};
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if (usedPointerMask & (1 << input.id)) {
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if (input.id == dragPointerId_)
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dragPointerId_ = -1;
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return;
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}
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if (input.flags & TOUCH_RELEASE_ALL) {
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dragPointerId_ = -1;
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return;
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}
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if (input.flags & TOUCH_DOWN) {
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if (dragPointerId_ == -1) {
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dragPointerId_ = input.id;
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lastX_ = input.x;
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lastY_ = input.y;
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const float now = time_now_d();
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if (now - lastTapRelease_ < 0.3f && !haveDoubleTapped_) {
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if (g_Config.iDoubleTapGesture != 0 )
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__CtrlButtonDown(button[g_Config.iDoubleTapGesture-1]);
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haveDoubleTapped_ = true;
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}
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lastTouchDown_ = now;
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}
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}
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if (input.flags & TOUCH_MOVE) {
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if (input.id == dragPointerId_) {
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deltaX_ += input.x - lastX_;
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deltaY_ += input.y - lastY_;
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lastX_ = input.x;
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lastY_ = input.y;
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}
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}
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if (input.flags & TOUCH_UP) {
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if (input.id == dragPointerId_) {
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dragPointerId_ = -1;
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if (time_now_d() - lastTouchDown_ < 0.3f)
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lastTapRelease_ = time_now_d();
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if (haveDoubleTapped_) {
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if (g_Config.iDoubleTapGesture != 0)
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__CtrlButtonUp(button[g_Config.iDoubleTapGesture-1]);
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haveDoubleTapped_ = false;
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}
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}
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}
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}
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void GestureGamepad::Update() {
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static const int button[16] = {CTRL_LTRIGGER, CTRL_RTRIGGER, CTRL_SQUARE, CTRL_TRIANGLE, CTRL_CIRCLE, CTRL_CROSS, CTRL_UP, CTRL_DOWN, CTRL_LEFT, CTRL_RIGHT, CTRL_START, CTRL_SELECT};
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const float th = 1.0f;
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float dx = deltaX_ * g_dpi_scale_x * g_Config.fSwipeSensitivity;
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float dy = deltaY_ * g_dpi_scale_y * g_Config.fSwipeSensitivity;
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if (g_Config.iSwipeRight != 0) {
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if (dx > th) {
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__CtrlButtonDown(button[g_Config.iSwipeRight-1]);
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swipeRightReleased_ = false;
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} else if (!swipeRightReleased_) {
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__CtrlButtonUp(button[g_Config.iSwipeRight-1]);
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swipeRightReleased_ = true;
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}
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}
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if (g_Config.iSwipeLeft != 0) {
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if (dx < -th) {
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__CtrlButtonDown(button[g_Config.iSwipeLeft-1]);
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swipeLeftReleased_ = false;
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} else if (!swipeLeftReleased_) {
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__CtrlButtonUp(button[g_Config.iSwipeLeft-1]);
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swipeLeftReleased_ = true;
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}
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}
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if (g_Config.iSwipeUp != 0) {
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if (dy < -th) {
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__CtrlButtonDown(button[g_Config.iSwipeUp-1]);
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swipeUpReleased_ = false;
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} else if (!swipeUpReleased_) {
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__CtrlButtonUp(button[g_Config.iSwipeUp-1]);
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swipeUpReleased_ = true;
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}
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}
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if (g_Config.iSwipeDown != 0) {
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if (dy > th) {
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__CtrlButtonDown(button[g_Config.iSwipeDown-1]);
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swipeDownReleased_ = false;
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} else if (!swipeDownReleased_) {
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__CtrlButtonUp(button[g_Config.iSwipeDown-1]);
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swipeDownReleased_ = true;
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}
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}
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deltaX_ *= g_Config.fSwipeSmoothing;
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deltaY_ *= g_Config.fSwipeSmoothing;
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}
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@ -288,3 +288,26 @@ namespace CustomKey {
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};
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static_assert(ARRAY_SIZE(comboKeyList) <= 64, "Too many key for a uint64_t bit mask");
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};
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class GestureGamepad : public UI::View {
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public:
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GestureGamepad() {};
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void Touch(const TouchInput &input) override;
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void Update() override;
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protected:
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float lastX_ = 0.0f;
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float lastY_ = 0.0f;
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float deltaX_ = 0.0f;
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float deltaY_ = 0.0f;
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float lastTapRelease_ = 0.0f;
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float lastTouchDown_ = 0.0f;
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int dragPointerId_ = -1;
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bool swipeLeftReleased_ = true;
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bool swipeRightReleased_ = true;
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bool swipeUpReleased_ = true;
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bool swipeDownReleased_ = true;
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bool haveDoubleTapped_ = false;
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};
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