Optimize index generator
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e4c6ba9b01
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1 changed files with 40 additions and 50 deletions
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@ -79,16 +79,15 @@ void IndexGenerator::AddPoints(int numVerts) {
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}
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void IndexGenerator::AddList(int numVerts) {
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int numTris = numVerts / 3;
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for (int i = 0; i < numTris; i++) {
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*inds_++ = index_ + i*3;
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*inds_++ = index_ + i*3 + 1;
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*inds_++ = index_ + i*3 + 2;
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for (int i = 0; i < numVerts; i += 3) {
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*inds_++ = index_ + i;
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*inds_++ = index_ + i + 1;
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*inds_++ = index_ + i + 2;
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}
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// ignore overflow verts
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index_ += numVerts;
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count_ += numTris * 3;
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count_ += numVerts;
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prim_ = GE_PRIM_TRIANGLES;
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seenPrims_ |= 1 << GE_PRIM_TRIANGLES;
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}
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@ -98,8 +97,8 @@ void IndexGenerator::AddStrip(int numVerts) {
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int numTris = numVerts - 2;
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for (int i = 0; i < numTris; i++) {
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*inds_++ = index_ + i;
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*inds_++ = index_ + i+(wind?2:1);
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*inds_++ = index_ + i+(wind?1:2);
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*inds_++ = index_ + i + (wind?2:1);
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*inds_++ = index_ + i + (wind?1:2);
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wind = !wind;
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}
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index_ += numVerts;
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@ -132,13 +131,12 @@ void IndexGenerator::AddFan(int numVerts) {
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//Lines
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void IndexGenerator::AddLineList(int numVerts) {
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int numLines = numVerts / 2;
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for (int i = 0; i < numLines; i++) {
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*inds_++ = index_ + i*2;
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*inds_++ = index_ + i*2+1;
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for (int i = 0; i < numVerts; i += 2) {
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*inds_++ = index_ + i;
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*inds_++ = index_ + i + 1;
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}
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index_ += numVerts;
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count_ += numLines * 2;
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count_ += numVerts;
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prim_ = GE_PRIM_LINES;
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seenPrims_ |= 1 << prim_;
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}
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@ -156,13 +154,12 @@ void IndexGenerator::AddLineStrip(int numVerts) {
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}
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void IndexGenerator::AddRectangles(int numVerts) {
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int numRects = numVerts / 2;
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for (int i = 0; i < numRects; i++) {
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*inds_++ = index_ + i*2;
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*inds_++ = index_ + i*2+1;
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for (int i = 0; i < numVerts; i += 2) {
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*inds_++ = index_ + i;
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*inds_++ = index_ + i + 1;
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}
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index_ += numVerts;
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count_ += numRects * 2;
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count_ += numVerts;
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prim_ = GE_PRIM_RECTANGLES;
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seenPrims_ |= 1 << GE_PRIM_RECTANGLES;
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}
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@ -209,13 +206,12 @@ void IndexGenerator::TranslatePoints(int numInds, const u16 *_inds, int indexOff
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}
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void IndexGenerator::TranslateList(int numInds, const u8 *inds, int indexOffset) {
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int numTris = numInds / 3;
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for (int i = 0; i < numTris; i++) {
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*inds_++ = index_ - indexOffset + inds[i*3];
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*inds_++ = index_ - indexOffset + inds[i*3 + 1];
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*inds_++ = index_ - indexOffset + inds[i*3 + 2];
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for (int i = 0; i < numInds; i += 3) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i + 1];
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*inds_++ = index_ - indexOffset + inds[i + 2];
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}
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count_ += numTris * 3;
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count_ += numInds;
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prim_ = GE_PRIM_TRIANGLES;
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seenPrims_ |= (1 << GE_PRIM_TRIANGLES) | SEEN_INDEX8;
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}
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@ -249,13 +245,12 @@ void IndexGenerator::TranslateFan(int numInds, const u8 *inds, int indexOffset)
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void IndexGenerator::TranslateList(int numInds, const u16 *_inds, int indexOffset) {
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const u16_le *inds = (u16_le*)_inds;
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int numTris = numInds / 3;
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for (int i = 0; i < numTris; i++) {
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*inds_++ = index_ - indexOffset + inds[i*3];
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*inds_++ = index_ - indexOffset + inds[i*3 + 1];
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*inds_++ = index_ - indexOffset + inds[i*3 + 2];
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for (int i = 0; i < numInds; i += 3) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i + 1];
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*inds_++ = index_ - indexOffset + inds[i + 2];
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}
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count_ += numTris * 3;
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count_ += numInds;
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prim_ = GE_PRIM_TRIANGLES;
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seenPrims_ |= (1 << GE_PRIM_TRIANGLES) | SEEN_INDEX16;
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}
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@ -290,12 +285,10 @@ void IndexGenerator::TranslateFan(int numInds, const u16 *_inds, int indexOffset
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}
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void IndexGenerator::TranslateLineList(int numInds, const u8 *inds, int indexOffset) {
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int numLines = numInds / 2;
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for (int i = 0; i < numLines; i++) {
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*inds_++ = index_ - indexOffset + inds[i*2];
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*inds_++ = index_ - indexOffset + inds[i*2+1];
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for (int i = 0; i < numInds; i += 2) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i+1];
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}
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count_ += numLines * 2;
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prim_ = GE_PRIM_LINES;
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seenPrims_ |= (1 << GE_PRIM_LINES) | SEEN_INDEX8;
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}
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@ -313,12 +306,11 @@ void IndexGenerator::TranslateLineStrip(int numInds, const u8 *inds, int indexOf
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void IndexGenerator::TranslateLineList(int numInds, const u16 *_inds, int indexOffset) {
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const u16_le *inds = (u16_le*)_inds;
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int numLines = numInds / 2;
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for (int i = 0; i < numLines; i++) {
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*inds_++ = index_ - indexOffset + inds[i*2];
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*inds_++ = index_ - indexOffset + inds[i*2+1];
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for (int i = 0; i < numInds; i += 2) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i+1];
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}
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count_ += numLines * 2;
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count_ += numInds;
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prim_ = GE_PRIM_LINES;
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seenPrims_ |= (1 << GE_PRIM_LINES) | SEEN_INDEX16;
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}
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@ -336,24 +328,22 @@ void IndexGenerator::TranslateLineStrip(int numInds, const u16 *_inds, int index
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}
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void IndexGenerator::TranslateRectangles(int numInds, const u8 *inds, int indexOffset) {
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int numRects = numInds / 2;
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for (int i = 0; i < numRects; i++) {
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*inds_++ = index_ - indexOffset + inds[i*2];
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*inds_++ = index_ - indexOffset + inds[i*2+1];
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for (int i = 0; i < numInds; i += 2) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i+1];
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}
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count_ += numRects * 2;
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count_ += numInds;
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prim_ = GE_PRIM_RECTANGLES;
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seenPrims_ |= (1 << GE_PRIM_RECTANGLES) | SEEN_INDEX8;
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}
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void IndexGenerator::TranslateRectangles(int numInds, const u16 *_inds, int indexOffset) {
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const u16_le *inds = (u16_le*)_inds;
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int numRects = numInds / 2;
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for (int i = 0; i < numRects; i++) {
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*inds_++ = index_ - indexOffset + inds[i*2];
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*inds_++ = index_ - indexOffset + inds[i*2+1];
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for (int i = 0; i < numInds; i += 2) {
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*inds_++ = index_ - indexOffset + inds[i];
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*inds_++ = index_ - indexOffset + inds[i+1];
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}
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count_ += numRects * 2;
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count_ += numInds * 2;
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prim_ = GE_PRIM_RECTANGLES;
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seenPrims_ |= (1 << GE_PRIM_RECTANGLES) | SEEN_INDEX16;
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}
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