Fix Teenage Mutant Ninja Turtles Multiplayer.

Alternatively, changing NET_SHUTDOWN_DELAY_US to 501000 usec or more will also works.
This commit is contained in:
ANR2ME 2021-03-13 13:35:25 +07:00
parent 42186e8e9e
commit b0503d71f7

View file

@ -243,7 +243,7 @@ void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std
}
int PSPNetconfDialog::Update(int animSpeed) {
if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) {
if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
return SCE_ERROR_UTILITY_INVALID_STATUS;
}
@ -464,7 +464,7 @@ int PSPNetconfDialog::Update(int animSpeed) {
EndDraw();
}
if (GetStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED)
Memory::Memcpy(requestAddr, &request, request.common.size, "NetConfDialogParam");
return 0;