Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h. Should help #8004, by disabling depth rounding in Fight Night round 3.
This commit is contained in:
parent
c6789c28f9
commit
b07b002040
16 changed files with 182 additions and 13 deletions
|
@ -1237,7 +1237,7 @@ u32 sceKernelReferThreadStatus(u32 threadID, u32 statusPtr)
|
|||
return SCE_KERNEL_ERROR_ILLEGAL_SIZE;
|
||||
}
|
||||
|
||||
DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
||||
VERBOSE_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
||||
|
||||
t->nt.nativeSize = THREADINFO_SIZE_AFTER_260;
|
||||
if (wantedSize != 0)
|
||||
|
@ -1248,7 +1248,7 @@ u32 sceKernelReferThreadStatus(u32 threadID, u32 statusPtr)
|
|||
}
|
||||
else
|
||||
{
|
||||
DEBUG_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
||||
VERBOSE_LOG(SCEKERNEL, "sceKernelReferThreadStatus(%i, %08x)", threadID, statusPtr);
|
||||
|
||||
t->nt.nativeSize = THREADINFO_SIZE;
|
||||
u32 sz = std::min(THREADINFO_SIZE, wantedSize);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue