Split out the GPU vendor and the full detail.
This way we can sort things more easily.
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5 changed files with 17 additions and 8 deletions
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@ -187,7 +187,7 @@ public:
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// Debugging
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virtual void DumpNextFrame() = 0;
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virtual void GetReportingInfo(std::string &info) = 0;
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) = 0;
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virtual const std::list<int>& GetDisplayLists() = 0;
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virtual DisplayList* GetCurrentDisplayList() = 0;
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virtual bool DecodeTexture(u8* dest, GPUgstate state) = 0;
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