Add missing glClearColor(0,0,0,1);
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@ -384,6 +384,7 @@ void FramebufferManager::SetRenderFrameBuffer() {
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{
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glstate.depthWrite.set(GL_TRUE);
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glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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#endif
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