Don't warn sceUtility*Status() wrong dialog type.
Games do this on real firmware, and it's a lot of noise.
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1 changed files with 3 additions and 3 deletions
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@ -106,7 +106,7 @@ int sceUtilitySavedataGetStatus()
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{
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if (currentDialogType != UTILITY_DIALOG_SAVEDATA)
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{
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WARN_LOG(HLE, "sceUtilitySavedataGetStatus(): wrong dialog type");
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DEBUG_LOG(HLE, "sceUtilitySavedataGetStatus(): wrong dialog type");
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return SCE_ERROR_UTILITY_WRONG_TYPE;
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}
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@ -236,7 +236,7 @@ int sceUtilityMsgDialogGetStatus()
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{
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if (currentDialogType != UTILITY_DIALOG_MSG)
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{
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WARN_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type");
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DEBUG_LOG(HLE, "sceUtilityMsgDialogGetStatus(): wrong dialog type");
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return SCE_ERROR_UTILITY_WRONG_TYPE;
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}
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@ -304,7 +304,7 @@ int sceUtilityOskGetStatus()
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{
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if (currentDialogType != UTILITY_DIALOG_OSK)
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{
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WARN_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type");
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DEBUG_LOG(HLE, "sceUtilityOskGetStatus(): wrong dialog type");
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return SCE_ERROR_UTILITY_WRONG_TYPE;
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}
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