Debugger: Organize WebSocket event handling.
Just a starting point to organize it. Trying to keep it simple.
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12 changed files with 412 additions and 90 deletions
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@ -15,113 +15,63 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <string>
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#include "json/json_writer.h"
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#include "net/websocket_server.h"
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#include "Core/Debugger/WebSocket.h"
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#include "Common/LogManager.h"
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#include "Core/Debugger/WebSocket/Common.h"
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// TODO: Move this to its own file?
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class DebuggerLogListener : public LogListener {
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public:
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void Log(const LogMessage &msg) override {
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std::lock_guard<std::mutex> guard(lock_);
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messages_[nextMessage_] = msg;
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nextMessage_++;
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if (nextMessage_ >= BUFFER_SIZE)
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nextMessage_ -= BUFFER_SIZE;
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count_++;
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}
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#include "Core/Debugger/WebSocket/GameBroadcaster.h"
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#include "Core/Debugger/WebSocket/LogBroadcaster.h"
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#include "Core/Debugger/WebSocket/SteppingBroadcaster.h"
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std::vector<LogMessage> GetMessages() {
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std::lock_guard<std::mutex> guard(lock_);
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int splitPoint;
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int readCount;
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if (read_ + BUFFER_SIZE < count_) {
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// We'll start with our oldest then.
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splitPoint = nextMessage_;
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readCount = Count();
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} else {
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splitPoint = read_;
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readCount = count_ - read_;
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}
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// TODO: Just for now, testing...
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static void WebSocketTestEvent(net::WebSocketServer *ws, const JsonGet &data) {
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ws->Send(DebuggerErrorEvent("Test message", LogTypes::LNOTICE));
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}
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read_ = count_;
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std::vector<LogMessage> results;
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int splitEnd = std::min(splitPoint + readCount, (int)BUFFER_SIZE);
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for (int i = splitPoint; i < splitEnd; ++i) {
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results.push_back(messages_[i]);
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readCount--;
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}
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for (int i = 0; i < readCount; ++i) {
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results.push_back(messages_[i]);
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}
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return results;
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}
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int Count() const {
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return count_ < BUFFER_SIZE ? count_ : BUFFER_SIZE;
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}
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private:
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enum { BUFFER_SIZE = 128 };
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LogMessage messages_[BUFFER_SIZE];
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std::mutex lock_;
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int nextMessage_ = 0;
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int count_ = 0;
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int read_ = 0;
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};
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struct DebuggerLogEvent {
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std::string header;
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std::string message;
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int level;
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const char *channel;
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operator std::string() {
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JsonWriter j;
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j.begin();
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j.writeString("event", "log");
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j.writeString("header", header);
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j.writeString("message", message);
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j.writeInt("level", level);
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j.writeString("channel", channel);
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j.end();
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return j.str();
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}
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};
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typedef void (*DebuggerEventHandler)(net::WebSocketServer *ws, const JsonGet &data);
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static const std::unordered_map<std::string, DebuggerEventHandler> debuggerEvents({
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{"test", &WebSocketTestEvent},
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});
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void HandleDebuggerRequest(const http::Request &request) {
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net::WebSocketServer *ws = net::WebSocketServer::CreateAsUpgrade(request, "debugger.ppsspp.org");
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if (!ws)
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return;
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DebuggerLogListener *logListener = new DebuggerLogListener();
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if (LogManager::GetInstance())
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LogManager::GetInstance()->AddListener(logListener);
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LogBroadcaster logger;
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GameBroadcaster game;
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SteppingBroadcaster stepping;
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// TODO: Handle incoming messages.
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ws->SetTextHandler([&](const std::string &t) {
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ws->Send(R"({"event":"error","message":"Bad message","level":2})");
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JsonReader reader(t.c_str(), t.size());
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if (!reader.ok()) {
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ws->Send(DebuggerErrorEvent("Bad message: invalid JSON", LogTypes::LERROR));
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return;
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}
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const JsonGet root = reader.root();
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const char *event = root ? root.getString("event", nullptr) : nullptr;
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if (!event) {
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ws->Send(DebuggerErrorEvent("Bad message: no event property", LogTypes::LERROR));
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return;
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}
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auto eventFunc = debuggerEvents.find(event);
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if (eventFunc != debuggerEvents.end()) {
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eventFunc->second(ws, root);
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} else {
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ws->Send(DebuggerErrorEvent("Bad message: unknown event", LogTypes::LERROR));
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}
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});
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ws->SetBinaryHandler([&](const std::vector<uint8_t> &d) {
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ws->Send(R"({"event":"error","message":"Bad message","level":2})");
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ws->Send(DebuggerErrorEvent("Bad message", LogTypes::LERROR));
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});
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while (ws->Process(0.1f)) {
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auto messages = logListener->GetMessages();
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// TODO: Check for other conditions?
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for (auto msg : messages) {
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ws->Send(DebuggerLogEvent{msg.header, msg.msg, msg.level, msg.log});
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}
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continue;
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while (ws->Process(1.0f / 60.0f)) {
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// These send events that aren't just responses to requests.
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logger.Broadcast(ws);
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game.Broadcast(ws);
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stepping.Broadcast(ws);
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}
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if (LogManager::GetInstance())
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LogManager::GetInstance()->RemoveListener(logListener);
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delete logListener;
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delete ws;
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}
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