Merge pull request #17063 from hrydgard/vfs-cleanups

VFS cleanups
This commit is contained in:
Henrik Rydgård 2023-03-07 07:58:23 +01:00 committed by GitHub
commit b4c899440c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
44 changed files with 305 additions and 275 deletions

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@ -588,8 +588,10 @@ add_library(Common STATIC
Common/Data/Random/Rng.h
Common/File/VFS/VFS.h
Common/File/VFS/VFS.cpp
Common/File/VFS/AssetReader.cpp
Common/File/VFS/AssetReader.h
Common/File/VFS/ZipFileReader.cpp
Common/File/VFS/ZipFileReader.h
Common/File/VFS/DirectoryReader.cpp
Common/File/VFS/DirectoryReader.h
Common/File/AndroidStorage.h
Common/File/AndroidStorage.cpp
Common/File/DiskFree.h
@ -1150,7 +1152,7 @@ elseif(IOS AND NOT LIBRETRO)
UI/DarwinFileSystemServices.h
Common/Battery/AppleBatteryClient.m
)
set(nativeExtraLibs ${nativeExtraLibs} "-framework Foundation -framework MediaPlayer -framework AudioToolbox -framework CoreGraphics -framework QuartzCore -framework UIKit -framework GLKit -framework OpenAL -framework AVFoundation -framework CoreLocation -framework CoreVideo -framework CoreMedia -framework CoreServices" )
if(EXISTS "${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks/GameController.framework")
set(nativeExtraLibs ${nativeExtraLibs} "-weak_framework GameController")

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@ -425,8 +425,9 @@
<ClInclude Include="File\FileUtil.h" />
<ClInclude Include="File\Path.h" />
<ClInclude Include="File\PathBrowser.h" />
<ClInclude Include="File\VFS\DirectoryReader.h" />
<ClInclude Include="File\VFS\VFS.h" />
<ClInclude Include="File\VFS\AssetReader.h" />
<ClInclude Include="File\VFS\ZipFileReader.h" />
<ClInclude Include="GPU\D3D11\D3D11Loader.h" />
<ClInclude Include="GPU\D3D9\D3DCompilerLoader.h" />
<ClInclude Include="GPU\D3D9\D3D9ShaderCompiler.h" />
@ -861,8 +862,9 @@
<ClCompile Include="File\FileUtil.cpp" />
<ClCompile Include="File\Path.cpp" />
<ClCompile Include="File\PathBrowser.cpp" />
<ClCompile Include="File\VFS\DirectoryReader.cpp" />
<ClCompile Include="File\VFS\VFS.cpp" />
<ClCompile Include="File\VFS\AssetReader.cpp" />
<ClCompile Include="File\VFS\ZipFileReader.cpp" />
<ClCompile Include="GPU\D3D11\D3D11Loader.cpp" />
<ClCompile Include="GPU\D3D11\thin3d_d3d11.cpp" />
<ClCompile Include="GPU\D3D9\D3DCompilerLoader.cpp" />

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@ -176,9 +176,6 @@
<ClInclude Include="File\VFS\VFS.h">
<Filter>File\VFS</Filter>
</ClInclude>
<ClInclude Include="File\VFS\AssetReader.h">
<Filter>File\VFS</Filter>
</ClInclude>
<ClInclude Include="Data\Format\IniFile.h">
<Filter>Data\Format</Filter>
</ClInclude>
@ -467,6 +464,12 @@
<ClInclude Include="GPU\OpenGL\GLFrameData.h">
<Filter>GPU\OpenGL</Filter>
</ClInclude>
<ClInclude Include="File\VFS\DirectoryReader.h">
<Filter>File\VFS</Filter>
</ClInclude>
<ClInclude Include="File\VFS\ZipFileReader.h">
<Filter>File\VFS</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="ABI.cpp" />
@ -628,9 +631,6 @@
<ClCompile Include="File\VFS\VFS.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
<ClCompile Include="File\VFS\AssetReader.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
<ClCompile Include="Data\Format\IniFile.cpp">
<Filter>Data\Format</Filter>
</ClCompile>
@ -884,6 +884,12 @@
<ClCompile Include="GPU\OpenGL\GLFrameData.cpp">
<Filter>GPU\OpenGL</Filter>
</ClCompile>
<ClCompile Include="File\VFS\DirectoryReader.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
<ClCompile Include="File\VFS\ZipFileReader.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Crypto">

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@ -569,7 +569,7 @@ bool IniFile::Load(const Path &path)
bool IniFile::LoadFromVFS(const std::string &filename) {
size_t size;
uint8_t *data = VFSReadFile(filename.c_str(), &size);
uint8_t *data = g_VFS.ReadFile(filename.c_str(), &size);
if (!data)
return false;
std::string str((const char*)data, size);

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@ -8,7 +8,7 @@ namespace json {
JsonReader::JsonReader(const std::string &filename) {
size_t buf_size;
buffer_ = (char *)VFSReadFile(filename.c_str(), &buf_size);
buffer_ = (char *)g_VFS.ReadFile(filename.c_str(), &buf_size);
if (buffer_) {
parse();
} else {

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@ -126,7 +126,7 @@ int LoadZIMPtr(const uint8_t *zim, size_t datasize, int *width, int *height, int
int LoadZIM(const char *filename, int *width, int *height, int *format, uint8_t **image) {
size_t size;
uint8_t *buffer = VFSReadFile(filename, &size);
uint8_t *buffer = g_VFS.ReadFile(filename, &size);
if (!buffer) {
ERROR_LOG(IO, "Couldn't read data for '%s'", filename);
return 0;

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@ -73,7 +73,7 @@ Path I18NRepo::GetIniPath(const std::string &languageID) const {
bool I18NRepo::IniExists(const std::string &languageID) const {
File::FileInfo info;
if (!VFSGetFileInfo(GetIniPath(languageID).ToString().c_str(), &info))
if (!g_VFS.GetFileInfo(GetIniPath(languageID).ToString().c_str(), &info))
return false;
if (!info.exists)
return false;

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@ -1,3 +1,5 @@
#include <inttypes.h>
#include "Common/File/AndroidStorage.h"
#include "Common/StringUtils.h"
#include "Common/Log.h"

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@ -2,10 +2,8 @@
#include <string>
#include <vector>
#include <cstdio>
#include <inttypes.h>
#include <cstdint>
#include "Common/File/Path.h"

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@ -1,65 +0,0 @@
// TODO: Move much of this code to vfs.cpp
#pragma once
#ifdef __ANDROID__
#include <zip.h>
#endif
#include <mutex>
#include <set>
#include <string.h>
#include <string>
#include "Common/File/VFS/VFS.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
class AssetReader {
public:
virtual ~AssetReader() {}
// use delete[]
virtual uint8_t *ReadAsset(const char *path, size_t *size) = 0;
// Filter support is optional but nice to have
virtual bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0) = 0;
virtual bool GetFileInfo(const char *path, File::FileInfo *info) = 0;
virtual std::string toString() const = 0;
};
#ifdef __ANDROID__
uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size);
class ZipAssetReader : public AssetReader {
public:
ZipAssetReader(const char *zip_file, const char *in_zip_path);
~ZipAssetReader();
// use delete[]
uint8_t *ReadAsset(const char *path, size_t *size) override;
bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
bool GetFileInfo(const char *path, File::FileInfo *info) override;
std::string toString() const override {
return in_zip_path_;
}
private:
void GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories);
zip *zip_file_;
std::mutex lock_;
char in_zip_path_[256];
};
#endif
class DirectoryAssetReader : public AssetReader {
public:
explicit DirectoryAssetReader(const Path &path);
// use delete[]
uint8_t *ReadAsset(const char *path, size_t *size) override;
bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
bool GetFileInfo(const char *path, File::FileInfo *info) override;
std::string toString() const override {
return path_.ToString();
}
private:
Path path_;
};

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@ -0,0 +1,31 @@
#include "Common/Common.h"
#include "Common/Log.h"
#include "Common/File/VFS/DirectoryReader.h"
DirectoryReader::DirectoryReader(const Path &path) {
path_ = path;
}
uint8_t *DirectoryReader::ReadFile(const char *path, size_t *size) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
return File::ReadLocalFile(new_path, size);
}
bool DirectoryReader::GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = nullptr) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
File::FileInfo info;
if (!File::GetFileInfo(new_path, &info))
return false;
if (info.isDirectory) {
File::GetFilesInDir(new_path, listing, filter);
return true;
}
return false;
}
bool DirectoryReader::GetFileInfo(const char *path, File::FileInfo *info) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
return File::GetFileInfo(new_path, info);
}

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@ -0,0 +1,21 @@
#pragma once
#include "Common/File/VFS/VFS.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
class DirectoryReader : public VFSBackend {
public:
explicit DirectoryReader(const Path &path);
// use delete[] on the returned value.
uint8_t *ReadFile(const char *path, size_t *size) override;
bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
bool GetFileInfo(const char *path, File::FileInfo *info) override;
std::string toString() const override {
return path_.ToString();
}
private:
Path path_;
};

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@ -1,28 +1,22 @@
#include <cstring>
#include "Common/Log.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/FileUtil.h"
#include "Common/File/AndroidStorage.h"
struct VFSEntry {
const char *prefix;
AssetReader *reader;
};
VFS g_VFS;
static VFSEntry entries[16];
static int num_entries = 0;
void VFSRegister(const char *prefix, AssetReader *reader) {
entries[num_entries].prefix = prefix;
entries[num_entries].reader = reader;
void VFS::Register(const char *prefix, VFSBackend *reader) {
entries_.push_back(VFSEntry{ prefix, reader });
DEBUG_LOG(IO, "Registered VFS for prefix %s: %s", prefix, reader->toString().c_str());
num_entries++;
}
void VFSShutdown() {
for (int i = 0; i < num_entries; i++) {
delete entries[i].reader;
void VFS::Clear() {
for (auto &entry : entries_) {
delete entry.reader;
}
num_entries = 0;
entries_.clear();
}
// TODO: Use Path more.
@ -38,7 +32,7 @@ static bool IsLocalAbsolutePath(const char *path) {
}
// The returned data should be free'd with delete[].
uint8_t *VFSReadFile(const char *filename, size_t *size) {
uint8_t *VFS::ReadFile(const char *filename, size_t *size) {
if (IsLocalAbsolutePath(filename)) {
// Local path, not VFS.
// INFO_LOG(IO, "Not a VFS path: %s . Reading local file.", filename);
@ -47,13 +41,13 @@ uint8_t *VFSReadFile(const char *filename, size_t *size) {
int fn_len = (int)strlen(filename);
bool fileSystemFound = false;
for (int i = 0; i < num_entries; i++) {
int prefix_len = (int)strlen(entries[i].prefix);
for (const auto &entry : entries_) {
int prefix_len = (int)strlen(entry.prefix);
if (prefix_len >= fn_len) continue;
if (0 == memcmp(filename, entries[i].prefix, prefix_len)) {
if (0 == memcmp(filename, entry.prefix, prefix_len)) {
fileSystemFound = true;
// INFO_LOG(IO, "Prefix match: %s (%s) -> %s", entries[i].prefix, filename, filename + prefix_len);
uint8_t *data = entries[i].reader->ReadAsset(filename + prefix_len, size);
uint8_t *data = entry.reader->ReadFile(filename + prefix_len, size);
if (data)
return data;
else
@ -67,7 +61,7 @@ uint8_t *VFSReadFile(const char *filename, size_t *size) {
return 0;
}
bool VFSGetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) {
bool VFS::GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) {
if (IsLocalAbsolutePath(path)) {
// Local path, not VFS.
// INFO_LOG(IO, "Not a VFS path: %s . Reading local directory.", path);
@ -77,12 +71,12 @@ bool VFSGetFileListing(const char *path, std::vector<File::FileInfo> *listing, c
int fn_len = (int)strlen(path);
bool fileSystemFound = false;
for (int i = 0; i < num_entries; i++) {
int prefix_len = (int)strlen(entries[i].prefix);
for (const auto &entry : entries_) {
int prefix_len = (int)strlen(entry.prefix);
if (prefix_len >= fn_len) continue;
if (0 == memcmp(path, entries[i].prefix, prefix_len)) {
if (0 == memcmp(path, entry.prefix, prefix_len)) {
fileSystemFound = true;
if (entries[i].reader->GetFileListing(path + prefix_len, listing, filter)) {
if (entry.reader->GetFileListing(path + prefix_len, listing, filter)) {
return true;
}
}
@ -94,7 +88,7 @@ bool VFSGetFileListing(const char *path, std::vector<File::FileInfo> *listing, c
return false;
}
bool VFSGetFileInfo(const char *path, File::FileInfo *info) {
bool VFS::GetFileInfo(const char *path, File::FileInfo *info) {
if (IsLocalAbsolutePath(path)) {
// Local path, not VFS.
// INFO_LOG(IO, "Not a VFS path: %s . Getting local file info.", path);
@ -103,19 +97,19 @@ bool VFSGetFileInfo(const char *path, File::FileInfo *info) {
bool fileSystemFound = false;
int fn_len = (int)strlen(path);
for (int i = 0; i < num_entries; i++) {
int prefix_len = (int)strlen(entries[i].prefix);
for (const auto &entry : entries_) {
int prefix_len = (int)strlen(entry.prefix);
if (prefix_len >= fn_len) continue;
if (0 == memcmp(path, entries[i].prefix, prefix_len)) {
if (0 == memcmp(path, entry.prefix, prefix_len)) {
fileSystemFound = true;
if (entries[i].reader->GetFileInfo(path + prefix_len, info))
if (entry.reader->GetFileInfo(path + prefix_len, info))
return true;
else
continue;
}
}
if (!fileSystemFound) {
ERROR_LOG(IO, "Missing filesystem for %s", path);
ERROR_LOG(IO, "Missing filesystem for '%s'", path);
} // Otherwise, the file was just missing. No need to log.
return false;
}

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@ -1,21 +1,50 @@
#pragma once
#include <vector>
#include <cstdint>
#include "Common/File/DirListing.h"
// Basic virtual file system. Used to manage assets on Android, where we have to
// Basic read-only virtual file system. Used to manage assets on Android, where we have to
// read them manually out of the APK zipfile, while being able to run on other
// platforms as well with the appropriate directory set-up.
class AssetReader;
// Note that this is kinda similar in concept to Core/MetaFileSystem.h, but that one
// is specifically for operations done by the emulated PSP, while this is for operations
// on the system level, like loading assets, and maybe texture packs. Also, as mentioned,
// this one is read-only, so a bit smaller and simpler.
void VFSRegister(const char *prefix, AssetReader *reader);
void VFSShutdown();
class VFSBackend {
public:
virtual ~VFSBackend() {}
// use delete[] to release the returned memory.
virtual uint8_t *ReadFile(const char *path, size_t *size) = 0;
// Use delete [] to release the returned memory.
// Always allocates an extra zero byte at the end, so that it
// can be used for text like shader sources.
uint8_t *VFSReadFile(const char *filename, size_t *size);
bool VFSGetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0);
bool VFSGetFileInfo(const char *filename, File::FileInfo *fileInfo);
// Filter support is optional but nice to have
virtual bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0) = 0;
virtual bool GetFileInfo(const char *path, File::FileInfo *info) = 0;
virtual std::string toString() const = 0;
};
class VFS {
public:
~VFS() { Clear(); }
void Register(const char *prefix, VFSBackend *reader);
void Clear();
// Use delete [] to release the returned memory.
// Always allocates an extra zero byte at the end, so that it
// can be used for text like shader sources.
uint8_t *ReadFile(const char *filename, size_t *size);
bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = 0);
bool GetFileInfo(const char *filename, File::FileInfo *fileInfo);
private:
struct VFSEntry {
const char *prefix;
VFSBackend *reader;
};
std::vector<VFSEntry> entries_;
};
extern VFS g_VFS;

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@ -1,18 +1,21 @@
#include <algorithm>
#include <ctype.h>
#include <set>
#include <stdio.h>
#include <cstdio>
#include <cstring>
#ifdef __ANDROID__
#ifdef SHARED_LIBZIP
#include <zip.h>
#else
#include "ext/libzip/zip.h"
#endif
#include "Common/Common.h"
#include "Common/Log.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/ZipFileReader.h"
#include "Common/StringUtils.h"
#ifdef __ANDROID__
uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size) {
static uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size) {
// Figure out the file size first.
struct zip_stat zstat;
zip_file *file = zip_fopen(archive, filename, ZIP_FL_NOCASE|ZIP_FL_UNCHANGED);
@ -31,46 +34,36 @@ uint8_t *ReadFromZip(zip *archive, const char* filename, size_t *size) {
return contents;
}
#endif
#ifdef __ANDROID__
ZipAssetReader::ZipAssetReader(const char *zip_file, const char *in_zip_path) {
zip_file_ = zip_open(zip_file, 0, NULL);
strcpy(in_zip_path_, in_zip_path);
if (!zip_file_) {
ERROR_LOG(IO, "Failed to open %s as a zip file", zip_file);
ZipFileReader::ZipFileReader(const Path &zipFile, const char *inZipPath) {
int error = 0;
if (zipFile.Type() == PathType::CONTENT_URI) {
int fd = File::OpenFD(zipFile, File::OPEN_READ);
zip_file_ = zip_fdopen(fd, 0, &error);
} else {
zip_file_ = zip_open(zipFile.c_str(), 0, &error);
}
std::vector<File::FileInfo> info;
GetFileListing("assets", &info, 0);
for (size_t i = 0; i < info.size(); i++) {
if (info[i].isDirectory) {
DEBUG_LOG(IO, "Directory: %s", info[i].name.c_str());
} else {
DEBUG_LOG(IO, "File: %s", info[i].name.c_str());
}
truncate_cpy(inZipPath_, inZipPath);
if (!zip_file_) {
ERROR_LOG(IO, "Failed to open %s as a zip file", zipFile.c_str());
}
}
ZipAssetReader::~ZipAssetReader() {
ZipFileReader::~ZipFileReader() {
std::lock_guard<std::mutex> guard(lock_);
zip_close(zip_file_);
}
uint8_t *ZipAssetReader::ReadAsset(const char *path, size_t *size) {
char temp_path[1024];
strcpy(temp_path, in_zip_path_);
strcat(temp_path, path);
uint8_t *ZipFileReader::ReadFile(const char *path, size_t *size) {
char temp_path[2048];
snprintf(temp_path, sizeof(temp_path), "%s%s", inZipPath_, path);
std::lock_guard<std::mutex> guard(lock_);
return ReadFromZip(zip_file_, temp_path, size);
}
bool ZipAssetReader::GetFileListing(const char *orig_path, std::vector<File::FileInfo> *listing, const char *filter = 0) {
char path[1024];
strcpy(path, in_zip_path_);
strcat(path, orig_path);
bool ZipFileReader::GetFileListing(const char *orig_path, std::vector<File::FileInfo> *listing, const char *filter = 0) {
char path[2048];
snprintf(path, sizeof(path), "%s%s", inZipPath_, orig_path);
std::set<std::string> filters;
std::string tmp;
@ -98,7 +91,7 @@ bool ZipAssetReader::GetFileListing(const char *orig_path, std::vector<File::Fil
info.name = *diter;
// Remove the "inzip" part of the fullname.
info.fullName = Path(std::string(path).substr(strlen(in_zip_path_))) / *diter;
info.fullName = Path(std::string(path).substr(strlen(inZipPath_))) / *diter;
info.exists = true;
info.isWritable = false;
info.isDirectory = true;
@ -109,7 +102,7 @@ bool ZipAssetReader::GetFileListing(const char *orig_path, std::vector<File::Fil
std::string fpath = path;
File::FileInfo info;
info.name = *fiter;
info.fullName = Path(std::string(path).substr(strlen(in_zip_path_))) / *fiter;
info.fullName = Path(std::string(path).substr(strlen(inZipPath_))) / *fiter;
info.exists = true;
info.isWritable = false;
info.isDirectory = false;
@ -126,7 +119,7 @@ bool ZipAssetReader::GetFileListing(const char *orig_path, std::vector<File::Fil
return true;
}
void ZipAssetReader::GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories) {
void ZipFileReader::GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories) {
size_t pathlen = strlen(path);
if (path[pathlen - 1] == '/')
pathlen--;
@ -152,12 +145,11 @@ void ZipAssetReader::GetZipListings(const char *path, std::set<std::string> &fil
}
}
bool ZipAssetReader::GetFileInfo(const char *path, File::FileInfo *info) {
bool ZipFileReader::GetFileInfo(const char *path, File::FileInfo *info) {
struct zip_stat zstat;
char temp_path[1024];
strcpy(temp_path, in_zip_path_);
strcat(temp_path, path);
if (0 != zip_stat(zip_file_, temp_path, ZIP_FL_NOCASE|ZIP_FL_UNCHANGED, &zstat)) {
snprintf(temp_path, sizeof(temp_path), "%s%s", inZipPath_, path);
if (0 != zip_stat(zip_file_, temp_path, ZIP_FL_NOCASE | ZIP_FL_UNCHANGED, &zstat)) {
// ZIP files do not have real directories, so we'll end up here if we
// try to stat one. For now that's fine.
info->exists = false;
@ -172,33 +164,3 @@ bool ZipAssetReader::GetFileInfo(const char *path, File::FileInfo *info) {
info->size = zstat.size;
return true;
}
#endif
DirectoryAssetReader::DirectoryAssetReader(const Path &path) {
path_ = path;
}
uint8_t *DirectoryAssetReader::ReadAsset(const char *path, size_t *size) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
return File::ReadLocalFile(new_path, size);
}
bool DirectoryAssetReader::GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter = nullptr) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
File::FileInfo info;
if (!File::GetFileInfo(new_path, &info))
return false;
if (info.isDirectory) {
File::GetFilesInDir(new_path, listing, filter);
return true;
}
return false;
}
bool DirectoryAssetReader::GetFileInfo(const char *path, File::FileInfo *info) {
Path new_path = Path(path).StartsWith(path_) ? Path(path) : path_ / path;
return File::GetFileInfo(new_path, info);
}

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@ -0,0 +1,35 @@
#pragma once
#ifdef SHARED_LIBZIP
#include <zip.h>
#else
#include "ext/libzip/zip.h"
#endif
#include <mutex>
#include <set>
#include <string>
#include "Common/File/VFS/VFS.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
class ZipFileReader : public VFSBackend {
public:
ZipFileReader(const Path &zipFile, const char *inZipPath);
~ZipFileReader();
// use delete[] on the returned value.
uint8_t *ReadFile(const char *path, size_t *size) override;
bool GetFileListing(const char *path, std::vector<File::FileInfo> *listing, const char *filter) override;
bool GetFileInfo(const char *path, File::FileInfo *info) override;
std::string toString() const override {
return inZipPath_;
}
private:
void GetZipListings(const char *path, std::set<std::string> &files, std::set<std::string> &directories);
zip *zip_file_;
std::mutex lock_;
char inZipPath_[256];
};

View file

@ -102,7 +102,7 @@ bool glsl_recompile(GLSLProgram *program, std::string *error_message) {
if (!program->vshader_source && !vsh_src) {
size_t sz;
vsh_src.reset((char *)VFSReadFile(program->vshader_filename, &sz));
vsh_src.reset((char *)g_VFS.ReadFile(program->vshader_filename, &sz));
}
if (!program->vshader_source && !vsh_src) {
ERROR_LOG(G3D, "File missing: %s", program->vshader_filename);
@ -113,7 +113,7 @@ bool glsl_recompile(GLSLProgram *program, std::string *error_message) {
}
if (!program->fshader_source && !fsh_src) {
size_t sz;
fsh_src.reset((char *)VFSReadFile(program->fshader_filename, &sz));
fsh_src.reset((char *)g_VFS.ReadFile(program->fshader_filename, &sz));
}
if (!program->fshader_source && !fsh_src) {
ERROR_LOG(G3D, "File missing: %s", program->fshader_filename);

View file

@ -148,7 +148,7 @@ bool ManagedTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, Imag
bool ManagedTexture::LoadFromFile(const std::string &filename, ImageFileType type, bool generateMips) {
generateMips_ = generateMips;
size_t fileSize;
uint8_t *buffer = VFSReadFile(filename.c_str(), &fileSize);
uint8_t *buffer = g_VFS.ReadFile(filename.c_str(), &fileSize);
if (!buffer) {
filename_.clear();
ERROR_LOG(IO, "Failed to read file '%s'", filename.c_str());

View file

@ -980,7 +980,7 @@ int VFSFileSystem::OpenFile(std::string filename, FileAccess access, const char
VERBOSE_LOG(FILESYS, "VFSFileSystem actually opening %s (%s)", fullNameC, filename.c_str());
size_t size;
u8 *data = VFSReadFile(fullNameC, &size);
u8 *data = g_VFS.ReadFile(fullNameC, &size);
if (!data) {
ERROR_LOG(FILESYS, "VFSFileSystem failed to open %s", filename.c_str());
return SCE_KERNEL_ERROR_ERRNO_FILE_NOT_FOUND;
@ -1001,7 +1001,7 @@ PSPFileInfo VFSFileSystem::GetFileInfo(std::string filename) {
std::string fullName = GetLocalPath(filename);
File::FileInfo fo;
if (VFSGetFileInfo(fullName.c_str(), &fo)) {
if (g_VFS.GetFileInfo(fullName.c_str(), &fo)) {
x.exists = fo.exists;
if (x.exists) {
x.size = fo.size;

View file

@ -569,7 +569,7 @@ namespace Reporting
return false;
#else
File::FileInfo fo;
if (!VFSGetFileInfo("flash0/font/jpn0.pgf", &fo))
if (!g_VFS.GetFileInfo("flash0/font/jpn0.pgf", &fo))
return false;
#endif

View file

@ -252,7 +252,7 @@ void __PPGeInit() {
if (loadedZIM) {
size_t atlas_data_size;
if (!g_ppge_atlas.IsMetadataLoaded()) {
uint8_t *atlas_data = VFSReadFile("ppge_atlas.meta", &atlas_data_size);
uint8_t *atlas_data = g_VFS.ReadFile("ppge_atlas.meta", &atlas_data_size);
if (atlas_data)
g_ppge_atlas.Load(atlas_data, atlas_data_size);
delete[] atlas_data;

View file

@ -237,7 +237,7 @@ static bool ServeDebuggerFile(const http::Request &request) {
return false;
size_t size;
uint8_t *data = VFSReadFile(filename, &size);
uint8_t *data = g_VFS.ReadFile(filename, &size);
if (!data)
return false;

View file

@ -70,7 +70,7 @@ void LoadPostShaderInfo(Draw::DrawContext *draw, const std::vector<Path> &direct
for (size_t d = 0; d < directories.size(); d++) {
std::vector<File::FileInfo> fileInfo;
VFSGetFileListing(directories[d].c_str(), &fileInfo, "ini:");
g_VFS.GetFileListing(directories[d].c_str(), &fileInfo, "ini:");
if (fileInfo.empty()) {
File::GetFilesInDir(directories[d], &fileInfo, "ini:");

View file

@ -212,7 +212,7 @@ void PresentationCommon::CalculatePostShaderUniforms(int bufferWidth, int buffer
static std::string ReadShaderSrc(const Path &filename) {
size_t sz = 0;
char *data = (char *)VFSReadFile(filename.c_str(), &sz);
char *data = (char *)g_VFS.ReadFile(filename.c_str(), &sz);
if (!data) {
return "";
}

View file

@ -260,7 +260,7 @@ void TextureCacheVulkan::NotifyConfigChanged() {
static std::string ReadShaderSrc(const Path &filename) {
size_t sz = 0;
char *data = (char *)VFSReadFile(filename.c_str(), &sz);
char *data = (char *)g_VFS.ReadFile(filename.c_str(), &sz);
if (!data)
return std::string();

View file

@ -25,7 +25,7 @@ QTM_USE_NAMESPACE
#include "Common/System/Display.h"
#include "Common/TimeUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Input/InputState.h"
@ -191,4 +191,3 @@ private:
#endif //SDL
#endif

View file

@ -29,7 +29,7 @@ SDLJoystick::SDLJoystick(bool init_SDL ) : registeredAsEventHandler(false) {
cout << "loading control pad mappings from " << dbPath << ": ";
size_t size;
u8 *mappingData = VFSReadFile(dbPath, &size);
u8 *mappingData = g_VFS.ReadFile(dbPath, &size);
if (mappingData) {
SDL_RWops *rw = SDL_RWFromConstMem(mappingData, size);
// 1 to free the rw after use
@ -191,7 +191,7 @@ void SDLJoystick::ProcessInput(SDL_Event &event){
NativeAxis(axis);
break;
case SDL_CONTROLLERDEVICEREMOVED:
// for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED
// for removal events, "which" is the instance ID for SDL_CONTROLLERDEVICEREMOVED
for (auto it = controllers.begin(); it != controllers.end(); ++it) {
if (SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(*it)) == event.cdevice.which) {
SDL_GameControllerClose(*it);

View file

@ -257,7 +257,7 @@ BackgroundAudio::~BackgroundAudio() {
BackgroundAudio::Sample *BackgroundAudio::LoadSample(const std::string &path) {
size_t bytes;
uint8_t *data = VFSReadFile(path.c_str(), &bytes);
uint8_t *data = g_VFS.ReadFile(path.c_str(), &bytes);
if (!data) {
return nullptr;
}

View file

@ -314,7 +314,7 @@ static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string
static bool ReadVFSToString(const char *filename, std::string *contents, std::mutex *mtx) {
size_t sz;
uint8_t *data = VFSReadFile(filename, &sz);
uint8_t *data = g_VFS.ReadFile(filename, &sz);
if (data) {
if (mtx) {
std::lock_guard<std::mutex> lock(*mtx);

View file

@ -590,7 +590,7 @@ NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen
auto &langValuesMapping = g_Config.GetLangValuesMapping();
std::vector<File::FileInfo> tempLangs;
VFSGetFileListing("lang", &tempLangs, "ini");
g_VFS.GetFileListing("lang", &tempLangs, "ini");
std::vector<std::string> listing;
int selected = -1;
int counter = 0;

View file

@ -67,7 +67,8 @@
#include "Common/Profiler/Profiler.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/ZipFileReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/TimeUtil.h"
@ -467,27 +468,27 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
// We want this to be FIRST.
#if PPSSPP_PLATFORM(IOS) || PPSSPP_PLATFORM(MAC)
// Packed assets are included in app
VFSRegister("", new DirectoryAssetReader(Path(external_dir)));
g_VFS.Register("", new DirectoryReader(Path(external_dir)));
#endif
#if defined(ASSETS_DIR)
VFSRegister("", new DirectoryAssetReader(Path(ASSETS_DIR)));
g_VFS.Register("", new DirectoryReader(Path(ASSETS_DIR)));
#endif
#if !defined(MOBILE_DEVICE) && !defined(_WIN32) && !PPSSPP_PLATFORM(SWITCH)
VFSRegister("", new DirectoryAssetReader(File::GetExeDirectory() / "assets"));
VFSRegister("", new DirectoryAssetReader(File::GetExeDirectory()));
VFSRegister("", new DirectoryAssetReader(Path("/usr/local/share/ppsspp/assets")));
VFSRegister("", new DirectoryAssetReader(Path("/usr/local/share/games/ppsspp/assets")));
VFSRegister("", new DirectoryAssetReader(Path("/usr/share/ppsspp/assets")));
VFSRegister("", new DirectoryAssetReader(Path("/usr/share/games/ppsspp/assets")));
g_VFS.Register("", new DirectoryReader(File::GetExeDirectory() / "assets"));
g_VFS.Register("", new DirectoryReader(File::GetExeDirectory()));
g_VFS.Register("", new DirectoryReader(Path("/usr/local/share/ppsspp/assets")));
g_VFS.Register("", new DirectoryReader(Path("/usr/local/share/games/ppsspp/assets")));
g_VFS.Register("", new DirectoryReader(Path("/usr/share/ppsspp/assets")));
g_VFS.Register("", new DirectoryReader(Path("/usr/share/games/ppsspp/assets")));
#endif
#if PPSSPP_PLATFORM(SWITCH)
Path assetPath = Path(user_data_path) / "assets";
VFSRegister("", new DirectoryAssetReader(assetPath));
g_VFS.Register("", new DirectoryReader(assetPath));
#else
VFSRegister("", new DirectoryAssetReader(Path("assets")));
g_VFS.Register("", new DirectoryReader(Path("assets")));
#endif
VFSRegister("", new DirectoryAssetReader(Path(savegame_dir)));
g_VFS.Register("", new DirectoryReader(Path(savegame_dir)));
#if (defined(MOBILE_DEVICE) || !defined(USING_QT_UI)) && !PPSSPP_PLATFORM(UWP)
if (host == nullptr) {
@ -777,7 +778,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
}
#elif defined(USING_QT_UI)
size_t fontSize = 0;
uint8_t *fontData = VFSReadFile("Roboto-Condensed.ttf", &fontSize);
uint8_t *fontData = g_VFS.ReadFile("Roboto-Condensed.ttf", &fontSize);
if (fontData) {
int fontID = QFontDatabase::addApplicationFontFromData(QByteArray((const char *)fontData, fontSize));
delete [] fontData;

View file

@ -84,7 +84,7 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
for (size_t d = 0; d < directories.size(); d++) {
std::vector<File::FileInfo> fileInfo;
VFSGetFileListing(directories[d].c_str(), &fileInfo, "ini:");
g_VFS.GetFileListing(directories[d].c_str(), &fileInfo, "ini:");
if (fileInfo.empty()) {
File::GetFilesInDir(directories[d], &fileInfo, "ini:");
@ -138,7 +138,7 @@ static void LoadThemeInfo(const std::vector<Path> &directories) {
tmpPath = (path / tmpPath).ToString();
File::FileInfo tmpInfo;
if (VFSGetFileInfo((tmpPath+".meta").c_str(), &tmpInfo) && VFSGetFileInfo((tmpPath+".zim").c_str(), &tmpInfo)) {
if (g_VFS.GetFileInfo((tmpPath + ".meta").c_str(), &tmpInfo) && g_VFS.GetFileInfo((tmpPath + ".zim").c_str(), &tmpInfo)) {
info.sUIAtlas = tmpPath;
}
}
@ -158,7 +158,7 @@ static UI::Style MakeStyle(uint32_t fg, uint32_t bg) {
static void LoadAtlasMetadata(Atlas &metadata, const char *filename, bool required) {
size_t atlas_data_size = 0;
const uint8_t *atlas_data = VFSReadFile(filename, &atlas_data_size);
const uint8_t *atlas_data = g_VFS.ReadFile(filename, &atlas_data_size);
bool load_success = atlas_data != nullptr && metadata.Load(atlas_data, atlas_data_size);
if (!load_success) {
if (required)

View file

@ -306,7 +306,8 @@
<ClInclude Include="..\..\Common\File\FileUtil.h" />
<ClInclude Include="..\..\Common\File\Path.h" />
<ClInclude Include="..\..\Common\File\PathBrowser.h" />
<ClInclude Include="..\..\Common\File\VFS\AssetReader.h" />
<ClInclude Include="..\..\Common\File\VFS\DirectoryReader.h" />
<ClInclude Include="..\..\Common\File\VFS\ZipFileReader.h" />
<ClInclude Include="..\..\Common\File\VFS\VFS.h" />
<ClInclude Include="..\..\Common\GPU\DataFormat.h" />
<ClInclude Include="..\..\Common\GPU\OpenGL\GLFeatures.h" />
@ -443,7 +444,8 @@
<ClCompile Include="..\..\Common\File\FileUtil.cpp" />
<ClCompile Include="..\..\Common\File\Path.cpp" />
<ClCompile Include="..\..\Common\File\PathBrowser.cpp" />
<ClCompile Include="..\..\Common\File\VFS\AssetReader.cpp" />
<ClCompile Include="..\..\Common\File\VFS\DirectoryReader.cpp" />
<ClCompile Include="..\..\Common\File\VFS\ZipFileReader.cpp" />
<ClCompile Include="..\..\Common\File\VFS\VFS.cpp" />
<ClCompile Include="..\..\Common\GPU\D3D11\thin3d_d3d11.cpp" />
<ClCompile Include="..\..\Common\GPU\OpenGL\GLFeatures.cpp" />

View file

@ -252,7 +252,10 @@
<ClCompile Include="..\..\Common\Data\Format\RIFF.cpp">
<Filter>Data\Format</Filter>
</ClCompile>
<ClCompile Include="..\..\Common\File\VFS\AssetReader.cpp">
<ClCompile Include="..\..\Common\File\VFS\DirectoryReader.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
<ClCompile Include="..\..\Common\File\VFS\ZipFileReader.cpp">
<Filter>File\VFS</Filter>
</ClCompile>
<ClCompile Include="..\..\Common\File\VFS\VFS.cpp">
@ -589,7 +592,10 @@
<ClInclude Include="..\..\Common\Data\Format\RIFF.h">
<Filter>Data\Format</Filter>
</ClInclude>
<ClInclude Include="..\..\Common\File\VFS\AssetReader.h">
<ClInclude Include="..\..\Common\File\VFS\DirectoryReader.h">
<Filter>File\VFS</Filter>
</ClInclude>
<ClInclude Include="..\..\Common\File\VFS\ZipFileReader.h">
<Filter>File\VFS</Filter>
</ClInclude>
<ClInclude Include="..\..\Common\File\VFS\VFS.h">

View file

@ -11,7 +11,7 @@
#include "Common/Common.h"
#include "Common/Input/InputState.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/DirectXHelper.h"
@ -76,8 +76,8 @@ PPSSPP_UWPMain::PPSSPP_UWPMain(App ^app, const std::shared_ptr<DX::DeviceResourc
ctx_.reset(new UWPGraphicsContext(deviceResources));
const Path &exePath = File::GetExeDirectory();
VFSRegister("", new DirectoryAssetReader(exePath / "Content"));
VFSRegister("", new DirectoryAssetReader(exePath));
g_VFS.Register("", new DirectoryReader(exePath / "Content"));
g_VFS.Register("", new DirectoryReader(exePath));
wchar_t lcCountry[256];
@ -135,6 +135,7 @@ PPSSPP_UWPMain::~PPSSPP_UWPMain() {
ctx_->GetDrawContext()->HandleEvent(Draw::Event::LOST_BACKBUFFER, 0, 0, nullptr);
NativeShutdownGraphics();
NativeShutdown();
g_VFS.Clear();
// Deregister device notification
m_deviceResources->RegisterDeviceNotify(nullptr);

View file

@ -36,7 +36,7 @@
#include "Common/System/System.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Profiler/Profiler.h"
#include "Common/Thread/ThreadUtil.h"
@ -583,8 +583,8 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
#endif
const Path &exePath = File::GetExeDirectory();
VFSRegister("", new DirectoryAssetReader(exePath / "assets"));
VFSRegister("", new DirectoryAssetReader(exePath));
g_VFS.Register("", new DirectoryReader(exePath / "assets"));
g_VFS.Register("", new DirectoryReader(exePath));
langRegion = GetDefaultLangRegion();
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
@ -796,7 +796,7 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
}
}
VFSShutdown();
g_VFS.Clear();
MainWindow::DestroyDebugWindows();
DialogManager::DestroyAll();

View file

@ -175,7 +175,8 @@ EXEC_AND_LIB_FILES := \
$(SRC)/Common/Data/Text/WrapText.cpp \
$(SRC)/Common/File/AndroidStorage.cpp \
$(SRC)/Common/File/VFS/VFS.cpp \
$(SRC)/Common/File/VFS/AssetReader.cpp \
$(SRC)/Common/File/VFS/ZipFileReader.cpp \
$(SRC)/Common/File/VFS/DirectoryReader.cpp \
$(SRC)/Common/File/DiskFree.cpp \
$(SRC)/Common/File/Path.cpp \
$(SRC)/Common/File/PathBrowser.cpp \

View file

@ -65,7 +65,8 @@ struct JNIEnv {};
#include "Common/File/Path.h"
#include "Common/File/DirListing.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/File/VFS/ZipFileReader.h"
#include "Common/File/AndroidStorage.h"
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
@ -694,8 +695,8 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeApp_init
androidVersion = jAndroidVersion;
deviceType = jdeviceType;
std::string apkPath = GetJavaString(env, japkpath);
VFSRegister("", new ZipAssetReader(apkPath.c_str(), "assets/"));
Path apkPath(GetJavaString(env, japkpath));
g_VFS.Register("", new ZipFileReader(apkPath, "assets/"));
systemName = GetJavaString(env, jmodel);
langRegion = GetJavaString(env, jlangRegion);
@ -907,7 +908,7 @@ extern "C" void Java_org_ppsspp_ppsspp_NativeApp_shutdown(JNIEnv *, jclass) {
std::lock_guard<std::mutex> guard(renderLock);
inputBoxCallbacks.clear();
NativeShutdown();
VFSShutdown();
g_VFS.Clear();
}
{

View file

@ -24,7 +24,8 @@
#endif
#include "Common/CPUDetect.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/ZipFileReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/File/FileUtil.h"
#include "Common/GraphicsContext.h"
#include "Common/TimeUtil.h"
@ -103,7 +104,7 @@ int System_GetPropertyInt(SystemProperty prop) {
return -1;
}
float System_GetPropertyFloat(SystemProperty prop) { return -1.0f; }
bool System_GetPropertyBool(SystemProperty prop) {
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_CAN_JIT:
return true;
@ -482,13 +483,13 @@ int main(int argc, const char* argv[])
#if PPSSPP_PLATFORM(ANDROID)
// For some reason the debugger installs it with this name?
if (File::Exists(Path("/data/app/org.ppsspp.ppsspp-2.apk"))) {
VFSRegister("", new ZipAssetReader("/data/app/org.ppsspp.ppsspp-2.apk", "assets/"));
g_VFS.Register("", new ZipFileReader(Path("/data/app/org.ppsspp.ppsspp-2.apk"), "assets/"));
}
if (File::Exists(Path("/data/app/org.ppsspp.ppsspp.apk"))) {
VFSRegister("", new ZipAssetReader("/data/app/org.ppsspp.ppsspp.apk", "assets/"));
g_VFS.Register("", new ZipFileReader(Path("/data/app/org.ppsspp.ppsspp.apk"), "assets/"));
}
#elif !PPSSPP_PLATFORM(WINDOWS)
VFSRegister("", new DirectoryAssetReader(g_Config.flash0Directory / ".."));
g_VFS.Register("", new DirectoryReader(g_Config.flash0Directory / ".."));
#endif
UpdateUIState(UISTATE_INGAME);
@ -557,7 +558,7 @@ int main(int argc, const char* argv[])
host = nullptr;
headlessHost = nullptr;
VFSShutdown();
g_VFS.Clear();
LogManager::Shutdown();
delete printfLogger;

View file

@ -26,7 +26,7 @@
#include "Common/GPU/thin3d_create.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/GraphicsContext.h"
#include "Common/TimeUtil.h"
#include "Core/Config.h"
@ -100,9 +100,9 @@ private:
};
void SDLHeadlessHost::LoadNativeAssets() {
VFSRegister("", new DirectoryAssetReader(Path("assets")));
VFSRegister("", new DirectoryAssetReader(Path("")));
VFSRegister("", new DirectoryAssetReader(Path("..")));
g_VFS.Register("", new DirectoryReader(Path("assets")));
g_VFS.Register("", new DirectoryReader(Path("")));
g_VFS.Register("", new DirectoryReader(Path("..")));
}
bool GLDummyGraphicsContext::InitFromRenderThread(std::string *errorMessage) {

View file

@ -23,7 +23,7 @@
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/CommonWindows.h"
#include "Common/Log.h"
@ -68,11 +68,11 @@ HWND CreateHiddenWindow() {
void WindowsHeadlessHost::LoadNativeAssets()
{
VFSRegister("", new DirectoryAssetReader(Path("assets")));
VFSRegister("", new DirectoryAssetReader(Path("")));
VFSRegister("", new DirectoryAssetReader(Path("..")));
VFSRegister("", new DirectoryAssetReader(Path("../Windows/assets")));
VFSRegister("", new DirectoryAssetReader(Path("../Windows")));
g_VFS.Register("", new DirectoryReader(Path("assets")));
g_VFS.Register("", new DirectoryReader(Path("")));
g_VFS.Register("", new DirectoryReader(Path("..")));
g_VFS.Register("", new DirectoryReader(Path("../Windows/assets")));
g_VFS.Register("", new DirectoryReader(Path("../Windows")));
}
void WindowsHeadlessHost::SendDebugOutput(const std::string &output)

View file

@ -17,7 +17,7 @@
#include "Common/System/NativeApp.h"
#include "Common/TimeUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Input/InputState.h"
#include "Common/Net/Resolve.h"
#include "Common/UI/Screen.h"
@ -66,9 +66,9 @@
- (void)decodeKeyEvent:(NSInteger *)eventMem {
NSInteger eventType = eventMem[GSEVENT_TYPE];
NSInteger eventScanCode = eventMem[GSEVENTKEY_KEYCODE];
//NSLog(@"Got key: %d", (int)eventScanCode);
if (eventType == GSEVENT_TYPE_KEYUP) {
struct KeyInput key;
key.flags = KEY_UP;
@ -82,13 +82,13 @@
key.deviceId = DEVICE_ID_KEYBOARD;
NativeKey(key);
}
}
- (void)handleKeyUIEvent:(UIEvent *) event {
if ([event respondsToSelector:@selector(_gsEvent)]) {
NSInteger *eventMem;
eventMem = (NSInteger *) (__bridge void*)[event performSelector:@selector(_gsEvent)];
if (eventMem) {
[self decodeKeyEvent:eventMem];
@ -100,7 +100,7 @@
[super sendEvent:event];
if ([event respondsToSelector:@selector(_gsEvent)]) {
NSInteger *eventMem;
eventMem = (NSInteger *) (__bridge void*)[event performSelector:@selector(_gsEvent)];
if (eventMem) {
[self decodeKeyEvent:eventMem];

View file

@ -269,7 +269,8 @@ SOURCES_CXX += \
$(COMMONDIR)/Data/Text/Parsers.cpp \
$(COMMONDIR)/Data/Text/WrapText.cpp \
$(COMMONDIR)/File/VFS/VFS.cpp \
$(COMMONDIR)/File/VFS/AssetReader.cpp \
$(COMMONDIR)/File/VFS/DirectoryReader.cpp \
$(COMMONDIR)/File/VFS/ZipFileReader.cpp \
$(COMMONDIR)/File/AndroidStorage.cpp \
$(COMMONDIR)/File/DiskFree.cpp \
$(COMMONDIR)/File/Path.cpp \
@ -818,7 +819,7 @@ SOURCES_CXX += \
$(COMMONDIR)/GPU/D3D9/thin3d_d3d9.cpp \
$(COMMONDIR)/GPU/D3D11/D3D11Loader.cpp \
$(COMMONDIR)/GPU/D3D11/thin3d_d3d11.cpp
INCFLAGS += -I$(CORE_DIR)/dx9sdk/Include -I$(CORE_DIR)/dx9sdk/Include/DX11
endif

View file

@ -21,7 +21,7 @@
#include "Common/Thread/ThreadUtil.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/VFS/AssetReader.h"
#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/StringUtils.h"
@ -1284,7 +1284,7 @@ void retro_init(void)
g_Config.bEnableNetworkChat = false;
g_Config.bDiscordPresence = false;
VFSRegister("", new DirectoryAssetReader(retro_base_dir));
g_VFS.Register("", new DirectoryReader(retro_base_dir));
host = new LibretroHost();
}
@ -1486,7 +1486,7 @@ void retro_unload_game(void)
Libretro::EmuThreadStop();
PSP_Shutdown();
VFSShutdown();
g_VFS.Clear();
delete ctx;
ctx = nullptr;
@ -1561,14 +1561,14 @@ static void retro_input(void)
float y_left = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / -32767.0f;
float x_right = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 32767.0f;
float y_right = input_state_cb(0, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / -32767.0f;
__CtrlSetAnalogXY(CTRL_STICK_LEFT, x_left, y_left);
__CtrlSetAnalogXY(CTRL_STICK_RIGHT, x_right, y_right);
// Analog circle vs square gate compensation
// copied from ControlMapper.cpp's ConvertAnalogStick function
const bool isCircular = g_Config.bAnalogIsCircular;
float norm = std::max(fabsf(x_left), fabsf(y_left));
if (norm == 0.0f)
@ -1585,7 +1585,7 @@ static void retro_input(void)
float mappedNorm = norm;
x_left = std::clamp(x_left / norm * mappedNorm, -1.0f, 1.0f);
y_left = std::clamp(y_left / norm * mappedNorm, -1.0f, 1.0f);
__CtrlSetAnalogXY(CTRL_STICK_LEFT, x_left, y_left);
__CtrlSetAnalogXY(CTRL_STICK_RIGHT, x_right, y_right);
}