Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
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@ -954,7 +954,7 @@ void TransformDrawEngine::Flush() {
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vai->drawsUntilNextFullHash = std::min(24, vai->numFrames);
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} else {
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// Lower numbers seem much more likely to change.
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vai->status = VertexArrayInfo::VAI_UNRELIABLE;
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vai->drawsUntilNextFullHash = 0;
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}
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// TODO: tweak
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//if (vai->numFrames > 1000) {
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