Extract some explicit loops into calls to color conversion functions.
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c2cf2bd97e
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4 changed files with 50 additions and 51 deletions
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@ -195,8 +195,7 @@ namespace DX9 {
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{
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const u16_le *src = (const u16_le *)srcPixels + srcStride * y;
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u8 *dst = (u8 *)(convBuf + rect.Pitch * y);
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for (int x = 0; x < width; x++)
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{
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for (int x = 0; x < width; x++) {
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u16_le col = src[x];
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dst[x * 4 + 0] = (col >> 12) << 4;
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dst[x * 4 + 1] = ((col >> 8) & 0xf) << 4;
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@ -210,10 +209,7 @@ namespace DX9 {
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{
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const u32_le *src = (const u32_le *)srcPixels + srcStride * y;
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u32 *dst = (u32 *)(convBuf + rect.Pitch * y);
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for (int x = 0; x < width; x++)
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{
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dst[x] = RGBA2BGRA(src[x]);
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}
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ConvertBGRA8888ToRGBA8888(dst, src, width);
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}
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break;
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}
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@ -222,10 +218,7 @@ namespace DX9 {
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for (int y = 0; y < height; y++) {
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const u32_le *src = (const u32_le *)srcPixels + srcStride * y;
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u32 *dst = (u32 *)(convBuf + rect.Pitch * y);
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for (int x = 0; x < width; x++)
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{
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dst[x] = RGBA2BGRA(src[x]);
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}
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ConvertBGRA8888ToRGBA8888(dst, src, width);
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}
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}
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@ -992,9 +985,7 @@ namespace DX9 {
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switch (format) {
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case GE_FORMAT_565: // BGR 565
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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dst16[x] = BGRA8888toRGB565(src32[x]);
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}
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ConvertBGRA8888ToRGB565(dst16, src32, width);
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src32 += srcStride;
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dst16 += dstStride;
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}
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@ -1008,9 +999,7 @@ namespace DX9 {
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break;
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case GE_FORMAT_4444: // ABGR 4444
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for (u32 y = 0; y < height; ++y) {
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for (u32 x = 0; x < width; ++x) {
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dst16[x] = BGRA8888toRGBA4444(src32[x]);
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}
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ConvertBGRA8888ToRGBA4444(dst16, src32, width);
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src32 += srcStride;
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dst16 += dstStride;
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}
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