Complete the separation of depth and stencil renderpass flags

This commit is contained in:
Henrik Rydgård 2017-12-30 22:52:22 +01:00
parent a0f718ace1
commit b5e5d72a0a
19 changed files with 74 additions and 58 deletions

View file

@ -346,7 +346,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFr
Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(
framebuffer->renderWidth, framebuffer->renderHeight, Draw::FBO_8888);
draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
Vulkan2D::Vertex verts[4] = {
{ -1, -1, 0.0f, 0, 0 },