Complete the separation of depth and stencil renderpass flags
This commit is contained in:
parent
a0f718ace1
commit
b5e5d72a0a
19 changed files with 74 additions and 58 deletions
|
@ -346,7 +346,7 @@ void TextureCacheVulkan::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFr
|
|||
|
||||
Draw::Framebuffer *depalFBO = framebufferManager_->GetTempFBO(
|
||||
framebuffer->renderWidth, framebuffer->renderHeight, Draw::FBO_8888);
|
||||
draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
|
||||
draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE });
|
||||
|
||||
Vulkan2D::Vertex verts[4] = {
|
||||
{ -1, -1, 0.0f, 0, 0 },
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue