Undo last save
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af3ad2ca03
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6 changed files with 37 additions and 1 deletions
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@ -531,6 +531,8 @@ namespace SaveState
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if (g_Config.bEnableStateUndo) {
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DeleteIfExists(fnUndo);
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RenameIfExists(fn, fnUndo);
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g_Config.sStateUndoLastSaveGame = GenerateFullDiscId(gameFilename);
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g_Config.iStateUndoLastSaveSlot = slot;
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} else {
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DeleteIfExists(fn);
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}
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@ -571,6 +573,14 @@ namespace SaveState
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return false;
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}
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bool UndoLastSave(const Path &gameFilename) {
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if (g_Config.sStateUndoLastSaveGame != GenerateFullDiscId(gameFilename))
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return false;
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return UndoSaveSlot(gameFilename, g_Config.iStateUndoLastSaveSlot);
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}
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bool HasSaveInSlot(const Path &gameFilename, int slot)
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{
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Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
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@ -583,6 +593,14 @@ namespace SaveState
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return File::Exists(fn);
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}
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bool HasUndoLastSave(const Path &gameFilename)
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{
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if (g_Config.sStateUndoLastSaveGame != GenerateFullDiscId(gameFilename))
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return false;
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return HasUndoSaveInSlot(gameFilename, g_Config.iStateUndoLastSaveSlot);
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}
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bool HasScreenshotInSlot(const Path &gameFilename, int slot)
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{
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Path fn = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
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