Undo last save
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parent
af3ad2ca03
commit
b643d60f72
6 changed files with 37 additions and 1 deletions
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@ -392,9 +392,13 @@ void GamePauseScreen::CreateViews() {
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LinearLayout *buttonRow = leftColumnItems->Add(new LinearLayout(ORIENT_HORIZONTAL));
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if (g_Config.bEnableStateUndo) {
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UI::Choice *loadUndoButton = buttonRow->Add(new Choice(pa->T("Undo last state load")));
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UI::Choice *loadUndoButton = buttonRow->Add(new Choice(pa->T("Undo last load")));
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loadUndoButton->SetEnabled(SaveState::HasUndoLoad(gamePath_));
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loadUndoButton->OnClick.Handle(this, &GamePauseScreen::OnLoadUndo);
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UI::Choice *saveUndoButton = buttonRow->Add(new Choice(pa->T("Undo last save")));
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saveUndoButton->SetEnabled(SaveState::HasUndoLastSave(gamePath_));
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saveUndoButton->OnClick.Handle(this, &GamePauseScreen::OnLastSaveUndo);
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}
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if (g_Config.iRewindFlipFrequency > 0) {
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@ -506,6 +510,13 @@ UI::EventReturn GamePauseScreen::OnLoadUndo(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GamePauseScreen::OnLastSaveUndo(UI::EventParams &e) {
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SaveState::UndoLastSave(gamePath_);
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RecreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn GamePauseScreen::OnCwCheat(UI::EventParams &e) {
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screenManager()->push(new CwCheatScreen(gamePath_));
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return UI::EVENT_DONE;
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