GPU: Update postshader uniforms for each.
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parent
2d8ea9576a
commit
b79ecc159f
4 changed files with 46 additions and 37 deletions
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@ -791,10 +791,9 @@ void FramebufferManagerCommon::DrawFramebufferToOutput(const u8 *srcPixels, GEBu
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flags |= OutputFlags::POSITION_FLIPPED;
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}
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PostShaderUniforms uniforms{};
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presentation_->CalculatePostShaderUniforms(512, 272, textureCache_->VideoIsPlaying(), &uniforms);
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presentation_->SourceTexture(pixelsTex);
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presentation_->CopyToOutput(flags, uvRotation, u0, v0, u1, v1, uniforms);
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presentation_->UpdateUniforms(textureCache_->VideoIsPlaying());
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presentation_->SourceTexture(pixelsTex, 512, 272);
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presentation_->CopyToOutput(flags, uvRotation, u0, v0, u1, v1);
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pixelsTex->Release();
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// PresentationCommon sets all kinds of state, we can't rely on anything.
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@ -954,12 +953,11 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
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flags |= OutputFlags::POSITION_FLIPPED;
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}
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PostShaderUniforms uniforms{};
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int actualWidth = (vfb->bufferWidth * vfb->renderWidth) / vfb->width;
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int actualHeight = (vfb->bufferHeight * vfb->renderHeight) / vfb->height;
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presentation_->CalculatePostShaderUniforms(actualWidth, actualHeight, textureCache_->VideoIsPlaying(), &uniforms);
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presentation_->SourceFramebuffer(vfb->fbo);
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presentation_->CopyToOutput(flags, uvRotation, u0, v0, u1, v1, uniforms);
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presentation_->UpdateUniforms(textureCache_->VideoIsPlaying());
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presentation_->SourceFramebuffer(vfb->fbo, actualWidth, actualHeight);
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presentation_->CopyToOutput(flags, uvRotation, u0, v0, u1, v1);
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} else if (useBufferedRendering_) {
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WARN_LOG(FRAMEBUF, "Current VFB lacks an FBO: %08x", vfb->fb_address);
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}
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