Don't call functions in asserts, they get compiled out in release...
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45743642a9
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b9ba525de1
9 changed files with 23 additions and 12 deletions
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@ -133,7 +133,8 @@ bool AndroidEGLGraphicsContext::Init(ANativeWindow *wnd, int backbufferWidth, in
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gl->MakeCurrent();
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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assert(draw_->CreatePresets()); // There will always be a GLSL compiler capable of compiling these.
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bool success = draw_->CreatePresets(); // There will always be a GLSL compiler capable of compiling these.
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assert(success);
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return true;
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}
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@ -158,7 +159,8 @@ public:
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AndroidJavaEGLGraphicsContext() {
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CheckGLExtensions();
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draw_ = Draw::T3DCreateGLContext();
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assert(draw_->CreatePresets());
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bool success = draw_->CreatePresets();
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assert(success);
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}
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~AndroidJavaEGLGraphicsContext() {
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delete draw_;
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@ -312,7 +314,8 @@ bool AndroidVulkanContext::Init(ANativeWindow *wnd, int desiredBackbufferSizeX,
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}
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g_Vulkan->InitObjects(true);
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draw_ = Draw::T3DCreateVulkanContext(g_Vulkan);
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assert(draw_->CreatePresets()); // Doesn't fail, we ship the compiler.
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bool success = draw_->CreatePresets(); // Doesn't fail, we ship the compiler.
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assert(success);
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return true;
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}
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