Create the cheats directory always.

Seems like things break otherwise?  Fixes #4169.
This commit is contained in:
Unknown W. Brackets 2013-10-13 17:48:03 -07:00
parent 4b2dccd367
commit bbde56398f

View file

@ -19,13 +19,14 @@ void __CheatInit() {
gameTitle = g_paramSFO.GetValueString("DISC_ID");
#if defined(ANDROID) || defined(__SYMBIAN32__) || defined(_WIN32)
activeCheatFile = g_Config.memCardDirectory + "PSP/Cheats/" + gameTitle + ".ini";
File::CreateFullPath(g_Config.memCardDirectory + "PSP/Cheats");
#else
activeCheatFile = CHEATS_DIR + "/" + gameTitle + ".ini";
File::CreateFullPath(CHEATS_DIR);
#endif
CheatEvent = CoreTiming::RegisterEvent("CheatEvent", &hleCheat);
File::CreateFullPath(CHEATS_DIR);
if (g_Config.bEnableCheats) {
if (!File::Exists(activeCheatFile)) {
File::CreateEmptyFile(activeCheatFile);