Update the Vulkan debug names when reassigning depth buffers.
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5 changed files with 35 additions and 7 deletions
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@ -49,6 +49,10 @@
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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static size_t FormatFramebufferName(VirtualFramebuffer *vfb, char *tag, size_t len) {
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return snprintf(tag, len, "FB_%08x_%08x_%dx%d_%s", vfb->fb_address, vfb->z_address, vfb->bufferWidth, vfb->bufferHeight, GeBufferFormatToString(vfb->fb_format));
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}
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FramebufferManagerCommon::FramebufferManagerCommon(Draw::DrawContext *draw)
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: draw_(draw), draw2D_(draw_) {
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presentation_ = new PresentationCommon(draw);
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@ -553,11 +557,15 @@ void FramebufferManagerCommon::SetDepthFrameBuffer(bool isClearingDepth) {
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uint32_t boundDepthBuffer = gstate.getDepthBufAddress() & 0x3FFFFFFF;
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if (currentRenderVfb_->z_address != boundDepthBuffer) {
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WARN_LOG(G3D, "Framebuffer at %08x/%d has switched associated depth buffer from %08x to %08x, updating.",
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WARN_LOG_N_TIMES(z_reassign, 5, G3D, "Framebuffer at %08x/%d has switched associated depth buffer from %08x to %08x, updating.",
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currentRenderVfb_->fb_address, currentRenderVfb_->fb_stride, currentRenderVfb_->z_address, boundDepthBuffer);
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// Technically, here we should copy away the depth buffer to another framebuffer that uses that z_address, or maybe
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// even write it back to RAM. However, this is rare. Silent Hill is one example, see #16126.
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currentRenderVfb_->z_address = boundDepthBuffer;
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char tag[128];
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FormatFramebufferName(currentRenderVfb_, tag, sizeof(tag));
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currentRenderVfb_->fbo->UpdateTag(tag);
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}
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// If this first draw call is anything other than a clear, "resolve" the depth buffer,
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@ -1495,10 +1503,6 @@ void FramebufferManagerCommon::DecimateFBOs() {
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}
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}
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static size_t FormatFramebufferName(VirtualFramebuffer *vfb, char *tag, size_t len) {
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return snprintf(tag, len, "FB_%08x_%08x_%dx%d_%s", vfb->fb_address, vfb->z_address, vfb->bufferWidth, vfb->bufferHeight, GeBufferFormatToString(vfb->fb_format));
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}
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// Requires width/height to be set already.
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void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w, int h, bool force, bool skipCopy) {
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_dbg_assert_(w > 0);
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