Temporary workaround for Wipeout Pure lens flare flicker.

See #13344.

Will try to figure out something better after the next release...
This commit is contained in:
Henrik Rydgård 2020-12-20 12:59:44 +01:00
parent 45c7d4cd84
commit bdf36a4141
4 changed files with 11 additions and 1 deletions

View file

@ -1003,7 +1003,7 @@ void FramebufferManagerCommon::DownloadFramebufferOnSwitch(VirtualFramebuffer *v
// Some games will draw to some memory once, and use it as a render-to-texture later.
// To support this, we save the first frame to memory when we have a safe w/h.
// Saving each frame would be slow.
if (!g_Config.bDisableSlowFramebufEffects) {
if (!g_Config.bDisableSlowFramebufEffects && !PSP_CoreParameter().compat.flags().DisableFirstFrameReadback) {
ReadFramebufferToMemory(vfb, 0, 0, vfb->safeWidth, vfb->safeHeight);
vfb->usageFlags = (vfb->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
vfb->firstFrameSaved = true;