Controls: Make the analog/digital mapping clash resolution more gentle.
Now takes the time into account, so clashing digital input will only shrink analog inputs once it's a few seconds old. Also fixes a bug where if there are both inputs, it was hard to reach the limits because the digital input itself ended up getting shrunk. This might help #17860
This commit is contained in:
parent
a07079bdf9
commit
be2f81c3eb
5 changed files with 47 additions and 25 deletions
|
@ -36,6 +36,7 @@ enum InputDeviceID {
|
|||
DEVICE_ID_XR_CONTROLLER_LEFT = 40,
|
||||
DEVICE_ID_XR_CONTROLLER_RIGHT = 41,
|
||||
DEVICE_ID_TOUCH = 42,
|
||||
DEVICE_ID_COUNT,
|
||||
};
|
||||
|
||||
inline InputDeviceID operator +(InputDeviceID deviceID, int addend) {
|
||||
|
@ -121,6 +122,9 @@ public:
|
|||
if (keyCode != other.keyCode) return false;
|
||||
return true;
|
||||
}
|
||||
bool operator != (const InputMapping &other) const {
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
void FormatDebug(char *buffer, size_t bufSize) const;
|
||||
};
|
||||
|
|
|
@ -161,7 +161,7 @@ void ControlMapper::ForceReleaseVKey(int vkey) {
|
|||
for (const auto &mapping : entry.mappings) {
|
||||
curInput_[mapping] = { 0.0f, now };
|
||||
// Different logic for signed axes?
|
||||
UpdatePSPState(mapping);
|
||||
UpdatePSPState(mapping, now);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -179,8 +179,11 @@ static int RotatePSPKeyCode(int x) {
|
|||
}
|
||||
|
||||
// Used to decay analog values when clashing with digital ones.
|
||||
static ControlMapper::InputSample ReduceMagnitude(ControlMapper::InputSample sample) {
|
||||
sample.value *= 0.75f;
|
||||
static ControlMapper::InputSample ReduceMagnitude(ControlMapper::InputSample sample, double now) {
|
||||
float reduction = std::min(std::max(0.0f, (float)(now - sample.timestamp) - 2.0f), 1.0f);
|
||||
if (reduction > 0.0f) {
|
||||
sample.value *= (1.0f - reduction);
|
||||
}
|
||||
if ((sample.value > 0.0f && sample.value < 0.05f) || (sample.value < 0.0f && sample.value > -0.05f)) {
|
||||
sample.value = 0.0f;
|
||||
}
|
||||
|
@ -248,7 +251,8 @@ void ControlMapper::SwapMappingIfEnabled(uint32_t *vkey) {
|
|||
}
|
||||
|
||||
// Can only be called from Key or Axis.
|
||||
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
|
||||
// TODO: We should probably make a batched version of this.
|
||||
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double now) {
|
||||
// Instead of taking an input key and finding what it outputs, we loop through the OUTPUTS and
|
||||
// see if the input that corresponds to it has a value. That way we can easily implement all sorts
|
||||
// of crazy input combos if needed.
|
||||
|
@ -363,7 +367,11 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
|
|||
if (!changedMapping.IsAxis()) {
|
||||
for (auto &multiMapping : inputMappings) {
|
||||
for (auto &mapping : multiMapping.mappings) {
|
||||
curInput_[mapping] = ReduceMagnitude(curInput_[mapping]);
|
||||
if (mapping != changedMapping && curInput_[mapping].value > 0.0f) {
|
||||
// Note that this takes the time into account now - values will
|
||||
// decay after a while, not immediately.
|
||||
curInput_[mapping] = ReduceMagnitude(curInput_[mapping], now);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -414,15 +422,19 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
|
|||
// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
|
||||
return true;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> guard(mutex_);
|
||||
double now = time_now_d();
|
||||
if (key.deviceId < DEVICE_ID_COUNT) {
|
||||
deviceTimestamps_[(int)key.deviceId] = now;
|
||||
}
|
||||
|
||||
InputMapping mapping(key.deviceId, key.keyCode);
|
||||
|
||||
std::lock_guard<std::mutex> guard(mutex_);
|
||||
|
||||
if (key.flags & KEY_DOWN) {
|
||||
curInput_[mapping] = { 1.0f, time_now_d() };
|
||||
curInput_[mapping] = { 1.0f, now };
|
||||
} else if (key.flags & KEY_UP) {
|
||||
curInput_[mapping] = { 0.0f, time_now_d() };
|
||||
curInput_[mapping] = { 0.0f, now};
|
||||
}
|
||||
|
||||
// TODO: See if this can be simplified further somehow.
|
||||
|
@ -435,7 +447,7 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
|
|||
}
|
||||
}
|
||||
|
||||
return UpdatePSPState(mapping);
|
||||
return UpdatePSPState(mapping, now);
|
||||
}
|
||||
|
||||
void ControlMapper::ToggleSwapAxes() {
|
||||
|
@ -464,35 +476,37 @@ void ControlMapper::ToggleSwapAxes() {
|
|||
}
|
||||
|
||||
void ControlMapper::Axis(const AxisInput &axis) {
|
||||
std::lock_guard<std::mutex> guard(mutex_);
|
||||
double now = time_now_d();
|
||||
|
||||
std::lock_guard<std::mutex> guard(mutex_);
|
||||
if (axis.deviceId < DEVICE_ID_COUNT) {
|
||||
deviceTimestamps_[(int)axis.deviceId] = now;
|
||||
}
|
||||
if (axis.value >= 0.0f) {
|
||||
InputMapping mapping(axis.deviceId, axis.axisId, 1);
|
||||
InputMapping opposite(axis.deviceId, axis.axisId, -1);
|
||||
curInput_[mapping] = { axis.value, now };
|
||||
curInput_[opposite] = { 0.0f, now };
|
||||
UpdatePSPState(mapping);
|
||||
UpdatePSPState(opposite);
|
||||
UpdatePSPState(mapping, now);
|
||||
UpdatePSPState(opposite, now);
|
||||
} else if (axis.value < 0.0f) {
|
||||
InputMapping mapping(axis.deviceId, axis.axisId, -1);
|
||||
InputMapping opposite(axis.deviceId, axis.axisId, 1);
|
||||
curInput_[mapping] = { -axis.value, now };
|
||||
curInput_[opposite] = { 0.0f, now };
|
||||
UpdatePSPState(mapping);
|
||||
UpdatePSPState(opposite);
|
||||
UpdatePSPState(mapping, now);
|
||||
UpdatePSPState(opposite, now);
|
||||
}
|
||||
}
|
||||
|
||||
void ControlMapper::Update() {
|
||||
void ControlMapper::Update(double now) {
|
||||
if (autoRotatingAnalogCW_) {
|
||||
const double now = time_now_d();
|
||||
// Clamp to a square
|
||||
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
|
||||
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
|
||||
|
||||
setPSPAnalog_(0, x, y);
|
||||
} else if (autoRotatingAnalogCCW_) {
|
||||
const double now = time_now_d();
|
||||
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
|
||||
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
// Main use is of course from EmuScreen.cpp, but also useful from control settings etc.
|
||||
class ControlMapper {
|
||||
public:
|
||||
void Update();
|
||||
void Update(double now);
|
||||
|
||||
// Inputs to the table-based mapping
|
||||
// These functions are free-threaded.
|
||||
|
@ -48,7 +48,7 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
bool UpdatePSPState(const InputMapping &changedMapping);
|
||||
bool UpdatePSPState(const InputMapping &changedMapping, double now);
|
||||
float MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched);
|
||||
void SwapMappingIfEnabled(uint32_t *vkey);
|
||||
|
||||
|
@ -62,6 +62,8 @@ private:
|
|||
float virtKeys_[VIRTKEY_COUNT]{};
|
||||
bool virtKeyOn_[VIRTKEY_COUNT]{}; // Track boolean output separaately since thresholds may differ.
|
||||
|
||||
double deviceTimestamps_[42]{};
|
||||
|
||||
int lastNonDeadzoneDeviceID_[2]{};
|
||||
|
||||
float history_[2][2]{};
|
||||
|
|
|
@ -512,7 +512,7 @@ AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithG
|
|||
}
|
||||
|
||||
void AnalogSetupScreen::update() {
|
||||
mapper_.Update();
|
||||
mapper_.Update(time_now_d());
|
||||
// We ignore the secondary stick for now and just use the two views
|
||||
// for raw and psp input.
|
||||
if (stickView_[0]) {
|
||||
|
|
|
@ -1117,7 +1117,9 @@ void EmuScreen::update() {
|
|||
if (invalid_)
|
||||
return;
|
||||
|
||||
controlMapper_.Update();
|
||||
double now = time_now_d();
|
||||
|
||||
controlMapper_.Update(now);
|
||||
|
||||
if (pauseTrigger_) {
|
||||
pauseTrigger_ = false;
|
||||
|
@ -1137,7 +1139,7 @@ void EmuScreen::update() {
|
|||
saveStatePreview_->SetFilename(fn);
|
||||
if (!fn.empty()) {
|
||||
saveStatePreview_->SetVisibility(UI::V_VISIBLE);
|
||||
saveStatePreviewShownTime_ = time_now_d();
|
||||
saveStatePreviewShownTime_ = now;
|
||||
} else {
|
||||
saveStatePreview_->SetVisibility(UI::V_GONE);
|
||||
}
|
||||
|
@ -1145,10 +1147,10 @@ void EmuScreen::update() {
|
|||
|
||||
if (saveStatePreview_->GetVisibility() == UI::V_VISIBLE) {
|
||||
double endTime = saveStatePreviewShownTime_ + 2.0;
|
||||
float alpha = clamp_value((endTime - time_now_d()) * 4.0, 0.0, 1.0);
|
||||
float alpha = clamp_value((endTime - now) * 4.0, 0.0, 1.0);
|
||||
saveStatePreview_->SetColor(colorAlpha(0x00FFFFFF, alpha));
|
||||
|
||||
if (time_now_d() - saveStatePreviewShownTime_ > 2) {
|
||||
if (now - saveStatePreviewShownTime_ > 2) {
|
||||
saveStatePreview_->SetVisibility(UI::V_GONE);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue