Cut down on estimated GPU cycle counts.
They are too high and cause problems for games.
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1 changed files with 1 additions and 6 deletions
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@ -915,7 +915,7 @@ int TransformDrawEngine::EstimatePerVertexCost() {
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for (int i = 0; i < 4; i++) {
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if (gstate.lightEnable[i] & 1)
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cost += 20;
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cost += 10;
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}
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if (gstate.getUVGenMode() != 0) {
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cost += 20;
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@ -924,11 +924,6 @@ int TransformDrawEngine::EstimatePerVertexCost() {
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cost += 5 * dec_->morphcount;
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}
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if (CoreTiming::GetClockFrequencyMHz() == 333) {
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// Just brutally double to make God of War happier.
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// FUDGE FACTORS! Delicious fudge factors!
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cost *= 2;
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}
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return cost;
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}
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