Minimize the Adreno shader compiler bug repro test

This commit is contained in:
Henrik Rydgård 2021-01-30 10:21:14 +01:00
parent c18142b41e
commit c251d69eab
2 changed files with 6 additions and 9 deletions

View file

@ -215,7 +215,7 @@ bool VKShaderModule::Compile(VulkanContext *vulkan, ShaderLanguage language, con
std::vector<uint32_t> spirv;
std::string errorMessage;
if (!GLSLtoSPV(vkstage_, source_.c_str(), GLSLVariant::VULKAN, spirv, &errorMessage)) {
INFO_LOG(G3D, "Shader compile to module failed: %s", errorMessage.c_str());
WARN_LOG(G3D, "Shader compile to module failed: %s", errorMessage.c_str());
return false;
}
@ -231,6 +231,7 @@ bool VKShaderModule::Compile(VulkanContext *vulkan, ShaderLanguage language, con
if (vulkan->CreateShaderModule(spirv, &module_)) {
ok_ = true;
} else {
WARN_LOG(G3D, "vkCreateShaderModule failed");
ok_ = false;
}
return ok_;
@ -1281,7 +1282,7 @@ ShaderModule *VKContext::CreateShaderModule(ShaderStage stage, ShaderLanguage la
if (shader->Compile(vulkan_, language, data, size)) {
return shader;
} else {
ERROR_LOG(G3D, "Failed to compile shader: %s", (const char *)data);
ERROR_LOG(G3D, "Failed to compile shader:\n%s", (const char *)data);
shader->Release();
return nullptr;
}