Minimize the Adreno shader compiler bug repro test

This commit is contained in:
Henrik Rydgård 2021-01-30 10:21:14 +01:00
parent c18142b41e
commit c251d69eab
2 changed files with 6 additions and 9 deletions

View file

@ -82,16 +82,12 @@ static const std::vector<Draw::ShaderSource> fsAdrenoLogicTest = {
R"(#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
precision lowp float;
layout(location = 0) flat in lowp vec4 oColor0;
layout(location = 0) in vec4 oColor0;
layout(location = 1) in highp vec2 oTexCoord0;
layout(location = 0) out vec4 fragColor0;
layout(set = 0, binding = 1) uniform sampler2D Sampler0;
void main() {
vec4 t = texture(Sampler0, oTexCoord0).aaaa;
vec4 p = oColor0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
vec4 v = texture(Sampler0, oTexCoord0).aaaa * oColor0;
if (v.r < 0.2 && v.g < 0.2 && v.b < 0.2) discard;
fragColor0 = vec4(0.0, 1.0, 0.0, 1.0);
})"
@ -126,7 +122,7 @@ static const std::vector<Draw::ShaderSource> vsAdrenoLogicTest = {
"layout (location = 0) in vec4 pos;\n"
"layout (location = 1) in vec4 inColor;\n"
"layout (location = 2) in vec2 inTexCoord;\n"
"layout (location = 0) out lowp vec4 outColor;\n"
"layout (location = 0) out vec4 outColor;\n"
"layout (location = 1) out highp vec2 outTexCoord;\n"
"out gl_PerVertex { vec4 gl_Position; };\n"
"void main() {\n"