Add "import from cheat.db" and "enable/disable all codes"
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3 changed files with 125 additions and 9 deletions
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@ -19,9 +19,12 @@ void __CheatInit() {
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//Moved createFullPath to CheatInit from the constructor because it spams the log and constantly checks if exists. In here, only checks once.
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// Cheats aren't working on Android yet - need to figure out the directory structure
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#ifndef ANDROID
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gameTitle = g_paramSFO.GetValueString("DISC_ID");
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#ifdef ANDROID
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activeCheatFile = g_Config.memCardDirectory + "PSP/Cheats/" + gameTitle + ".ini";
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#else
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activeCheatFile = CHEATS_DIR + "/" + gameTitle + ".ini";
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#endif
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File::CreateFullPath(CHEATS_DIR);
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if (g_Config.bEnableCheats) {
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@ -36,7 +39,6 @@ void __CheatInit() {
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CheatEvent = CoreTiming::RegisterEvent("CheatEvent", &hleCheat);
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CoreTiming::ScheduleEvent(msToCycles(77), CheatEvent, 0);
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}
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#endif
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}
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void __CheatShutdown() {
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