Another leak fix, buildfix
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parent
2b996db298
commit
c2b66a0882
3 changed files with 3 additions and 5 deletions
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@ -341,7 +341,7 @@ void FramebufferManagerVulkan::DrawPixels(VirtualFramebuffer *vfb, int dstX, int
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vkCmdSetViewport(curCmd_, 0, 1, &vp);
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MakePixelTexture(srcPixels, srcPixelFormat, srcStride, width, height);
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DrawActiveTexture(drawPixelsTex_, dstX, dstY, width, height, vfb->bufferWidth, vfb->bufferHeight, 0.0f, 0.0f, 1.0f, 1.0f, nullptr, ROTATION_LOCKED_HORIZONTAL);
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DrawActiveTexture(drawPixelsTex_, dstX, dstY, width, height, vfb->bufferWidth, vfb->bufferHeight, 0.0f, 0.0f, 1.0f, 1.0f, pipelineBasicTex_, ROTATION_LOCKED_HORIZONTAL);
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textureCache_->ForgetLastTexture();
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}
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@ -455,7 +455,7 @@ void FramebufferManagerVulkan::DrawActiveTexture(VulkanTexture *texture, float x
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// TODO: Choose linear or nearest appropriately, see GL impl.
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vulkan2D_.BindDescriptorSet(cmd, texture->GetImageView(), linearSampler_);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineBasicTex_);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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VkBuffer vbuffer;
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VkDeviceSize offset = push->Push(vtx, sizeof(vtx), &vbuffer);
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vkCmdBindVertexBuffers(cmd, 0, 1, &vbuffer, &offset);
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