Allow no chat button and make quickchat settings disabled when chat is not enabled
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parent
c99794b9ee
commit
c302ebdd83
2 changed files with 34 additions and 38 deletions
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@ -806,7 +806,7 @@ void EmuScreen::CreateViews() {
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cardboardDisableButton_->SetVisibility(V_GONE);
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cardboardDisableButton_->SetScale(0.65f); // make it smaller - this button can be in the way otherwise.
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if (g_Config.bEnableNetworkChat) {
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if (g_Config.bEnableNetworkChat && g_Config.iChatButtonPosition != 8) {
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AnchorLayoutParams *layoutParams = nullptr;
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switch (g_Config.iChatButtonPosition) {
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case 0:
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@ -645,7 +645,7 @@ void GameSettingsScreen::CreateViews() {
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audioSettings->Add(new CheckBox(&g_Config.bAutoAudioDevice, a->T("Use new audio devices automatically")));
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}
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#if defined(__ANDROID__)
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#if PPSSPP_PLATFORM(ANDROID)
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CheckBox *extraAudio = audioSettings->Add(new CheckBox(&g_Config.bExtraAudioBuffering, a->T("AudioBufferingForBluetooth", "Bluetooth-friendly buffer (slower)")));
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extraAudio->SetEnabledPtr(&g_Config.bEnableSound);
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@ -785,55 +785,51 @@ void GameSettingsScreen::CreateViews() {
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networkingSettings->Add(new ItemHeader(n->T("Chat")));
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networkingSettings->Add(new CheckBox(&g_Config.bEnableNetworkChat, n->T("Enable network chat", "Enable network chat")));
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static const char *chatButtonPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right" };
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static const char *chatButtonPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" };
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networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatButtonPosition, n->T("Chat Button Position"), chatButtonPositions, 0, ARRAY_SIZE(chatButtonPositions), n->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat);
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static const char *chatScreenPositions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right" };
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networkingSettings->Add(new PopupMultiChoice(&g_Config.iChatScreenPosition, n->T("Chat Screen Position"), chatScreenPositions, 0, ARRAY_SIZE(chatScreenPositions), n->GetName(), screenManager()))->SetEnabledPtr(&g_Config.bEnableNetworkChat);
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#if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) // Missing only iOS?
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networkingSettings->Add(new ItemHeader(n->T("QuickChat", "Quick Chat")));
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networkingSettings->Add(new CheckBox(&g_Config.bEnableQuickChat, n->T("EnableQuickChat", "Enable Quick Chat")));
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CheckBox *qc = networkingSettings->Add(new CheckBox(&g_Config.bEnableQuickChat, n->T("EnableQuickChat", "Enable Quick Chat")));
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qc->SetEnabledPtr(&g_Config.bEnableNetworkChat);
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#endif
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#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) // TODO: Add all platforms where KEY_CHAR support is added
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PopupTextInputChoice *qc1 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat0, n->T("Quick Chat 1"), "", 32, screenManager()));
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qc1->SetEnabledPtr(&g_Config.bEnableQuickChat);
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PopupTextInputChoice *qc2 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat1, n->T("Quick Chat 2"), "", 32, screenManager()));
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qc2->SetEnabledPtr(&g_Config.bEnableQuickChat);
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PopupTextInputChoice *qc3 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat2, n->T("Quick Chat 3"), "", 32, screenManager()));
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qc3->SetEnabledPtr(&g_Config.bEnableQuickChat);
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PopupTextInputChoice *qc4 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat3, n->T("Quick Chat 4"), "", 32, screenManager()));
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qc4->SetEnabledPtr(&g_Config.bEnableQuickChat);
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PopupTextInputChoice *qc5 = networkingSettings->Add(new PopupTextInputChoice(&g_Config.sQuickChat4, n->T("Quick Chat 5"), "", 32, screenManager()));
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qc5->SetEnabledPtr(&g_Config.bEnableQuickChat);
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#elif defined(USING_QT_UI)
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Choice *qc1 = networkingSettings->Add(new Choice(n->T("Quick Chat 1")));
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qc1->SetEnabledPtr(&g_Config.bEnableQuickChat);
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qc1->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat0);
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Choice *qc2 = networkingSettings->Add(new Choice(n->T("Quick Chat 2")));
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qc2->SetEnabledPtr(&g_Config.bEnableQuickChat);
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qc2->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat1);
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Choice *qc3 = networkingSettings->Add(new Choice(n->T("Quick Chat 3")));
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qc3->SetEnabledPtr(&g_Config.bEnableQuickChat);
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qc3->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat2);
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Choice *qc4 = networkingSettings->Add(new Choice(n->T("Quick Chat 4")));
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qc4->SetEnabledPtr(&g_Config.bEnableQuickChat);
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qc4->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat3);
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Choice *qc5 = networkingSettings->Add(new Choice(n->T("Quick Chat 5")));
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qc5->SetEnabledPtr(&g_Config.bEnableQuickChat);
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qc5->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat4);
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#elif defined(__ANDROID__)
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#elif PPSSPP_PLATFORM(ANDROID)
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ChoiceWithValueDisplay *qc1 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat0, n->T("Quick Chat 1"), (const char *)nullptr));
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qc1->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat0);
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qc1->SetEnabledPtr(&g_Config.bEnableQuickChat);
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ChoiceWithValueDisplay *qc2 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat1, n->T("Quick Chat 2"), (const char *)nullptr));
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qc2->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat1);
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qc2->SetEnabledPtr(&g_Config.bEnableQuickChat);
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ChoiceWithValueDisplay *qc3 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat2, n->T("Quick Chat 3"), (const char *)nullptr));
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qc3->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat2);
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qc3->SetEnabledPtr(&g_Config.bEnableQuickChat);
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ChoiceWithValueDisplay *qc4 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat3, n->T("Quick Chat 4"), (const char *)nullptr));
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qc4->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat3);
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qc4->SetEnabledPtr(&g_Config.bEnableQuickChat);
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ChoiceWithValueDisplay *qc5 = networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.sQuickChat4, n->T("Quick Chat 5"), (const char *)nullptr));
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#endif
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#if (!defined(MOBILE_DEVICE) && !defined(USING_QT_UI)) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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qc1->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
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qc2->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
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qc3->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
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qc4->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
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qc5->SetEnabledFunc([] { return g_Config.bEnableQuickChat && g_Config.bEnableNetworkChat; });
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#endif
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#if defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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qc1->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat0);
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qc2->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat1);
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qc3->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat2);
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qc4->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat3);
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qc5->OnClick.Handle(this, &GameSettingsScreen::OnChangeQuickChat4);
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qc5->SetEnabledPtr(&g_Config.bEnableQuickChat);
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#endif
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networkingSettings->Add(new ItemHeader(n->T("Misc", "Misc (default = compatibility)")));
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@ -1002,7 +998,7 @@ void GameSettingsScreen::CreateViews() {
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// so until then, this is Windows/Desktop only.
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#if !defined(MOBILE_DEVICE) // TODO: Add all platforms where KEY_CHAR support is added
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systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager()));
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#elif defined(__ANDROID__)
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#elif PPSSPP_PLATFORM(ANDROID)
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systemSettings->Add(new ChoiceWithValueDisplay(&g_Config.sNickName, sy->T("Change Nickname"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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@ -1399,7 +1395,7 @@ UI::EventReturn GameSettingsScreen::OnAudioDevice(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeQuickChat0(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter Quick Chat 1"), g_Config.sQuickChat0, [](bool result, const std::string &value) {
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if (result) {
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@ -1411,7 +1407,7 @@ UI::EventReturn GameSettingsScreen::OnChangeQuickChat0(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeQuickChat1(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter Quick Chat 2"), g_Config.sQuickChat1, [](bool result, const std::string &value) {
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if (result) {
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@ -1423,7 +1419,7 @@ UI::EventReturn GameSettingsScreen::OnChangeQuickChat1(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeQuickChat2(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter Quick Chat 3"), g_Config.sQuickChat2, [](bool result, const std::string &value) {
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if (result) {
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@ -1435,7 +1431,7 @@ UI::EventReturn GameSettingsScreen::OnChangeQuickChat2(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeQuickChat3(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter Quick Chat 4"), g_Config.sQuickChat3, [](bool result, const std::string &value) {
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if (result) {
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@ -1447,7 +1443,7 @@ UI::EventReturn GameSettingsScreen::OnChangeQuickChat3(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeQuickChat4(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter Quick Chat 5"), g_Config.sQuickChat4, [](bool result, const std::string &value) {
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if (result) {
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@ -1459,7 +1455,7 @@ UI::EventReturn GameSettingsScreen::OnChangeQuickChat4(UI::EventParams &e) {
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}
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UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(__ANDROID__)
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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auto n = GetI18NCategory("Networking");
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System_InputBoxGetString(n->T("Enter a new PSP nickname"), g_Config.sNickName, [](bool result, const std::string &value) {
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if (result) {
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@ -1810,7 +1806,7 @@ void HostnameSelectScreen::CreatePopupContents(UI::ViewGroup *parent) {
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buttonsRow1->Add(new Spacer(new LinearLayoutParams(1.0, G_RIGHT)));
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buttonsRow2->Add(new Spacer(new LinearLayoutParams(1.0, G_LEFT)));
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#if defined(__ANDROID__)
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#if PPSSPP_PLATFORM(ANDROID)
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buttonsRow2->Add(new Button(di->T("Edit")))->OnClick.Handle(this, &HostnameSelectScreen::OnEditClick); // Since we don't have OnClick Event triggered from TextEdit's Touch().. here we go!
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#endif
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buttonsRow2->Add(new Button(di->T("Delete")))->OnClick.Handle(this, &HostnameSelectScreen::OnDeleteClick);
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@ -1880,7 +1876,7 @@ UI::EventReturn HostnameSelectScreen::OnDeleteAllClick(UI::EventParams &e) {
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UI::EventReturn HostnameSelectScreen::OnEditClick(UI::EventParams& e) {
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auto n = GetI18NCategory("Networking");
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#if defined(__ANDROID__)
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#if PPSSPP_PLATFORM(ANDROID)
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System_InputBoxGetString(n->T("proAdhocServer Address:"), addrView_->GetText(), [this](bool result, const std::string& value) {
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if (result) {
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addrView_->SetText(value);
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