Fix some minor warnings.
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bbf714c361
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c3839a53e5
8 changed files with 28 additions and 24 deletions
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@ -39,10 +39,10 @@ void Process(VertexData& vertex)
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Vec3<float> L = Vec3<float>(getFloat24(gstate.lpos[3*light]&0xFFFFFF), getFloat24(gstate.lpos[3*light+1]&0xFFFFFF),getFloat24(gstate.lpos[3*light+2]&0xFFFFFF));
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float diffuse_factor = Dot(L,vertex.worldnormal) / L.Length() / vertex.worldnormal.Length();
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if (gstate.getUVLS0() == light)
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if (gstate.getUVLS0() == (int)light)
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vertex.texturecoords.s() = (diffuse_factor + 1.f) / 2.f;
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if (gstate.getUVLS1() == light)
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if (gstate.getUVLS1() == (int)light)
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vertex.texturecoords.t() = (diffuse_factor + 1.f) / 2.f;
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}
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}
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