Windows: Fix check state after menu translate.

The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
This commit is contained in:
Unknown W. Brackets 2017-04-04 21:01:05 -07:00
parent 47284905a4
commit c3a4f53755
2 changed files with 3 additions and 9 deletions

View file

@ -53,15 +53,6 @@ namespace MainWindow {
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
void SetIngameMenuItemStates(HMENU menu, const GlobalUIState state) {
static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU;
static bool lastUMDPermit = false;
if (lastGlobalUIState == GetUIState() && lastUMDPermit == getUMDReplacePermit())
return;
lastGlobalUIState = GetUIState();
lastUMDPermit = getUMDReplacePermit();
UINT menuEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
UINT umdSwitchEnable = state == UISTATE_INGAME && getUMDReplacePermit() ? MF_ENABLED : MF_GRAYED;