Remove base/logging.h in a whole lot more places.
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5eb13378c6
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36 changed files with 136 additions and 127 deletions
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@ -21,9 +21,6 @@
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#include <map>
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#include <cassert>
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#include "Core/Config.h"
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#include "base/logging.h"
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#include "base/display.h"
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#include "base/stringutil.h"
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#include "image/zim_load.h"
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@ -32,10 +29,13 @@
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#include "thin3d/thin3d.h"
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#include "thin3d/VulkanRenderManager.h"
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#include "Common/Log.h"
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#include "Common/Vulkan/VulkanContext.h"
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#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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#include "Core/Config.h"
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// We use a simple descriptor set for all rendering: 1 sampler, 1 texture, 1 UBO binding point.
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// binding 0 - uniform data
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// binding 1 - sampler
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@ -704,7 +704,7 @@ bool VKTexture::Create(VkCommandBuffer cmd, VulkanPushBuffer *push, const Textur
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// Zero-sized textures not allowed.
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_assert_(desc.width * desc.height * desc.depth > 0); // remember to set depth to 1!
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if (desc.width * desc.height * desc.depth <= 0) {
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ELOG("Bad texture dimensions %dx%dx%d", desc.width, desc.height, desc.depth);
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ERROR_LOG(G3D, "Bad texture dimensions %dx%dx%d", desc.width, desc.height, desc.depth);
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return false;
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}
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_assert_(push);
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@ -727,7 +727,7 @@ bool VKTexture::Create(VkCommandBuffer cmd, VulkanPushBuffer *push, const Textur
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}
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if (!vkTex_->CreateDirect(cmd, alloc, width_, height_, mipLevels_, vulkanFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, usageBits)) {
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ELOG("Failed to create VulkanTexture: %dx%dx%d fmt %d, %d levels", width_, height_, depth_, (int)vulkanFormat, mipLevels_);
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ERROR_LOG(G3D, "Failed to create VulkanTexture: %dx%dx%d fmt %d, %d levels", width_, height_, depth_, (int)vulkanFormat, mipLevels_);
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return false;
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}
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if (desc.initData.size()) {
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@ -1038,7 +1038,7 @@ Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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for (auto &iter : desc.shaders) {
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VKShaderModule *vkshader = (VKShaderModule *)iter;
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if (!vkshader) {
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ELOG("CreateGraphicsPipeline got passed a null shader");
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ERROR_LOG(G3D, "CreateGraphicsPipeline got passed a null shader");
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return nullptr;
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}
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VkPipelineShaderStageCreateInfo &stage = stages[i++];
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@ -1100,7 +1100,7 @@ Pipeline *VKContext::CreateGraphicsPipeline(const PipelineDesc &desc) {
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VkPipeline pipelines[2]{};
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VkResult result = vkCreateGraphicsPipelines(device_, pipelineCache_, 2, createInfo, nullptr, pipelines);
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if (result != VK_SUCCESS) {
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ELOG("Failed to create graphics pipeline");
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ERROR_LOG(G3D, "Failed to create graphics pipeline");
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delete pipeline;
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return nullptr;
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}
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@ -1177,14 +1177,14 @@ Texture *VKContext::CreateTexture(const TextureDesc &desc) {
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VkCommandBuffer initCmd = renderManager_.GetInitCmd();
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if (!push_ || !initCmd) {
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// Too early! Fail.
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ELOG("Can't create textures before the first frame has started.");
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ERROR_LOG(G3D, "Can't create textures before the first frame has started.");
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return nullptr;
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}
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VKTexture *tex = new VKTexture(vulkan_, initCmd, push_, desc);
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if (tex->Create(initCmd, push_, desc, allocator_)) {
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return tex;
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} else {
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ELOG("Failed to create texture");
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ERROR_LOG(G3D, "Failed to create texture");
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delete tex;
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return nullptr;
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}
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@ -1271,7 +1271,7 @@ ShaderModule *VKContext::CreateShaderModule(ShaderStage stage, ShaderLanguage la
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if (shader->Compile(vulkan_, language, data, size)) {
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return shader;
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} else {
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ELOG("Failed to compile shader: %s", (const char *)data);
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ERROR_LOG(G3D, "Failed to compile shader: %s", (const char *)data);
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shader->Release();
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return nullptr;
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}
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