GPU: Consistently bias const mip levels.

Since SLOPE is just a more complicated CONST, we can treat them the same.
This commit is contained in:
Unknown W. Brackets 2017-05-12 20:01:08 -07:00
parent f9b2272fd3
commit c4d1863ded
7 changed files with 71 additions and 78 deletions

View file

@ -1226,7 +1226,7 @@ static inline void ApplyTexturing(Vec4<int> *prim_color, const Vec4<float> &s, c
break;
case GE_TEXLEVEL_MODE_CONST:
default:
// TODO: Verify what 3 does.
// Unused value 3 operates the same as CONST.
detail = 0;
break;
}