GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
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7 changed files with 71 additions and 78 deletions
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@ -1226,7 +1226,7 @@ static inline void ApplyTexturing(Vec4<int> *prim_color, const Vec4<float> &s, c
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break;
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case GE_TEXLEVEL_MODE_CONST:
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default:
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// TODO: Verify what 3 does.
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// Unused value 3 operates the same as CONST.
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detail = 0;
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break;
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}
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