Rename to ISOBlockSystem, savestate workaround (?)
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2 changed files with 7 additions and 4 deletions
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@ -81,7 +81,7 @@ void InitMemoryForGameISO(std::string fileToStart) {
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IFileSystem *entireIso = 0;
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if (actualIso) {
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entireIso = new OnlyEntireISOFileSystem(static_cast<ISOFileSystem *>(umd2));
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entireIso = new ISOBlockSystem(static_cast<ISOFileSystem *>(umd2));
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} else {
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entireIso = umd2;
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}
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