Rename to ISOBlockSystem, savestate workaround (?)

This commit is contained in:
Henrik Rydgard 2014-07-28 00:00:54 +02:00
parent 8146ff85f3
commit c5861f4277
2 changed files with 7 additions and 4 deletions

View file

@ -81,7 +81,7 @@ void InitMemoryForGameISO(std::string fileToStart) {
IFileSystem *entireIso = 0;
if (actualIso) {
entireIso = new OnlyEntireISOFileSystem(static_cast<ISOFileSystem *>(umd2));
entireIso = new ISOBlockSystem(static_cast<ISOFileSystem *>(umd2));
} else {
entireIso = umd2;
}