UI: Allow overriding colors in the ini.
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parent
755429df81
commit
c9a5c00bf7
3 changed files with 132 additions and 38 deletions
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@ -534,18 +534,15 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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}
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}
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void NativeInitGraphics(GraphicsContext *graphicsContext) {
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ILOG("NativeInitGraphics");
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static UI::Style MakeStyle(uint32_t fg, uint32_t bg) {
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UI::Style s;
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s.background = UI::Drawable(bg);
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s.fgColor = fg;
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using namespace Draw;
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Core_SetGraphicsContext(graphicsContext);
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g_draw = graphicsContext->GetDrawContext();
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return s;
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}
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ui_draw2d.SetAtlas(&ui_atlas);
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ui_draw2d_front.SetAtlas(&ui_atlas);
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// memset(&ui_theme, 0, sizeof(ui_theme));
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// New style theme
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static void UIThemeInit() {
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#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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ui_theme.uiFont = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 22);
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ui_theme.uiFontSmall = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 15);
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@ -562,30 +559,36 @@ void NativeInitGraphics(GraphicsContext *graphicsContext) {
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ui_theme.sliderKnob = I_CIRCLE;
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ui_theme.dropShadow4Grid = I_DROP_SHADOW;
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ui_theme.itemStyle.background = UI::Drawable(0x55000000);
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ui_theme.itemStyle.fgColor = 0xFFFFFFFF;
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ui_theme.itemFocusedStyle.background = UI::Drawable(0xFFedc24c);
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ui_theme.itemFocusedStyle.fgColor = ui_theme.itemStyle.fgColor;
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ui_theme.itemDownStyle.background = UI::Drawable(0xFFbd9939);
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ui_theme.itemDownStyle.fgColor = 0xFFFFFFFF;
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ui_theme.itemDisabledStyle.background = UI::Drawable(0x55E0D4AF);
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ui_theme.itemDisabledStyle.fgColor = 0x80EEEEEE;
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ui_theme.itemHighlightedStyle.background = UI::Drawable(0x55bdBB39);
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ui_theme.itemHighlightedStyle.fgColor = 0xFFFFFFFF;
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ui_theme.itemStyle = MakeStyle(g_Config.uItemStyleFg, g_Config.uItemStyleBg);
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ui_theme.itemFocusedStyle = MakeStyle(g_Config.uItemFocusedStyleFg, g_Config.uItemFocusedStyleBg);
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ui_theme.itemDownStyle = MakeStyle(g_Config.uItemDownStyleFg, g_Config.uItemDownStyleBg);
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ui_theme.itemDisabledStyle = MakeStyle(g_Config.uItemDisabledStyleFg, g_Config.uItemDisabledStyleBg);
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ui_theme.itemHighlightedStyle = MakeStyle(g_Config.uItemHighlightedStyleFg, g_Config.uItemHighlightedStyleBg);
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ui_theme.buttonStyle = ui_theme.itemStyle;
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ui_theme.buttonFocusedStyle = ui_theme.itemFocusedStyle;
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ui_theme.buttonDownStyle = ui_theme.itemDownStyle;
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ui_theme.buttonDisabledStyle = ui_theme.itemDisabledStyle;
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ui_theme.buttonHighlightedStyle = ui_theme.itemHighlightedStyle;
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ui_theme.buttonStyle = MakeStyle(g_Config.uButtonStyleFg, g_Config.uButtonStyleBg);
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ui_theme.buttonFocusedStyle = MakeStyle(g_Config.uButtonFocusedStyleFg, g_Config.uButtonFocusedStyleBg);
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ui_theme.buttonDownStyle = MakeStyle(g_Config.uButtonDownStyleFg, g_Config.uButtonDownStyleBg);
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ui_theme.buttonDisabledStyle = MakeStyle(g_Config.uButtonDisabledStyleFg, g_Config.uButtonDisabledStyleBg);
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ui_theme.buttonHighlightedStyle = MakeStyle(g_Config.uButtonHighlightedStyleFg, g_Config.uButtonHighlightedStyleBg);
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ui_theme.headerStyle.fgColor = 0xFFFFFFFF;
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ui_theme.infoStyle.fgColor = 0xFFFFFFFF;
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ui_theme.infoStyle.background = UI::Drawable(0x00000000);
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ui_theme.headerStyle.fgColor = g_Config.uHeaderStyleFg;
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ui_theme.infoStyle = MakeStyle(g_Config.uInfoStyleFg, g_Config.uInfoStyleBg);
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ui_theme.popupTitle.fgColor = 0xFFE3BE59;
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ui_theme.popupStyle.fgColor = 0xFFFFFFFF;
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ui_theme.popupStyle.background = UI::Drawable(0xFF303030);
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ui_theme.popupTitle.fgColor = g_Config.uPopupTitleStyleFg;
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ui_theme.popupStyle = MakeStyle(g_Config.uPopupStyleFg, g_Config.uPopupStyleBg);
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}
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void NativeInitGraphics(GraphicsContext *graphicsContext) {
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ILOG("NativeInitGraphics");
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using namespace Draw;
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Core_SetGraphicsContext(graphicsContext);
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g_draw = graphicsContext->GetDrawContext();
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ui_draw2d.SetAtlas(&ui_atlas);
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ui_draw2d_front.SetAtlas(&ui_atlas);
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UIThemeInit();
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uiTexture = CreateTextureFromFile(g_draw, "ui_atlas.zim", ImageFileType::ZIM);
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if (!uiTexture) {
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