Fixes for D3D11
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4 changed files with 26 additions and 2 deletions
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@ -552,6 +552,8 @@ void FramebufferManagerCommon::CopyToDepthFromOverlappingFramebuffers(VirtualFra
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// for (auto &source : sources) {
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if (!sources.empty()) {
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draw_->InvalidateCachedState();
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auto &source = sources.back();
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if (source.channel == RASTER_DEPTH) {
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// Good old depth->depth copy.
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