Merge pull request #17960 from hrydgard/control-mapping-fixes

Controls: Make the analog/digital mapping clash resolution more gentle.
This commit is contained in:
Henrik Rydgård 2023-08-24 09:52:40 +02:00 committed by GitHub
commit ca40de852a
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 68 additions and 38 deletions

View file

@ -36,6 +36,7 @@ enum InputDeviceID {
DEVICE_ID_XR_CONTROLLER_LEFT = 40,
DEVICE_ID_XR_CONTROLLER_RIGHT = 41,
DEVICE_ID_TOUCH = 42,
DEVICE_ID_COUNT,
};
inline InputDeviceID operator +(InputDeviceID deviceID, int addend) {
@ -121,6 +122,9 @@ public:
if (keyCode != other.keyCode) return false;
return true;
}
bool operator != (const InputMapping &other) const {
return !(*this == other);
}
void FormatDebug(char *buffer, size_t bufSize) const;
};

View file

@ -156,11 +156,12 @@ void ControlMapper::UpdateAnalogOutput(int stick) {
void ControlMapper::ForceReleaseVKey(int vkey) {
std::vector<KeyMap::MultiInputMapping> multiMappings;
if (KeyMap::InputMappingsFromPspButton(vkey, &multiMappings, true)) {
double now = time_now_d();
for (const auto &entry : multiMappings) {
for (const auto &mapping : entry.mappings) {
curInput_[mapping] = 0.0f;
curInput_[mapping] = { 0.0f, now };
// Different logic for signed axes?
UpdatePSPState(mapping);
UpdatePSPState(mapping, now);
}
}
}
@ -178,12 +179,15 @@ static int RotatePSPKeyCode(int x) {
}
// Used to decay analog values when clashing with digital ones.
static float ReduceMagnitude(float value) {
value *= 0.75f;
if ((value > 0.0f && value < 0.05f) || (value < 0.0f && value > -0.05f)) {
value = 0.0f;
static ControlMapper::InputSample ReduceMagnitude(ControlMapper::InputSample sample, double now) {
float reduction = std::min(std::max(0.0f, (float)(now - sample.timestamp) - 2.0f), 1.0f);
if (reduction > 0.0f) {
sample.value *= (1.0f - reduction);
}
return value;
if ((sample.value > 0.0f && sample.value < 0.05f) || (sample.value < 0.0f && sample.value > -0.05f)) {
sample.value = 0.0f;
}
return sample;
}
float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched) {
@ -199,7 +203,7 @@ float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &map
if (other == changedMapping) {
*oppositeTouched = true;
}
float valueOther = curInput_[other];
float valueOther = curInput_[other].value;
float signedValue = value - valueOther;
float ranged = (signedValue + 1.0f) * 0.5f;
if (direction == -1) {
@ -247,7 +251,8 @@ void ControlMapper::SwapMappingIfEnabled(uint32_t *vkey) {
}
// Can only be called from Key or Axis.
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
// TODO: We should probably make a batched version of this.
bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double now) {
// Instead of taking an input key and finding what it outputs, we loop through the OUTPUTS and
// see if the input that corresponds to it has a value. That way we can easily implement all sorts
// of crazy input combos if needed.
@ -290,7 +295,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
bool all = true;
for (auto mapping : multiMapping.mappings) {
auto iter = curInput_.find(mapping);
bool down = iter != curInput_.end() && iter->second > GetDeviceAxisThreshold(iter->first.deviceId);
bool down = iter != curInput_.end() && iter->second.value > GetDeviceAxisThreshold(iter->first.deviceId);
if (!down)
all = false;
}
@ -307,6 +312,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
bool updateAnalogSticks = false;
// OK, handle all the virtual keys next. For these we need to do deltas here and send events.
// Note that virtual keys include the analog directions, as they are driven by them.
for (int i = 0; i < VIRTKEY_COUNT; i++) {
int vkId = i + VIRTKEY_FIRST;
std::vector<MultiInputMapping> inputMappings;
@ -334,9 +340,9 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
if (iter != curInput_.end()) {
if (mapping.IsAxis()) {
threshold = GetDeviceAxisThreshold(iter->first.deviceId);
product *= MapAxisValue(iter->second, idForMapping, mapping, changedMapping, &touchedByMapping);
product *= MapAxisValue(iter->second.value, idForMapping, mapping, changedMapping, &touchedByMapping);
} else {
product *= iter->second;
product *= iter->second.value;
}
} else {
product = 0.0f;
@ -361,7 +367,11 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
if (!changedMapping.IsAxis()) {
for (auto &multiMapping : inputMappings) {
for (auto &mapping : multiMapping.mappings) {
curInput_[mapping] = ReduceMagnitude(curInput_[mapping]);
if (mapping != changedMapping && curInput_[mapping].value > 0.0f) {
// Note that this takes the time into account now - values will
// decay after a while, not immediately.
curInput_[mapping] = ReduceMagnitude(curInput_[mapping], now);
}
}
}
}
@ -412,15 +422,19 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
return true;
}
std::lock_guard<std::mutex> guard(mutex_);
double now = time_now_d();
if (key.deviceId < DEVICE_ID_COUNT) {
deviceTimestamps_[(int)key.deviceId] = now;
}
InputMapping mapping(key.deviceId, key.keyCode);
std::lock_guard<std::mutex> guard(mutex_);
if (key.flags & KEY_DOWN) {
curInput_[mapping] = 1.0f;
curInput_[mapping] = { 1.0f, now };
} else if (key.flags & KEY_UP) {
curInput_[mapping] = 0.0f;
curInput_[mapping] = { 0.0f, now};
}
// TODO: See if this can be simplified further somehow.
@ -433,7 +447,7 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
}
}
return UpdatePSPState(mapping);
return UpdatePSPState(mapping, now);
}
void ControlMapper::ToggleSwapAxes() {
@ -462,34 +476,37 @@ void ControlMapper::ToggleSwapAxes() {
}
void ControlMapper::Axis(const AxisInput &axis) {
double now = time_now_d();
std::lock_guard<std::mutex> guard(mutex_);
if (axis.deviceId < DEVICE_ID_COUNT) {
deviceTimestamps_[(int)axis.deviceId] = now;
}
if (axis.value >= 0.0f) {
InputMapping mapping(axis.deviceId, axis.axisId, 1);
InputMapping opposite(axis.deviceId, axis.axisId, -1);
curInput_[mapping] = axis.value;
curInput_[opposite] = 0.0f;
UpdatePSPState(mapping);
UpdatePSPState(opposite);
curInput_[mapping] = { axis.value, now };
curInput_[opposite] = { 0.0f, now };
UpdatePSPState(mapping, now);
UpdatePSPState(opposite, now);
} else if (axis.value < 0.0f) {
InputMapping mapping(axis.deviceId, axis.axisId, -1);
InputMapping opposite(axis.deviceId, axis.axisId, 1);
curInput_[mapping] = -axis.value;
curInput_[opposite] = 0.0f;
UpdatePSPState(mapping);
UpdatePSPState(opposite);
curInput_[mapping] = { -axis.value, now };
curInput_[opposite] = { 0.0f, now };
UpdatePSPState(mapping, now);
UpdatePSPState(opposite, now);
}
}
void ControlMapper::Update() {
void ControlMapper::Update(double now) {
if (autoRotatingAnalogCW_) {
const double now = time_now_d();
// Clamp to a square
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
setPSPAnalog_(0, x, y);
} else if (autoRotatingAnalogCCW_) {
const double now = time_now_d();
float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
@ -583,7 +600,7 @@ void ControlMapper::GetDebugString(char *buffer, size_t bufSize) const {
for (auto iter : curInput_) {
char temp[256];
iter.first.FormatDebug(temp, sizeof(temp));
str << temp << ": " << iter.second << std::endl;
str << temp << ": " << iter.second.value << std::endl;
}
for (int i = 0; i < ARRAY_SIZE(virtKeys_); i++) {
int vkId = VIRTKEY_FIRST + i;

View file

@ -11,7 +11,7 @@
// Main use is of course from EmuScreen.cpp, but also useful from control settings etc.
class ControlMapper {
public:
void Update();
void Update(double now);
// Inputs to the table-based mapping
// These functions are free-threaded.
@ -42,8 +42,13 @@ public:
void GetDebugString(char *buffer, size_t bufSize) const;
struct InputSample {
float value;
double timestamp;
};
private:
bool UpdatePSPState(const InputMapping &changedMapping);
bool UpdatePSPState(const InputMapping &changedMapping, double now);
float MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched);
void SwapMappingIfEnabled(uint32_t *vkey);
@ -57,6 +62,8 @@ private:
float virtKeys_[VIRTKEY_COUNT]{};
bool virtKeyOn_[VIRTKEY_COUNT]{}; // Track boolean output separaately since thresholds may differ.
double deviceTimestamps_[42]{};
int lastNonDeadzoneDeviceID_[2]{};
float history_[2][2]{};
@ -71,7 +78,7 @@ private:
// Protects basically all the state.
std::mutex mutex_;
std::map<InputMapping, float> curInput_;
std::map<InputMapping, InputSample> curInput_;
// Callbacks
std::function<void(int, bool)> onVKey_;

View file

@ -512,7 +512,7 @@ AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithG
}
void AnalogSetupScreen::update() {
mapper_.Update();
mapper_.Update(time_now_d());
// We ignore the secondary stick for now and just use the two views
// for raw and psp input.
if (stickView_[0]) {

View file

@ -1127,7 +1127,9 @@ void EmuScreen::update() {
if (invalid_)
return;
controlMapper_.Update();
double now = time_now_d();
controlMapper_.Update(now);
if (pauseTrigger_) {
pauseTrigger_ = false;
@ -1147,7 +1149,7 @@ void EmuScreen::update() {
saveStatePreview_->SetFilename(fn);
if (!fn.empty()) {
saveStatePreview_->SetVisibility(UI::V_VISIBLE);
saveStatePreviewShownTime_ = time_now_d();
saveStatePreviewShownTime_ = now;
} else {
saveStatePreview_->SetVisibility(UI::V_GONE);
}
@ -1155,10 +1157,10 @@ void EmuScreen::update() {
if (saveStatePreview_->GetVisibility() == UI::V_VISIBLE) {
double endTime = saveStatePreviewShownTime_ + 2.0;
float alpha = clamp_value((endTime - time_now_d()) * 4.0, 0.0, 1.0);
float alpha = clamp_value((endTime - now) * 4.0, 0.0, 1.0);
saveStatePreview_->SetColor(colorAlpha(0x00FFFFFF, alpha));
if (time_now_d() - saveStatePreviewShownTime_ > 2) {
if (now - saveStatePreviewShownTime_ > 2) {
saveStatePreview_->SetVisibility(UI::V_GONE);
}
}