Merge pull request #17960 from hrydgard/control-mapping-fixes
Controls: Make the analog/digital mapping clash resolution more gentle.
This commit is contained in:
commit
ca40de852a
5 changed files with 68 additions and 38 deletions
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@ -36,6 +36,7 @@ enum InputDeviceID {
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DEVICE_ID_XR_CONTROLLER_LEFT = 40,
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DEVICE_ID_XR_CONTROLLER_RIGHT = 41,
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DEVICE_ID_TOUCH = 42,
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DEVICE_ID_COUNT,
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};
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inline InputDeviceID operator +(InputDeviceID deviceID, int addend) {
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@ -121,6 +122,9 @@ public:
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if (keyCode != other.keyCode) return false;
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return true;
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}
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bool operator != (const InputMapping &other) const {
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return !(*this == other);
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}
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void FormatDebug(char *buffer, size_t bufSize) const;
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};
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@ -156,11 +156,12 @@ void ControlMapper::UpdateAnalogOutput(int stick) {
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void ControlMapper::ForceReleaseVKey(int vkey) {
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std::vector<KeyMap::MultiInputMapping> multiMappings;
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if (KeyMap::InputMappingsFromPspButton(vkey, &multiMappings, true)) {
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double now = time_now_d();
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for (const auto &entry : multiMappings) {
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for (const auto &mapping : entry.mappings) {
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curInput_[mapping] = 0.0f;
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curInput_[mapping] = { 0.0f, now };
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// Different logic for signed axes?
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UpdatePSPState(mapping);
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UpdatePSPState(mapping, now);
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}
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}
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}
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@ -178,12 +179,15 @@ static int RotatePSPKeyCode(int x) {
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}
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// Used to decay analog values when clashing with digital ones.
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static float ReduceMagnitude(float value) {
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value *= 0.75f;
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if ((value > 0.0f && value < 0.05f) || (value < 0.0f && value > -0.05f)) {
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value = 0.0f;
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static ControlMapper::InputSample ReduceMagnitude(ControlMapper::InputSample sample, double now) {
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float reduction = std::min(std::max(0.0f, (float)(now - sample.timestamp) - 2.0f), 1.0f);
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if (reduction > 0.0f) {
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sample.value *= (1.0f - reduction);
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}
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return value;
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if ((sample.value > 0.0f && sample.value < 0.05f) || (sample.value < 0.0f && sample.value > -0.05f)) {
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sample.value = 0.0f;
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}
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return sample;
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}
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float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched) {
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@ -199,7 +203,7 @@ float ControlMapper::MapAxisValue(float value, int vkId, const InputMapping &map
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if (other == changedMapping) {
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*oppositeTouched = true;
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}
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float valueOther = curInput_[other];
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float valueOther = curInput_[other].value;
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float signedValue = value - valueOther;
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float ranged = (signedValue + 1.0f) * 0.5f;
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if (direction == -1) {
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@ -247,7 +251,8 @@ void ControlMapper::SwapMappingIfEnabled(uint32_t *vkey) {
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}
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// Can only be called from Key or Axis.
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bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
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// TODO: We should probably make a batched version of this.
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bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping, double now) {
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// Instead of taking an input key and finding what it outputs, we loop through the OUTPUTS and
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// see if the input that corresponds to it has a value. That way we can easily implement all sorts
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// of crazy input combos if needed.
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@ -290,7 +295,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
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bool all = true;
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for (auto mapping : multiMapping.mappings) {
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auto iter = curInput_.find(mapping);
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bool down = iter != curInput_.end() && iter->second > GetDeviceAxisThreshold(iter->first.deviceId);
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bool down = iter != curInput_.end() && iter->second.value > GetDeviceAxisThreshold(iter->first.deviceId);
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if (!down)
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all = false;
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}
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@ -307,6 +312,7 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
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bool updateAnalogSticks = false;
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// OK, handle all the virtual keys next. For these we need to do deltas here and send events.
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// Note that virtual keys include the analog directions, as they are driven by them.
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for (int i = 0; i < VIRTKEY_COUNT; i++) {
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int vkId = i + VIRTKEY_FIRST;
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std::vector<MultiInputMapping> inputMappings;
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@ -334,9 +340,9 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
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if (iter != curInput_.end()) {
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if (mapping.IsAxis()) {
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threshold = GetDeviceAxisThreshold(iter->first.deviceId);
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product *= MapAxisValue(iter->second, idForMapping, mapping, changedMapping, &touchedByMapping);
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product *= MapAxisValue(iter->second.value, idForMapping, mapping, changedMapping, &touchedByMapping);
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} else {
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product *= iter->second;
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product *= iter->second.value;
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}
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} else {
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product = 0.0f;
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@ -361,7 +367,11 @@ bool ControlMapper::UpdatePSPState(const InputMapping &changedMapping) {
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if (!changedMapping.IsAxis()) {
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for (auto &multiMapping : inputMappings) {
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for (auto &mapping : multiMapping.mappings) {
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curInput_[mapping] = ReduceMagnitude(curInput_[mapping]);
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if (mapping != changedMapping && curInput_[mapping].value > 0.0f) {
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// Note that this takes the time into account now - values will
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// decay after a while, not immediately.
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curInput_[mapping] = ReduceMagnitude(curInput_[mapping], now);
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}
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}
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}
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}
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@ -412,15 +422,19 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
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// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
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return true;
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}
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std::lock_guard<std::mutex> guard(mutex_);
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double now = time_now_d();
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if (key.deviceId < DEVICE_ID_COUNT) {
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deviceTimestamps_[(int)key.deviceId] = now;
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}
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InputMapping mapping(key.deviceId, key.keyCode);
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std::lock_guard<std::mutex> guard(mutex_);
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if (key.flags & KEY_DOWN) {
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curInput_[mapping] = 1.0f;
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curInput_[mapping] = { 1.0f, now };
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} else if (key.flags & KEY_UP) {
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curInput_[mapping] = 0.0f;
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curInput_[mapping] = { 0.0f, now};
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}
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// TODO: See if this can be simplified further somehow.
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@ -433,7 +447,7 @@ bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
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}
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}
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return UpdatePSPState(mapping);
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return UpdatePSPState(mapping, now);
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}
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void ControlMapper::ToggleSwapAxes() {
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@ -462,34 +476,37 @@ void ControlMapper::ToggleSwapAxes() {
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}
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void ControlMapper::Axis(const AxisInput &axis) {
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double now = time_now_d();
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std::lock_guard<std::mutex> guard(mutex_);
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if (axis.deviceId < DEVICE_ID_COUNT) {
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deviceTimestamps_[(int)axis.deviceId] = now;
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}
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if (axis.value >= 0.0f) {
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InputMapping mapping(axis.deviceId, axis.axisId, 1);
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InputMapping opposite(axis.deviceId, axis.axisId, -1);
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curInput_[mapping] = axis.value;
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curInput_[opposite] = 0.0f;
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UpdatePSPState(mapping);
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UpdatePSPState(opposite);
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curInput_[mapping] = { axis.value, now };
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curInput_[opposite] = { 0.0f, now };
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UpdatePSPState(mapping, now);
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UpdatePSPState(opposite, now);
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} else if (axis.value < 0.0f) {
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InputMapping mapping(axis.deviceId, axis.axisId, -1);
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InputMapping opposite(axis.deviceId, axis.axisId, 1);
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curInput_[mapping] = -axis.value;
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curInput_[opposite] = 0.0f;
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UpdatePSPState(mapping);
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UpdatePSPState(opposite);
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curInput_[mapping] = { -axis.value, now };
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curInput_[opposite] = { 0.0f, now };
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UpdatePSPState(mapping, now);
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UpdatePSPState(opposite, now);
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}
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}
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void ControlMapper::Update() {
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void ControlMapper::Update(double now) {
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if (autoRotatingAnalogCW_) {
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const double now = time_now_d();
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// Clamp to a square
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float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * -g_Config.fAnalogAutoRotSpeed)));
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float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * -g_Config.fAnalogAutoRotSpeed)));
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setPSPAnalog_(0, x, y);
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} else if (autoRotatingAnalogCCW_) {
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const double now = time_now_d();
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float x = std::min(1.0f, std::max(-1.0f, 1.42f * (float)cos(now * g_Config.fAnalogAutoRotSpeed)));
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float y = std::min(1.0f, std::max(-1.0f, 1.42f * (float)sin(now * g_Config.fAnalogAutoRotSpeed)));
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@ -583,7 +600,7 @@ void ControlMapper::GetDebugString(char *buffer, size_t bufSize) const {
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for (auto iter : curInput_) {
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char temp[256];
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iter.first.FormatDebug(temp, sizeof(temp));
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str << temp << ": " << iter.second << std::endl;
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str << temp << ": " << iter.second.value << std::endl;
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}
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for (int i = 0; i < ARRAY_SIZE(virtKeys_); i++) {
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int vkId = VIRTKEY_FIRST + i;
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@ -11,7 +11,7 @@
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// Main use is of course from EmuScreen.cpp, but also useful from control settings etc.
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class ControlMapper {
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public:
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void Update();
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void Update(double now);
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// Inputs to the table-based mapping
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// These functions are free-threaded.
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@ -42,8 +42,13 @@ public:
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void GetDebugString(char *buffer, size_t bufSize) const;
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struct InputSample {
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float value;
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double timestamp;
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};
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private:
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bool UpdatePSPState(const InputMapping &changedMapping);
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bool UpdatePSPState(const InputMapping &changedMapping, double now);
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float MapAxisValue(float value, int vkId, const InputMapping &mapping, const InputMapping &changedMapping, bool *oppositeTouched);
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void SwapMappingIfEnabled(uint32_t *vkey);
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@ -57,6 +62,8 @@ private:
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float virtKeys_[VIRTKEY_COUNT]{};
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bool virtKeyOn_[VIRTKEY_COUNT]{}; // Track boolean output separaately since thresholds may differ.
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double deviceTimestamps_[42]{};
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int lastNonDeadzoneDeviceID_[2]{};
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float history_[2][2]{};
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@ -71,7 +78,7 @@ private:
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// Protects basically all the state.
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std::mutex mutex_;
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std::map<InputMapping, float> curInput_;
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std::map<InputMapping, InputSample> curInput_;
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// Callbacks
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std::function<void(int, bool)> onVKey_;
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@ -512,7 +512,7 @@ AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithG
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}
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void AnalogSetupScreen::update() {
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mapper_.Update();
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mapper_.Update(time_now_d());
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// We ignore the secondary stick for now and just use the two views
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// for raw and psp input.
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if (stickView_[0]) {
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@ -1127,7 +1127,9 @@ void EmuScreen::update() {
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if (invalid_)
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return;
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controlMapper_.Update();
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double now = time_now_d();
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controlMapper_.Update(now);
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if (pauseTrigger_) {
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pauseTrigger_ = false;
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@ -1147,7 +1149,7 @@ void EmuScreen::update() {
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saveStatePreview_->SetFilename(fn);
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if (!fn.empty()) {
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saveStatePreview_->SetVisibility(UI::V_VISIBLE);
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saveStatePreviewShownTime_ = time_now_d();
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saveStatePreviewShownTime_ = now;
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} else {
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saveStatePreview_->SetVisibility(UI::V_GONE);
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}
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@ -1155,10 +1157,10 @@ void EmuScreen::update() {
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if (saveStatePreview_->GetVisibility() == UI::V_VISIBLE) {
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double endTime = saveStatePreviewShownTime_ + 2.0;
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float alpha = clamp_value((endTime - time_now_d()) * 4.0, 0.0, 1.0);
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float alpha = clamp_value((endTime - now) * 4.0, 0.0, 1.0);
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saveStatePreview_->SetColor(colorAlpha(0x00FFFFFF, alpha));
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if (time_now_d() - saveStatePreviewShownTime_ > 2) {
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if (now - saveStatePreviewShownTime_ > 2) {
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saveStatePreview_->SetVisibility(UI::V_GONE);
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}
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}
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