Fix post processing shader list on Android. Fixes #5330.
This simply removes an old workaround that's no longer needed due to a bug fix.
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@ -105,11 +105,7 @@ void LoadPostShaderInfo(std::vector<std::string> directories) {
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// Scans the directories for shader ini files and collects info about all the shaders found.
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void LoadAllPostShaderInfo() {
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std::vector<std::string> directories;
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#ifdef ANDROID
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directories.push_back("assets/shaders");
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#else
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directories.push_back("shaders");
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#endif
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directories.push_back(g_Config.memCardDirectory + "PSP/shaders");
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LoadPostShaderInfo(directories);
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}
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