Fix post processing shader list on Android. Fixes #5330.

This simply removes an old workaround that's no longer needed due to a
bug fix.
This commit is contained in:
Henrik Rydgård 2014-02-04 13:20:36 +01:00
parent d80c1cb0bc
commit ca8311b4b8

View file

@ -105,11 +105,7 @@ void LoadPostShaderInfo(std::vector<std::string> directories) {
// Scans the directories for shader ini files and collects info about all the shaders found.
void LoadAllPostShaderInfo() {
std::vector<std::string> directories;
#ifdef ANDROID
directories.push_back("assets/shaders");
#else
directories.push_back("shaders");
#endif
directories.push_back(g_Config.memCardDirectory + "PSP/shaders");
LoadPostShaderInfo(directories);
}