Remove "Load language ini" / "Save language ini" from devtools
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44 changed files with 0 additions and 141 deletions
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@ -1755,9 +1755,6 @@ void DeveloperToolsScreen::CreateViews() {
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if (GetGPUBackend() == GPUBackend::VULKAN) {
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list->Add(new CheckBox(&g_Config.bGpuLogProfiler, gr->T("GPU log profiler")));
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}
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list->Add(new ItemHeader(dev->T("Language")));
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list->Add(new Choice(dev->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
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list->Add(new Choice(dev->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
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list->Add(new ItemHeader(dev->T("Texture Replacement")));
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list->Add(new CheckBox(&g_Config.bSaveNewTextures, dev->T("Save new textures")));
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list->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures")));
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@ -1869,16 +1866,6 @@ UI::EventReturn DeveloperToolsScreen::OnRunCPUTests(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn DeveloperToolsScreen::OnSaveLanguageIni(UI::EventParams &e) {
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i18nrepo.SaveIni(g_Config.sLanguageIni);
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return UI::EVENT_DONE;
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}
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UI::EventReturn DeveloperToolsScreen::OnLoadLanguageIni(UI::EventParams &e) {
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i18nrepo.LoadIni(g_Config.sLanguageIni);
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return UI::EVENT_DONE;
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}
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UI::EventReturn DeveloperToolsScreen::OnOpenTexturesIniFile(UI::EventParams &e) {
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std::string gameID = g_paramSFO.GetDiscID();
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Path generatedFilename;
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