Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
Add setting for ignore bad memory accesses
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1 changed files with 3 additions and 1 deletions
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@ -1539,8 +1539,10 @@ bool EmuScreen::hasVisibleUI() {
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return true;
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// Exception information.
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if (coreState == CORE_RUNTIME_ERROR || coreState == CORE_STEPPING)
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if (coreState == CORE_RUNTIME_ERROR || coreState == CORE_STEPPING) {
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return true;
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}
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return false;
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}
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