Revert "VertexLoader: Remove now-unused weights translation code"
This reverts commit 44100c6c1d
.
This commit is contained in:
parent
0345e1a7d4
commit
ccd594dae7
5 changed files with 355 additions and 0 deletions
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@ -111,6 +111,9 @@ static const ARMReg srcNEON = Q2;
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static const ARMReg accNEON = Q3;
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static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
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{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
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{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
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{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
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{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
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{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
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@ -323,6 +326,55 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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return (JittedVertexDecoder)start;
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}
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void VertexDecoderJitCache::Jit_WeightsU8() {
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// Basic implementation - a byte at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRB(tempReg1, srcReg, dec_->weightoff + j);
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STRB(tempReg1, dstReg, dec_->decFmt.w0off + j);
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}
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if (j & 3) {
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// Create a zero register. Might want to make a fixed one.
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EOR(scratchReg, scratchReg, scratchReg);
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}
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while (j & 3) {
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STRB(scratchReg, dstReg, dec_->decFmt.w0off + j);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16() {
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// Basic implementation - a short at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRH(tempReg1, srcReg, dec_->weightoff + j * 2);
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STRH(tempReg1, dstReg, dec_->decFmt.w0off + j * 2);
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}
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if (j & 3) {
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// Create a zero register. Might want to make a fixed one.
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EOR(scratchReg, scratchReg, scratchReg);
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}
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while (j & 3) {
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STRH(scratchReg, dstReg, dec_->decFmt.w0off + j * 2);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsFloat() {
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDR(tempReg1, srcReg, dec_->weightoff + j * 4);
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STR(tempReg1, dstReg, dec_->decFmt.w0off + j * 4);
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}
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if (j & 3) {
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EOR(tempReg1, tempReg1, tempReg1);
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}
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while (j & 3) { // Zero additional weights rounding up to 4.
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STR(tempReg1, dstReg, dec_->decFmt.w0off + j * 4);
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j++;
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}
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}
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static const ARMReg weightRegs[8] = { S8, S9, S10, S11, S12, S13, S14, S15 };
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static const ARMReg neonWeightRegsD[4] = { D4, D5, D6, D7 };
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static const ARMReg neonWeightRegsQ[2] = { Q2, Q3 };
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@ -85,6 +85,9 @@ static const ARM64Reg neonWeightRegsQ[2] = { Q3, Q2 }; // reverse order to prev
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// Q16+ are free-for-all for matrices. In 16 registers, we can fit 4 4x4 matrices.
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static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
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{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
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{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
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{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
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{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
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{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
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@ -353,6 +356,44 @@ void VertexDecoderJitCache::Jit_ApplyWeights() {
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU8() {
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// Basic implementation - a byte at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRB(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j);
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STRB(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j);
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}
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while (j & 3) {
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STRB(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16() {
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// Basic implementation - a short at a time. TODO: Optimize
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 2);
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STRH(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 2);
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}
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while (j & 3) {
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STRH(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 2);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsFloat() {
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int j;
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for (j = 0; j < dec_->nweights; j++) {
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LDR(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 4);
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STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 4);
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}
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while (j & 3) { // Zero additional weights rounding up to 4.
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STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 4);
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU8Skin() {
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// Weight is first so srcReg is correct.
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switch (dec_->nweights) {
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@ -177,6 +177,67 @@ void PrintDecodedVertex(VertexReader &vtx) {
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VertexDecoder::VertexDecoder() : decoded_(nullptr), ptr_(nullptr), jitted_(0), jittedSize_(0) {
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}
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void VertexDecoder::Step_WeightsU8() const
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{
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u8 *wt = (u8 *)(decoded_ + decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr_);
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int j;
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for (j = 0; j < nweights; j++)
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wt[j] = wdata[j];
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU16() const
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{
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u16 *wt = (u16 *)(decoded_ + decFmt.w0off);
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const u16 *wdata = (const u16*)(ptr_);
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int j;
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for (j = 0; j < nweights; j++)
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wt[j] = wdata[j];
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU8ToFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const u8 *wdata = (const u8*)(ptr_);
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int j;
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for (j = 0; j < nweights; j++) {
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wt[j] = (float)wdata[j] * (1.0f / 128.0f);
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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void VertexDecoder::Step_WeightsU16ToFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const u16 *wdata = (const u16*)(ptr_);
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int j;
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for (j = 0; j < nweights; j++) {
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wt[j] = (float)wdata[j] * (1.0f / 32768.0f);
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0;
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}
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// Float weights should be uncommon, we can live with having to multiply these by 2.0
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// to avoid special checks in the vertex shader generator.
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// (PSP uses 0.0-2.0 fixed point numbers for weights)
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void VertexDecoder::Step_WeightsFloat() const
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{
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float *wt = (float *)(decoded_ + decFmt.w0off);
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const float *wdata = (const float*)(ptr_);
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int j;
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for (j = 0; j < nweights; j++) {
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wt[j] = wdata[j];
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}
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while (j & 3) // Zero additional weights rounding up to 4.
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wt[j++] = 0.0f;
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}
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void VertexDecoder::ComputeSkinMatrix(const float weights[8]) const {
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memset(skinMatrix, 0, sizeof(skinMatrix));
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for (int j = 0; j < nweights; j++) {
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@ -809,6 +870,20 @@ void VertexDecoder::Step_PosFloatMorphSkin() const {
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Vec3ByMatrix43(v, pos, skinMatrix);
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}
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static const StepFunction wtstep[4] = {
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0,
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&VertexDecoder::Step_WeightsU8,
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&VertexDecoder::Step_WeightsU16,
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&VertexDecoder::Step_WeightsFloat,
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};
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static const StepFunction wtstepToFloat[4] = {
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0,
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&VertexDecoder::Step_WeightsU8ToFloat,
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&VertexDecoder::Step_WeightsU16ToFloat,
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&VertexDecoder::Step_WeightsFloat,
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};
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// TODO: Morph weights correctly! This is missing. Not sure if any game actually
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// use this functionality at all.
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@ -461,6 +461,12 @@ public:
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std::string GetString(DebugShaderStringType stringType);
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void Step_WeightsU8() const;
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void Step_WeightsU16() const;
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void Step_WeightsU8ToFloat() const;
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void Step_WeightsU16ToFloat() const;
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void Step_WeightsFloat() const;
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void ComputeSkinMatrix(const float weights[8]) const;
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void Step_WeightsU8Skin() const;
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@ -613,6 +619,12 @@ public:
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JittedVertexDecoder Compile(const VertexDecoder &dec, int32_t *jittedSize);
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void Clear();
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void Jit_WeightsU8();
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void Jit_WeightsU16();
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void Jit_WeightsU8ToFloat();
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void Jit_WeightsU16ToFloat();
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void Jit_WeightsFloat();
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void Jit_WeightsU8Skin();
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void Jit_WeightsU16Skin();
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void Jit_WeightsFloatSkin();
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@ -94,10 +94,16 @@ static const X64Reg fpScratchReg4 = XMM4;
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// on the interpreter if the compiler fails.
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static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
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{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
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{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
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{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
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{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
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{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
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{&VertexDecoder::Step_WeightsU8ToFloat, &VertexDecoderJitCache::Jit_WeightsU8ToFloat},
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{&VertexDecoder::Step_WeightsU16ToFloat, &VertexDecoderJitCache::Jit_WeightsU16ToFloat},
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{&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat},
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{&VertexDecoder::Step_TcU8ToFloat, &VertexDecoderJitCache::Jit_TcU8ToFloat},
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{&VertexDecoder::Step_TcU16ToFloat, &VertexDecoderJitCache::Jit_TcU16ToFloat},
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@ -276,6 +282,175 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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return (JittedVertexDecoder)start;
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}
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void VertexDecoderJitCache::Jit_WeightsU8() {
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switch (dec_->nweights) {
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case 1:
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MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->weightoff));
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break;
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case 2:
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MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
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break;
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case 3:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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AND(32, R(tempReg1), Imm32(0x00FFFFFF));
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break;
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case 4:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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break;
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case 5:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOVZX(32, 8, tempReg2, MDisp(srcReg, dec_->weightoff + 4));
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break;
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case 6:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->weightoff + 4));
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break;
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case 7:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
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AND(32, R(tempReg2), Imm32(0x00FFFFFF));
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break;
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case 8:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
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break;
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}
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if (dec_->nweights <= 4) {
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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} else {
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w1off), R(tempReg2));
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16() {
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switch (dec_->nweights) {
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case 1:
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MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
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return;
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case 2:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
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return;
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case 3:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->weightoff + 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
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return;
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case 4:
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// Anything above 4 will do 4 here, and then the rest after.
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case 5:
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case 6:
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case 7:
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case 8:
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MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
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MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
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MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
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break;
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}
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// Basic implementation - a short at a time. TODO: Optimize
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int j;
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for (j = 4; j < dec_->nweights; j++) {
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MOV(16, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 2));
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MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), R(tempReg1));
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}
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while (j & 3) {
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MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), Imm16(0));
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j++;
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU8ToFloat() {
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if (dec_->nweights >= 4) {
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Jit_AnyU8ToFloat(dec_->weightoff, 32);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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if (dec_->nweights > 4) {
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Jit_AnyU8ToFloat(dec_->weightoff + 4, (dec_->nweights - 4) * 8);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w1off), XMM3);
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}
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} else {
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Jit_AnyU8ToFloat(dec_->weightoff, dec_->nweights * 8);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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}
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}
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void VertexDecoderJitCache::Jit_WeightsU16ToFloat() {
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if (dec_->nweights >= 4) {
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Jit_AnyU16ToFloat(dec_->weightoff, 64);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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if (dec_->nweights > 4) {
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Jit_AnyU16ToFloat(dec_->weightoff + 4 * 2, (dec_->nweights - 4) * 16);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w1off), XMM3);
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}
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} else {
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Jit_AnyU16ToFloat(dec_->weightoff, dec_->nweights * 16);
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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}
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}
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void VertexDecoderJitCache::Jit_WeightsFloat() {
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int j;
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switch (dec_->nweights) {
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case 1:
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// MOVSS: When the source operand is a memory location and destination operand is an XMM register, the three high-order doublewords of the destination operand are cleared to all 0s.
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MOVSS(XMM3, MDisp(srcReg, dec_->weightoff));
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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break;
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case 2:
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MOVQ_xmm(XMM3, MDisp(srcReg, dec_->weightoff));
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MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
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break;
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case 4:
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MOVUPS(XMM3, MDisp(srcReg, dec_->weightoff));
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||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
MOVUPS(XMM3, MDisp(srcReg, dec_->weightoff));
|
||||
MOVSS(XMM4, MDisp(srcReg, dec_->weightoff + 16));
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off + 16), XMM4);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
MOVUPS(XMM3, MDisp(srcReg, dec_->weightoff));
|
||||
MOVQ_xmm(XMM4, MDisp(srcReg, dec_->weightoff + 16));
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off + 16), XMM4);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
MOVUPS(XMM3, MDisp(srcReg, dec_->weightoff));
|
||||
MOVUPS(XMM4, MDisp(srcReg, dec_->weightoff + 16));
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off), XMM3);
|
||||
MOVUPS(MDisp(dstReg, dec_->decFmt.w0off + 16), XMM4);
|
||||
break;
|
||||
|
||||
default:
|
||||
for (j = 0; j < dec_->nweights; j++) {
|
||||
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 4));
|
||||
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), R(tempReg1));
|
||||
}
|
||||
while (j & 3) { // Zero additional weights rounding up to 4.
|
||||
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), Imm32(0));
|
||||
j++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexDecoderJitCache::Jit_WeightsU8Skin() {
|
||||
MOV(PTRBITS, R(tempReg2), ImmPtr(&bones));
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue