In Freeze-Frame mode, don't wipe GPU resources when loading save states.
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@ -1601,7 +1601,8 @@ void GLES_GPU::DoState(PointerWrap &p) {
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// TODO: Some of these things may not be necessary.
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// None of these are necessary when saving.
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if (p.mode == p.MODE_READ) {
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// In Freeze-Frame mode, we don't want to do any of this.
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if (p.mode == p.MODE_READ && !PSP_CoreParameter().frozen) {
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textureCache_.Clear(true);
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transformDraw_.ClearTrackedVertexArrays();
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