softgpu: Avoid some ScreenToDrawing() overhead.
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30394df775
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cdccf06b62
1 changed files with 6 additions and 3 deletions
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@ -875,11 +875,14 @@ void DrawTriangleSlice(
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int w1 = w1_base;
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int w1 = w1_base;
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int w2 = w2_base;
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int w2 = w2_base;
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for (pprime.x = minX; pprime.x <= maxX; pprime.x +=16,
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pprime.x = minX;
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DrawingCoords p = TransformUnit::ScreenToDrawing(pprime);
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for (; pprime.x <= maxX; pprime.x +=16,
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w0 += orient2dIncX(d12.y)*16,
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w0 += orient2dIncX(d12.y)*16,
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w1 += orient2dIncX(-d02.y)*16,
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w1 += orient2dIncX(-d02.y)*16,
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w2 += orient2dIncX(d01.y)*16) {
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w2 += orient2dIncX(d01.y)*16,
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DrawingCoords p = TransformUnit::ScreenToDrawing(pprime);
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p.x = (p.x + 1) & 0x3FF) {
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// If p is on or inside all edges, render pixel
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// If p is on or inside all edges, render pixel
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// TODO: Should we render if the pixel is both on the left and the right side? (i.e. degenerated triangle)
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// TODO: Should we render if the pixel is both on the left and the right side? (i.e. degenerated triangle)
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