More progress
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18 changed files with 320 additions and 426 deletions
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@ -249,7 +249,6 @@
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<ClInclude Include="Vulkan\FramebufferVulkan.h" />
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<ClInclude Include="Vulkan\GPU_Vulkan.h" />
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<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
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<ClInclude Include="Vulkan\ShaderCompiler.h" />
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<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
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<ClInclude Include="Vulkan\TextureCacheVulkan.h" />
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<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h" />
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@ -337,7 +336,6 @@
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<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
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<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
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<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
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<ClCompile Include="Vulkan\ShaderCompiler.cpp" />
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<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
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<ClCompile Include="Vulkan\StateMappingVulkan.cpp" />
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<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp" />
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@ -210,7 +210,6 @@
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<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h" />
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<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h" />
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<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
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<ClInclude Include="Vulkan\ShaderCompiler.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Math3D.cpp">
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@ -404,6 +403,5 @@
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<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
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<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
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<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
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<ClCompile Include="Vulkan\ShaderCompiler.cpp" />
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</ItemGroup>
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</Project>
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@ -1,23 +0,0 @@
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// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Vulkan/VulkanUtil.h"
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#include "GPU/Vulkan/ShaderCompiler.h"
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bool CompileGLSLVulkan(const char *code, std::vector<uint32_t> &spirv, std::string &errorMessage) {
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return false;
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}
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@ -1,27 +0,0 @@
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// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <vector>
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#include "GPU/Vulkan/VulkanUtil.h"
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// Wrapper around the GLSL compiler library. Compiles GLSL into SPIR-V consumable by Vulkan.
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bool CompileGLSLVulkan(const char *code, std::vector<uint32_t> &spirv, std::string &errorMessage);
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// TODO: Compute shaders
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@ -37,7 +37,6 @@
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/DrawEngineVulkan.h"
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#include "GPU/Vulkan/FramebufferVulkan.h"
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#include "GPU/Vulkan/ShaderCompiler.h"
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#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
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#include "GPU/Vulkan/VertexShaderGeneratorVulkan.h"
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#include "UI/OnScreenDisplay.h"
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@ -51,7 +50,8 @@ VulkanFragmentShader::VulkanFragmentShader(VkDevice device, ShaderID id, const c
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std::string errorMessage;
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std::vector<uint32_t> spirv;
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bool success = CompileGLSLVulkan(code, spirv, errorMessage);
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bool success = GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, code, spirv, &errorMessage);
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if (!errorMessage.empty()) {
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if (success) {
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ERROR_LOG(G3D, "Warnings in shader compilation!");
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@ -100,7 +100,7 @@ VulkanVertexShader::VulkanVertexShader(VkDevice device, ShaderID id, const char
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#endif
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std::string errorMessage;
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std::vector<uint32_t> spirv;
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bool success = CompileGLSLVulkan(code, spirv, errorMessage);
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bool success = GLSLtoSPV(VK_SHADER_STAGE_VERTEX_BIT, code, spirv, &errorMessage);
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if (!errorMessage.empty()) {
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if (success) {
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ERROR_LOG(G3D, "Warnings in shader compilation!");
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@ -142,33 +142,12 @@ std::string VulkanVertexShader::GetShaderString(DebugShaderStringType type) cons
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}
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}
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/*
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// Utility
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void ShaderManagerVulkan::VSSetMatrix4x3(int creg, const float *m4x3) {
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float m4x4[16];
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ConvertMatrix4x3To4x4Transposed(m4x4, m4x3);
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pD3Ddevice->SetVertexShaderConstantF(creg, m4x4, 4);
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}
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void ShaderManagerVulkan::VSSetMatrix4x3_3(int creg, const float *m4x3) {
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float m3x4[16];
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ConvertMatrix4x3To3x4Transposed(m3x4, m4x3);
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pD3Ddevice->SetVertexShaderConstantF(creg, m3x4, 3);
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}
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void ShaderManagerVulkan::VSSetMatrix(int creg, const float* pMatrix) {
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float transp[16];
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Transpose4x4(transp, pMatrix);
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pD3Ddevice->SetVertexShaderConstantF(creg, transp, 4);
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}
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*/
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// Depth in ogl is between -1;1 we need between 0;1 and optionally reverse it
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static void ConvertProjMatrixToVulkan(Matrix4x4 &in, bool invertedX, bool invertedY, bool invertedZ) {
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// Half pixel offset hack
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float xoff = 0.5f / gstate_c.curRTRenderWidth;
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xoff = gstate_c.vpXOffset + (invertedX ? xoff : -xoff);
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float yoff = -0.5f / gstate_c.curRTRenderHeight;
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float yoff = 0.5f / gstate_c.curRTRenderHeight;
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yoff = gstate_c.vpYOffset + (invertedY ? yoff : -yoff);
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if (invertedX)
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}
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static void ConvertProjMatrixToVulkanThrough(Matrix4x4 &in) {
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float xoff = -0.5f / gstate_c.curRTRenderWidth;
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float yoff = 0.5f / gstate_c.curRTRenderHeight;
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in.translateAndScale(Vec3(xoff, yoff, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
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in.translateAndScale(Vec3(0.0f, 0.0f, 0.5f), Vec3(1.0f, 1.0f, 0.5f));
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}
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void ShaderManagerVulkan::PSUpdateUniforms(int dirtyUniforms) {
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@ -402,20 +379,20 @@ void ShaderManagerVulkan::VSUpdateUniforms(int dirtyUniforms) {
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// Lighting
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if (dirtyUniforms & DIRTY_AMBIENT) {
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Uint8x3ToFloat4_AlphaUint8(ub_lightGlobal.ambientColor, gstate.ambientcolor, gstate.getAmbientA());
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Uint8x3ToFloat4_AlphaUint8(ub_lights.ambientColor, gstate.ambientcolor, gstate.getAmbientA());
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}
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if (dirtyUniforms & DIRTY_MATAMBIENTALPHA) {
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// Note - this one is not in lighting but in transformCommon as it has uses beyond lighting
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Uint8x3ToFloat4_AlphaUint8(ub_transformCommon.matAmbient, gstate.materialambient, gstate.getMaterialAmbientA());
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}
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if (dirtyUniforms & DIRTY_MATDIFFUSE) {
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Uint8x3ToFloat4(ub_lightGlobal.materialDiffuse, gstate.materialdiffuse);
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Uint8x3ToFloat4(ub_lights.materialDiffuse, gstate.materialdiffuse);
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}
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if (dirtyUniforms & DIRTY_MATEMISSIVE) {
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Uint8x3ToFloat4(ub_lightGlobal.materialEmissive, gstate.materialemissive);
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Uint8x3ToFloat4(ub_lights.materialEmissive, gstate.materialemissive);
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}
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if (dirtyUniforms & DIRTY_MATSPECULAR) {
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Uint8x3ToFloat4_Alpha(ub_lightGlobal.materialEmissive, gstate.materialspecular, getFloat24(gstate.materialspecularcoef));
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Uint8x3ToFloat4_Alpha(ub_lights.materialEmissive, gstate.materialspecular, getFloat24(gstate.materialspecularcoef));
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}
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for (int i = 0; i < 4; i++) {
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@ -96,6 +96,10 @@ R"(matrix4x4 proj;
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)";
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struct UB_VS_Lights {
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float ambientColor[4];
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float materialDiffuse[4];
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float materialSpecular[4];
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float materialEmissive[4];
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float lpos[4][4];
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float ldir[4][4];
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float latt[4][4];
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};
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static const char *ub_vs_lightsStr =
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R"(vec3 lpos[4];
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R"(vec3 ambientColor;
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vec3 materialDiffuse;
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vec4 materialSpecular;
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vec3 materialEmissive;
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vec3 lpos[4];
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vec3 ldir[4];
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vec3 latt[4];
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float lightAngle[4];
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vec3 lightSpecular[4];
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)";
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struct UB_VS_LightGlobal {
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float ambientColor[4];
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float materialDiffuse[4];
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float materialSpecular[4];
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float materialEmissive[4];
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};
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static const char *ub_vs_lightsGlobalStr =
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R"(vec3 ambientColor;
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vec3 materialDiffuse;
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vec4 materialSpecular;
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vec3 materialEmissive;
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)";
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struct UB_VS_Bones {
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float bones[8][16];
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};
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static const char *ub_vs_bonesStr =
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R"(matrix4x4 bone[8];
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R"(matrix4x4 m[8];
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)";
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// Let's not bother splitting this, we'll just upload the lot for every draw call.
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// Uniform block scratchpad. These (the relevant ones) are copied to the current pushbuffer at draw time.
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UB_VS_TransformCommon ub_transformCommon;
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UB_VS_LightGlobal ub_lightGlobal;
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UB_VS_Lights ub_lights;
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UB_VS_Bones ub_bones;
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UB_FS_All ub_fragment;
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@ -176,22 +176,24 @@ void ConvertStateToVulkanKey(FramebufferManagerVulkan &fbManager, int prim, Vulk
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bool alphaMask = gstate.isClearModeAlphaMask();
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key.colorWriteMask = (colorMask ? (VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_A_BIT) : 0) | (alphaMask ? VK_COLOR_COMPONENT_A_BIT : 0);
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GenericStencilFuncState stencilState;
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ConvertStencilFuncState(stencilState);
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// Stencil Test
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if (alphaMask) {
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if (stencilState.enabled) {
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key.stencilTestEnable = true;
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key.stencilCompareOp = VK_COMPARE_OP_ALWAYS;
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key.stencilPassOp = VK_STENCIL_OP_REPLACE;
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key.stencilFailOp = VK_STENCIL_OP_REPLACE;
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key.stencilDepthFailOp = VK_STENCIL_OP_REPLACE;
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// TODO: Are these right?
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key.stencilCompareOp = compareOps[stencilState.testFunc];
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key.stencilPassOp = stencilOps[stencilState.zPass];
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key.stencilFailOp = stencilOps[stencilState.sFail];
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key.stencilDepthFailOp = stencilOps[stencilState.zFail];
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dynState.useStencil = true;
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dynState.stencilRef = 0xFF;
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dynState.stencilCompareMask = 0xFF;
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dynState.stencilWriteMask = 0xFF;
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dynState.stencilRef = stencilState.testRef;
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dynState.stencilCompareMask = stencilState.testMask;
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dynState.stencilWriteMask = stencilState.writeMask;
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} else {
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key.stencilTestEnable = false;
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dynState.useStencil = false;
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}
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} else {
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// Set cull
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bool wantCull = !gstate.isModeThrough() && prim != GE_PRIM_RECTANGLES && gstate.isCullEnabled();
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@ -32,6 +32,7 @@
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#include "GPU/Common/VertexDecoderCommon.h"
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#include "GPU/Vulkan/VertexShaderGeneratorVulkan.h"
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#include "GPU/Vulkan/PipelineManagerVulkan.h"
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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// "Varying" layout - must match fragment shader
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// color0 = 0
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LIGHT_FULL,
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};
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const char *vulkan_base_uniforms = R"(
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layout(set=0, binding=4) uniform base {
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mat4 proj;
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mat4 world;
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mat4 view;
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mat4 texmtx;
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vec4 uvscaleoffset;
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vec2 fogcoef;
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vec4 depthRange;
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vec4 matambientalpha;
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};
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)";
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const char *vulkan_light_uniforms = R"(
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layout(set=0, binding=5) uniform light {
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vec4 ambient;
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vec3 matdiffuse;
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vec4 matspecular;
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vec3 matemissive;
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vec3 pos[4];
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// TODO: Make lighttype/comp uniforms too
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vec3 att[4];
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vec3 dir[4];
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float angle[4];
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float spotCoef[4];
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vec3 ambient[4];
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vec3 diffuse[4];
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vec3 specular[4];
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)";
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const char *vulkan_bone_uniforms = R"(
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layout(set=0, binding=6) uniform bone {
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mat4 m[8];
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)";
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// Depth range and viewport
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//
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// After the multiplication with the projection matrix, we have a 4D vector in clip space.
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@ -213,12 +178,11 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
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// We will memcpy the parts into place in a big buffer so we can be quite dynamic about what parts
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// are present and what parts aren't, but we will not be ultra detailed about it.
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WRITE(p, "%s", vulkan_base_uniforms);
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WRITE(p, "layout (binding=3) uniform base {\n%s\n}\n", ub_vs_transformCommonStr);
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if (enableLighting)
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WRITE(p, "%s", vulkan_light_uniforms);
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WRITE(p, "layout (binding=4) uniform light {\n%s\n}\n", ub_vs_lightsStr);
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if (enableBones)
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WRITE(p, "%s", vulkan_bone_uniforms);
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WRITE(p, "layout (binding=5) uniform bone {\n%s\n}\n", ub_vs_bonesStr);
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bool prescale = false;
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@ -409,10 +373,10 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
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if (poweredDiffuse) {
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// pow(0.0, 0.0) may be undefined, but the PSP seems to treat it as 1.0.
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// Seen in Tales of the World: Radiant Mythology (#2424.)
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WRITE(p, " if (dot%i == 0.0 && u_matspecular.a == 0.0) {\n", i);
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WRITE(p, " if (dot%i == 0.0 && light.matspecular.a == 0.0) {\n", i);
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WRITE(p, " dot%i = 1.0;\n", i);
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WRITE(p, " } else {\n");
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WRITE(p, " dot%i = pow(dot[%i], u_matspecular.a);\n", i, i);
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WRITE(p, " dot%i = pow(dot[%i], light.matspecular.a);\n", i, i);
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WRITE(p, " }\n");
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}
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@ -444,7 +408,7 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
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if (doSpecular) {
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WRITE(p, " dot[%i] = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);\n", i);
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WRITE(p, " if (dot[%i] > 0.0)\n", i);
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WRITE(p, " lightSum1 += light.specular[%i] * %s * (pow(dot[%i], u_matspecular.a) %s);\n", i, specularStr, i, timesLightScale);
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WRITE(p, " lightSum1 += light.specular[%i] * %s * (pow(dot[%i], light.matspecular.a) %s);\n", i, specularStr, i, timesLightScale);
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}
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WRITE(p, " lightSum0.rgb += (light.ambient[%i] * %s.rgb + diffuse)%s;\n", i, ambientStr, timesLightScale);
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}
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@ -471,7 +435,7 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
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if (hasColor) {
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WRITE(p, " v_color0 = color0;\n");
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} else {
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WRITE(p, " v_color0 = u_matambientalpha;\n");
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WRITE(p, " v_color0 = base.matambientalpha;\n");
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}
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if (lmode)
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WRITE(p, " v_color1 = vec3(0.0);\n");
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@ -490,9 +454,9 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
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}
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} else {
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if (hasTexcoord) {
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WRITE(p, " v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;\n");
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WRITE(p, " v_texcoord = texcoord * base.uvscaleoffset.xy + base.uvscaleoffset.zw;\n");
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} else {
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WRITE(p, " v_texcoord = u_uvscaleoffset.zw;\n");
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WRITE(p, " v_texcoord = base.uvscaleoffset.zw;\n");
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}
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}
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break;
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||||
|
@ -546,7 +510,7 @@ bool GenerateVulkanGLSLVertexShader(const ShaderID &id, char *buffer) {
|
|||
|
||||
// Compute fogdepth
|
||||
if (enableFog)
|
||||
WRITE(p, " v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;\n");
|
||||
WRITE(p, " v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;\n");
|
||||
}
|
||||
WRITE(p, "}\n");
|
||||
return true;
|
||||
|
|
|
@ -2,4 +2,5 @@
|
|||
|
||||
#define VK_PROTOTYPES
|
||||
#include "ext/vulkan/vulkan.h"
|
||||
#include "thin3d/vulkan_utils.h"
|
||||
|
||||
|
|
|
@ -100,7 +100,7 @@ const char *ObjTypeToString(VkDebugReportObjectTypeEXT type) {
|
|||
}
|
||||
|
||||
static VkBool32 VKAPI_CALL Vulkan_Dbg(VkDebugReportFlagsEXT msgFlags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void *pUserData) {
|
||||
VulkanLogOptions *options = (VulkanLogOptions *)pUserData;
|
||||
const VulkanLogOptions *options = (const VulkanLogOptions *)pUserData;
|
||||
std::ostringstream message;
|
||||
|
||||
if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
|
||||
|
@ -167,16 +167,10 @@ bool WindowsVulkanContext::Init(HINSTANCE hInst, HWND hWnd, std::string *error_m
|
|||
|
||||
_CrtCheckMemory();
|
||||
|
||||
VkClearValue clearVal[2];
|
||||
memset(clearVal, 0, sizeof(clearVal));
|
||||
clearVal[0].color.float32[0] = 0.5f;
|
||||
g_Vulkan->BeginSurfaceRenderPass(clearVal);
|
||||
return true;
|
||||
}
|
||||
|
||||
void WindowsVulkanContext::Shutdown() {
|
||||
g_Vulkan->EndSurfaceRenderPass();
|
||||
|
||||
g_Vulkan->DestroyObjects();
|
||||
g_Vulkan->DestroyDebugMsgCallback();
|
||||
g_Vulkan->DestroyDevice();
|
||||
|
@ -191,12 +185,6 @@ Thin3DContext *WindowsVulkanContext::CreateThin3DContext() {
|
|||
}
|
||||
|
||||
void WindowsVulkanContext::SwapBuffers() {
|
||||
g_Vulkan->EndSurfaceRenderPass();
|
||||
|
||||
VkClearValue clearVal[2];
|
||||
memset(clearVal, 0, sizeof(clearVal));
|
||||
clearVal[0].color.float32[0] = 0.5f;
|
||||
g_Vulkan->BeginSurfaceRenderPass(clearVal);
|
||||
}
|
||||
|
||||
void WindowsVulkanContext::Resize() {
|
||||
|
|
|
@ -187,6 +187,7 @@ void WindowsHost::SetDebugMode(bool mode) {
|
|||
}
|
||||
|
||||
void WindowsHost::PollControllers(InputState &input_state) {
|
||||
return;
|
||||
bool doPad = true;
|
||||
for (auto iter = this->input.begin(); iter != this->input.end(); iter++)
|
||||
{
|
||||
|
|
|
@ -42,7 +42,7 @@ VulkanContext::VulkanContext(const char *app_name, uint32_t flags)
|
|||
: device_(nullptr),
|
||||
gfx_queue_(nullptr),
|
||||
connection(nullptr),
|
||||
gfx_queue_family_index_(-1),
|
||||
graphics_queue_family_index_(-1),
|
||||
surface(nullptr),
|
||||
window(nullptr),
|
||||
prepared(false),
|
||||
|
@ -50,6 +50,7 @@ VulkanContext::VulkanContext(const char *app_name, uint32_t flags)
|
|||
instance_(nullptr),
|
||||
width(0),
|
||||
height(0),
|
||||
flags_(flags),
|
||||
swapchain_format(VK_FORMAT_UNDEFINED),
|
||||
swapchainImageCount(0),
|
||||
swap_chain_(nullptr),
|
||||
|
@ -58,7 +59,8 @@ VulkanContext::VulkanContext(const char *app_name, uint32_t flags)
|
|||
cmdInitActive_(false),
|
||||
dbgCreateMsgCallback(nullptr),
|
||||
dbgDestroyMsgCallback(nullptr),
|
||||
queue_count(0)
|
||||
queue_count(0),
|
||||
curFrame_(0)
|
||||
{
|
||||
// List extensions to try to enable.
|
||||
instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
|
@ -117,14 +119,14 @@ VulkanContext::VulkanContext(const char *app_name, uint32_t flags)
|
|||
res = vkEnumeratePhysicalDevices(instance_, &gpu_count, physical_devices_.data());
|
||||
assert(!res);
|
||||
|
||||
init_global_layer_properties();
|
||||
init_global_extension_properties();
|
||||
InitGlobalLayerProperties();
|
||||
InitGlobalExtensionProperties();
|
||||
|
||||
if (!CheckLayers(instance_layer_properties, instance_layer_names)) {
|
||||
exit(1);
|
||||
}
|
||||
|
||||
init_device_layer_properties();
|
||||
InitDeviceLayerProperties();
|
||||
if (!CheckLayers(device_layer_properties, device_layer_names)) {
|
||||
exit(1);
|
||||
}
|
||||
|
@ -134,7 +136,7 @@ VulkanContext::~VulkanContext() {
|
|||
vkDestroyInstance(instance_, NULL);
|
||||
}
|
||||
|
||||
void vk_transition_to_present(VkCommandBuffer cmd, VkImage image) {
|
||||
void TransitionToPresent(VkCommandBuffer cmd, VkImage image) {
|
||||
VkImageMemoryBarrier prePresentBarrier = {};
|
||||
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
prePresentBarrier.pNext = NULL;
|
||||
|
@ -154,45 +156,39 @@ void vk_transition_to_present(VkCommandBuffer cmd, VkImage image) {
|
|||
0, 0, nullptr, 0, nullptr, 1, &prePresentBarrier);
|
||||
}
|
||||
|
||||
void vk_transition_from_present(VkCommandBuffer cmd, VkImage image) {
|
||||
VkImageMemoryBarrier postPresentBarrier = {};
|
||||
postPresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
postPresentBarrier.pNext = NULL;
|
||||
postPresentBarrier.srcAccessMask = 0;
|
||||
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
postPresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
postPresentBarrier.subresourceRange.baseMipLevel = 0;
|
||||
postPresentBarrier.subresourceRange.levelCount = 1;
|
||||
postPresentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
postPresentBarrier.subresourceRange.layerCount = 1;
|
||||
postPresentBarrier.image = image;
|
||||
void TransitionFromPresent(VkCommandBuffer cmd, VkImage image) {
|
||||
VkImageMemoryBarrier prePresentBarrier = {};
|
||||
prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
prePresentBarrier.pNext = NULL;
|
||||
prePresentBarrier.srcAccessMask = 0;
|
||||
prePresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
prePresentBarrier.subresourceRange.baseMipLevel = 0;
|
||||
prePresentBarrier.subresourceRange.levelCount = 1;
|
||||
prePresentBarrier.subresourceRange.baseArrayLayer = 0;
|
||||
prePresentBarrier.subresourceRange.layerCount = 1;
|
||||
prePresentBarrier.image = image;
|
||||
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
||||
0, 0, nullptr, 0, nullptr, 1, &postPresentBarrier);
|
||||
0, 0, nullptr, 0, nullptr, 1, &prePresentBarrier);
|
||||
}
|
||||
|
||||
VkCommandBuffer VulkanContext::BeginSurfaceRenderPass(VkClearValue clear_values[2]) {
|
||||
VkSemaphoreCreateInfo acquireSemaphoreCreateInfo;
|
||||
acquireSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
acquireSemaphoreCreateInfo.pNext = NULL;
|
||||
acquireSemaphoreCreateInfo.flags = 0;
|
||||
FrameData *frame = &frame_[curFrame_];
|
||||
|
||||
VkResult res = vkCreateSemaphore(device_,
|
||||
&acquireSemaphoreCreateInfo,
|
||||
NULL,
|
||||
&acquireSemaphore);
|
||||
assert(res == VK_SUCCESS);
|
||||
// Make sure the command buffer from the frame before the previous has been fully executed.
|
||||
WaitAndResetFence(frame->fence);
|
||||
|
||||
// Get the index of the next available swapchain image, and a semaphore to block on.
|
||||
res = fpAcquireNextImageKHR(device_, swap_chain_,
|
||||
// Get the index of the next available swapchain image, and a semaphore to block command buffer execution on.
|
||||
// Now, I wonder if we should do this early in the frame or late?
|
||||
VkResult res = fpAcquireNextImageKHR(device_, swap_chain_,
|
||||
UINT64_MAX,
|
||||
acquireSemaphore,
|
||||
NULL,
|
||||
¤t_buffer);
|
||||
|
||||
// TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
|
||||
// return codes
|
||||
assert(res == VK_SUCCESS);
|
||||
|
@ -202,9 +198,9 @@ VkCommandBuffer VulkanContext::BeginSurfaceRenderPass(VkClearValue clear_values[
|
|||
begin.pNext = NULL;
|
||||
begin.flags = 0;
|
||||
begin.pInheritanceInfo = nullptr;
|
||||
vkBeginCommandBuffer(cmd_, &begin);
|
||||
res = vkBeginCommandBuffer(cmd_, &begin);
|
||||
|
||||
vk_transition_from_present(cmd_, swapChainBuffers[current_buffer].image);
|
||||
TransitionFromPresent(frame->cmdBuf, swapChainBuffers[current_buffer].image);
|
||||
|
||||
VkRenderPassBeginInfo rp_begin;
|
||||
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
|
@ -218,8 +214,8 @@ VkCommandBuffer VulkanContext::BeginSurfaceRenderPass(VkClearValue clear_values[
|
|||
rp_begin.clearValueCount = 2;
|
||||
rp_begin.pClearValues = clear_values;
|
||||
|
||||
vkCmdBeginRenderPass(cmd_, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
return cmd_;
|
||||
vkCmdBeginRenderPass(frame->cmdBuf, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);
|
||||
return frame->cmdBuf;
|
||||
}
|
||||
|
||||
void VulkanContext::WaitUntilQueueIdle() {
|
||||
|
@ -274,6 +270,47 @@ void vk_submit_sync(VkDevice device, VkSemaphore waitForSemaphore, VkQueue queue
|
|||
vkDestroyFence(device, drawFence, NULL);
|
||||
}
|
||||
|
||||
void VulkanContext::EndSurfaceRenderPass() {
|
||||
FrameData *frame = &frame_[curFrame_];
|
||||
vkCmdEndRenderPass(frame->cmdBuf);
|
||||
|
||||
TransitionToPresent(frame->cmdBuf, swapChainBuffers[current_buffer].image);
|
||||
|
||||
VkResult res = vkEndCommandBuffer(frame->cmdBuf);
|
||||
assert(res == VK_SUCCESS);
|
||||
|
||||
VkSubmitInfo submit_info = {};
|
||||
submit_info.pNext = NULL;
|
||||
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submit_info.waitSemaphoreCount = 1;
|
||||
submit_info.pWaitSemaphores = &acquireSemaphore;
|
||||
submit_info.commandBufferCount = 1;
|
||||
submit_info.pCommandBuffers = &frame->cmdBuf;
|
||||
submit_info.signalSemaphoreCount = 0;
|
||||
submit_info.pSignalSemaphores = NULL;
|
||||
res = vkQueueSubmit(gfx_queue_, 1, &submit_info, frame->fence);
|
||||
assert(res == VK_SUCCESS);
|
||||
|
||||
// At this point we are certain that acquireSemaphore is of no further use and can be destroyed.
|
||||
|
||||
VkPresentInfoKHR present;
|
||||
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
present.pNext = NULL;
|
||||
present.swapchainCount = 1;
|
||||
present.pSwapchains = &swap_chain_;
|
||||
present.pImageIndices = ¤t_buffer;
|
||||
present.pWaitSemaphores = NULL;
|
||||
present.waitSemaphoreCount = 0;
|
||||
present.pResults = NULL;
|
||||
|
||||
res = fpQueuePresentKHR(gfx_queue_, &present);
|
||||
// TODO: Deal with the VK_SUBOPTIMAL_WSI and VK_ERROR_OUT_OF_DATE_WSI
|
||||
// return codes
|
||||
assert(!res);
|
||||
|
||||
curFrame_ ^= 1;
|
||||
}
|
||||
|
||||
void VulkanContext::BeginInitCommandBuffer() {
|
||||
assert(!cmdInitActive_);
|
||||
VulkanBeginCommandBuffer(cmd_);
|
||||
|
@ -300,9 +337,33 @@ void VulkanContext::InitObjects(HINSTANCE hInstance, HWND hWnd, bool depthPresen
|
|||
InitSurfaceRenderPass(depthPresent, true);
|
||||
InitFramebuffers(depthPresent);
|
||||
SubmitInitCommandBufferSync();
|
||||
|
||||
// Create frame data
|
||||
|
||||
VkCommandBufferAllocateInfo cmd = {};
|
||||
cmd.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
cmd.pNext = NULL;
|
||||
cmd.commandPool = cmd_pool_;
|
||||
cmd.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cmd.commandBufferCount = 2;
|
||||
|
||||
VkCommandBuffer cmdBuf[2];
|
||||
VkResult res = vkAllocateCommandBuffers(device_, &cmd, cmdBuf);
|
||||
assert(res == VK_SUCCESS);
|
||||
|
||||
frame_[0].cmdBuf = cmdBuf[0];
|
||||
frame_[0].fence = CreateFence(true); // So it can be instantly waited on
|
||||
frame_[1].cmdBuf = cmdBuf[1];
|
||||
frame_[1].fence = CreateFence(true);
|
||||
}
|
||||
|
||||
void VulkanContext::DestroyObjects() {
|
||||
VkCommandBuffer cmdBuf[2] = { frame_[0].cmdBuf, frame_[1].cmdBuf };
|
||||
|
||||
vkFreeCommandBuffers(device_, cmd_pool_, 2, cmdBuf);
|
||||
vkDestroyFence(device_, frame_[0].fence, nullptr);
|
||||
vkDestroyFence(device_, frame_[1].fence, nullptr);
|
||||
|
||||
DestroyFramebuffers();
|
||||
DestroySurfaceRenderPass();
|
||||
DestroyDepthStencilBuffer();
|
||||
|
@ -311,39 +372,7 @@ void VulkanContext::DestroyObjects() {
|
|||
DestroyCommandPool();
|
||||
}
|
||||
|
||||
void VulkanContext::EndSurfaceRenderPass() {
|
||||
vkCmdEndRenderPass(cmd_);
|
||||
|
||||
vk_transition_to_present(cmd_, swapChainBuffers[current_buffer].image);
|
||||
|
||||
VkResult res = vkEndCommandBuffer(cmd_);
|
||||
assert(res == VK_SUCCESS);
|
||||
|
||||
/* Make sure command buffer is finished before presenting */
|
||||
vk_submit_sync(device_, acquireSemaphore, gfx_queue_, cmd_);
|
||||
// At this point we are certain that acquireSemaphore is of no further use and can be destroyed.
|
||||
|
||||
/* Now present the image in the window */
|
||||
|
||||
VkPresentInfoKHR present;
|
||||
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
present.pNext = NULL;
|
||||
present.swapchainCount = 1;
|
||||
present.pSwapchains = &swap_chain_;
|
||||
present.pImageIndices = ¤t_buffer;
|
||||
present.pWaitSemaphores = NULL;
|
||||
present.waitSemaphoreCount = 0;
|
||||
present.pResults = NULL;
|
||||
|
||||
res = fpQueuePresentKHR(gfx_queue_, &present);
|
||||
// TODO: Deal with the VK_SUBOPTIMAL_WSI and VK_ERROR_OUT_OF_DATE_WSI
|
||||
// return codes
|
||||
assert(!res);
|
||||
|
||||
vkDestroySemaphore(device_, acquireSemaphore, NULL);
|
||||
}
|
||||
|
||||
VkResult VulkanContext::init_layer_extension_properties(layer_properties &layer_props) {
|
||||
VkResult VulkanContext::InitLayerExtensionProperties(layer_properties &layer_props) {
|
||||
VkExtensionProperties *instance_extensions;
|
||||
uint32_t instance_extension_count;
|
||||
VkResult res;
|
||||
|
@ -371,7 +400,7 @@ VkResult VulkanContext::init_layer_extension_properties(layer_properties &layer_
|
|||
return res;
|
||||
}
|
||||
|
||||
VkResult VulkanContext::init_global_extension_properties() {
|
||||
VkResult VulkanContext::InitGlobalExtensionProperties() {
|
||||
uint32_t instance_extension_count;
|
||||
VkResult res;
|
||||
|
||||
|
@ -394,7 +423,7 @@ VkResult VulkanContext::init_global_extension_properties() {
|
|||
return res;
|
||||
}
|
||||
|
||||
VkResult VulkanContext::init_global_layer_properties() {
|
||||
VkResult VulkanContext::InitGlobalLayerProperties() {
|
||||
uint32_t instance_layer_count;
|
||||
VkLayerProperties *vk_props = NULL;
|
||||
VkResult res;
|
||||
|
@ -429,7 +458,7 @@ VkResult VulkanContext::init_global_layer_properties() {
|
|||
for (uint32_t i = 0; i < instance_layer_count; i++) {
|
||||
layer_properties layer_props;
|
||||
layer_props.properties = vk_props[i];
|
||||
res = init_layer_extension_properties(layer_props);
|
||||
res = InitLayerExtensionProperties(layer_props);
|
||||
if (res)
|
||||
return res;
|
||||
instance_layer_properties.push_back(layer_props);
|
||||
|
@ -439,7 +468,7 @@ VkResult VulkanContext::init_global_layer_properties() {
|
|||
return res;
|
||||
}
|
||||
|
||||
VkResult VulkanContext::init_device_extension_properties(layer_properties &layer_props) {
|
||||
VkResult VulkanContext::InitDeviceExtensionProperties(layer_properties &layer_props) {
|
||||
VkExtensionProperties *device_extensions;
|
||||
uint32_t device_extension_count;
|
||||
VkResult res;
|
||||
|
@ -469,10 +498,7 @@ VkResult VulkanContext::init_device_extension_properties(layer_properties &layer
|
|||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
* TODO: function description here
|
||||
*/
|
||||
VkResult VulkanContext::init_device_layer_properties() {
|
||||
VkResult VulkanContext::InitDeviceLayerProperties() {
|
||||
uint32_t device_layer_count;
|
||||
VkLayerProperties *vk_props = NULL;
|
||||
VkResult res;
|
||||
|
@ -509,7 +535,7 @@ VkResult VulkanContext::init_device_layer_properties() {
|
|||
for (uint32_t i = 0; i < device_layer_count; i++) {
|
||||
layer_properties layer_props;
|
||||
layer_props.properties = vk_props[i];
|
||||
res = init_device_extension_properties(layer_props);
|
||||
res = InitDeviceExtensionProperties(layer_props);
|
||||
if (res)
|
||||
return res;
|
||||
device_layer_properties.push_back(layer_props);
|
||||
|
@ -607,7 +633,6 @@ VkResult VulkanContext::InitDebugMsgCallback(PFN_vkDebugReportCallbackEXT dbgFun
|
|||
std::cout << "GetInstanceProcAddr: Unable to find vkDbgCreateMsgCallback function." << std::endl;
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
}
|
||||
std::cout << "Got dbgCreateMsgCallback function\n";
|
||||
|
||||
dbgDestroyMsgCallback = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(instance_, "vkDestroyDebugReportCallbackEXT");
|
||||
if (!dbgDestroyMsgCallback) {
|
||||
|
@ -624,7 +649,6 @@ VkResult VulkanContext::InitDebugMsgCallback(PFN_vkDebugReportCallbackEXT dbgFun
|
|||
res = dbgCreateMsgCallback(instance_, &cb, nullptr, &msg_callback);
|
||||
switch (res) {
|
||||
case VK_SUCCESS:
|
||||
puts("Successfully created message callback object\n");
|
||||
msg_callbacks.push_back(msg_callback);
|
||||
break;
|
||||
case VK_ERROR_OUT_OF_HOST_MEMORY:
|
||||
|
@ -805,7 +829,7 @@ void VulkanContext::InitSurfaceAndQueue(HINSTANCE conn, HWND wnd) {
|
|||
exit(-1);
|
||||
}
|
||||
|
||||
gfx_queue_family_index_ = graphicsQueueNodeIndex;
|
||||
graphics_queue_family_index_ = graphicsQueueNodeIndex;
|
||||
|
||||
// Get the list of VkFormats that are supported:
|
||||
uint32_t formatCount;
|
||||
|
@ -829,7 +853,18 @@ void VulkanContext::InitSurfaceAndQueue(HINSTANCE conn, HWND wnd) {
|
|||
}
|
||||
delete[] surfFormats;
|
||||
|
||||
vkGetDeviceQueue(device_, gfx_queue_family_index_, 0, &gfx_queue_);
|
||||
vkGetDeviceQueue(device_, graphics_queue_family_index_, 0, &gfx_queue_);
|
||||
|
||||
VkSemaphoreCreateInfo acquireSemaphoreCreateInfo;
|
||||
acquireSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
acquireSemaphoreCreateInfo.pNext = NULL;
|
||||
acquireSemaphoreCreateInfo.flags = 0;
|
||||
|
||||
res = vkCreateSemaphore(device_,
|
||||
&acquireSemaphoreCreateInfo,
|
||||
NULL,
|
||||
&acquireSemaphore);
|
||||
assert(res == VK_SUCCESS);
|
||||
}
|
||||
|
||||
void VulkanContext::InitSwapchain() {
|
||||
|
@ -874,13 +909,13 @@ void VulkanContext::InitSwapchain() {
|
|||
// always available.
|
||||
VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
for (size_t i = 0; i < presentModeCount; i++) {
|
||||
if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) {
|
||||
if ((flags_ & VULKAN_FLAG_PRESENT_MAILBOX) && presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) {
|
||||
swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
break;
|
||||
}
|
||||
if ((swapchainPresentMode != VK_PRESENT_MODE_MAILBOX_KHR) &&
|
||||
(presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)) {
|
||||
if ((flags_ & VULKAN_FLAG_PRESENT_IMMEDIATE) && presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR) {
|
||||
swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1063,7 +1098,7 @@ void VulkanContext::InitCommandPool() {
|
|||
VkCommandPoolCreateInfo cmd_pool_info = {};
|
||||
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
cmd_pool_info.pNext = NULL;
|
||||
cmd_pool_info.queueFamilyIndex = gfx_queue_family_index_;
|
||||
cmd_pool_info.queueFamilyIndex = graphics_queue_family_index_;
|
||||
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
|
||||
|
||||
res = vkCreateCommandPool(device_, &cmd_pool_info, NULL, &cmd_pool_);
|
||||
|
@ -1295,7 +1330,7 @@ void VulkanTexture::Unlock(VulkanContext *vulkan) {
|
|||
// that could be avoided with smarter code - for example we can check the fence the next
|
||||
// time the texture is used and discard the staging image then.
|
||||
|
||||
VkFence fence = vulkan->CreateFence();
|
||||
VkFence fence = vulkan->CreateFence(false);
|
||||
|
||||
res = vkQueueSubmit(vulkan->gfx_queue_, 1, submit_info, fence);
|
||||
assert(res == VK_SUCCESS);
|
||||
|
@ -1307,7 +1342,7 @@ void VulkanTexture::Unlock(VulkanContext *vulkan) {
|
|||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
imageLayout);
|
||||
|
||||
vulkan->WaitForFence(fence);
|
||||
vulkan->WaitAndResetFence(fence);
|
||||
|
||||
/* Release the resources for the staging image */
|
||||
vkFreeMemory(vulkan->device_, mappableMemory, NULL);
|
||||
|
@ -1346,18 +1381,21 @@ void VulkanTexture::Destroy(VulkanContext *vulkan) {
|
|||
mem = NULL;
|
||||
}
|
||||
|
||||
VkFence VulkanContext::CreateFence() {
|
||||
VkFence VulkanContext::CreateFence(bool presignalled) {
|
||||
VkFence fence;
|
||||
VkFenceCreateInfo fenceInfo;
|
||||
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
fenceInfo.pNext = NULL;
|
||||
fenceInfo.flags = 0;
|
||||
fenceInfo.flags = presignalled ? VK_FENCE_CREATE_SIGNALED_BIT : 0;
|
||||
vkCreateFence(device_, &fenceInfo, NULL, &fence);
|
||||
return fence;
|
||||
}
|
||||
|
||||
void VulkanContext::WaitForFence(VkFence fence) {
|
||||
vkWaitForFences(device_, 1, &fence, true, 0);
|
||||
void VulkanContext::WaitAndResetFence(VkFence fence) {
|
||||
VkResult res = vkWaitForFences(device_, 1, &fence, true, UINT64_MAX);
|
||||
assert(!res);
|
||||
res = vkResetFences(device_, 1, &fence);
|
||||
assert(!res);
|
||||
}
|
||||
|
||||
void VulkanContext::DestroyCommandBuffer() {
|
||||
|
@ -1387,6 +1425,7 @@ void VulkanContext::DestroySwapChain() {
|
|||
fpDestroySwapchainKHR(device_, swap_chain_, NULL);
|
||||
swap_chain_ = nullptr;
|
||||
swapChainBuffers.clear();
|
||||
vkDestroySemaphore(device_, acquireSemaphore, NULL);
|
||||
}
|
||||
|
||||
void VulkanContext::DestroyFramebuffers() {
|
||||
|
@ -1426,7 +1465,6 @@ void TransitionImageLayout(
|
|||
image_memory_barrier.subresourceRange.baseMipLevel = 0;
|
||||
image_memory_barrier.subresourceRange.levelCount = 1;
|
||||
image_memory_barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
if (old_image_layout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
@ -1442,7 +1480,9 @@ void TransitionImageLayout(
|
|||
|
||||
if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
||||
/* Make sure any Copy or CPU writes to image are flushed */
|
||||
if (old_image_layout != VK_IMAGE_LAYOUT_UNDEFINED) {
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
}
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
}
|
||||
|
||||
|
@ -1580,13 +1620,11 @@ EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) {
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Compile a given string containing GLSL into SPV for use by VK
|
||||
// Return value of false means an error was encountered.
|
||||
//
|
||||
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
|
||||
const char *pshader,
|
||||
std::vector<unsigned int> &spirv) {
|
||||
std::vector<unsigned int> &spirv, std::string *errorMessage) {
|
||||
|
||||
glslang::TProgram& program = *new glslang::TProgram;
|
||||
const char *shaderStrings[1];
|
||||
|
@ -1605,6 +1643,10 @@ bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
|
|||
if (!shader->parse(&Resources, 100, false, messages)) {
|
||||
puts(shader->getInfoLog());
|
||||
puts(shader->getInfoDebugLog());
|
||||
if (errorMessage) {
|
||||
*errorMessage = shader->getInfoLog();
|
||||
(*errorMessage) += shader->getInfoDebugLog();
|
||||
}
|
||||
return false; // something didn't work
|
||||
}
|
||||
|
||||
|
@ -1617,11 +1659,15 @@ bool GLSLtoSPV(const VkShaderStageFlagBits shader_type,
|
|||
if (!program.link(messages)) {
|
||||
puts(shader->getInfoLog());
|
||||
puts(shader->getInfoDebugLog());
|
||||
if (errorMessage) {
|
||||
*errorMessage = shader->getInfoLog();
|
||||
(*errorMessage) += shader->getInfoDebugLog();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Can't fail, parsing worked, "linking" worked.
|
||||
glslang::GlslangToSpv(*program.getIntermediate(stage), spirv);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1663,5 +1709,4 @@ const char *VulkanResultToString(VkResult res) {
|
|||
|
||||
void VulkanAssertImpl(VkResult check, const char *function, const char *file, int line) {
|
||||
const char *error = "(none)";
|
||||
|
||||
}
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
|
||||
enum {
|
||||
VULKAN_FLAG_VALIDATE = 1,
|
||||
VULKAN_FLAG_PRESENT_MAILBOX = 2,
|
||||
VULKAN_FLAG_PRESENT_IMMEDIATE = 4,
|
||||
};
|
||||
|
||||
// A layer can expose extensions, keep track of those extensions here.
|
||||
|
@ -103,8 +105,8 @@ public:
|
|||
void WaitUntilQueueIdle();
|
||||
|
||||
// Utility functions for shorter code
|
||||
VkFence CreateFence();
|
||||
void WaitForFence(VkFence fence);
|
||||
VkFence CreateFence(bool presignalled);
|
||||
void WaitAndResetFence(VkFence fence);
|
||||
|
||||
int GetWidth() { return width; }
|
||||
int GetHeight() { return height; }
|
||||
|
@ -120,32 +122,33 @@ public:
|
|||
VkResult InitDebugMsgCallback(PFN_vkDebugReportCallbackEXT dbgFunc, int bits, void *userdata = nullptr);
|
||||
void DestroyDebugMsgCallback();
|
||||
|
||||
VkSemaphore acquireSemaphore;
|
||||
|
||||
VkRenderPass GetSurfaceRenderPass() {
|
||||
VkRenderPass GetSurfaceRenderPass() const {
|
||||
return surface_render_pass_;
|
||||
}
|
||||
|
||||
VkPhysicalDevice GetPhysicalDevice() {
|
||||
VkPhysicalDevice GetPhysicalDevice() const {
|
||||
return physical_devices_[0];
|
||||
}
|
||||
|
||||
VkQueue GetGraphicsQueue() {
|
||||
VkQueue GetGraphicsQueue() const {
|
||||
return gfx_queue_;
|
||||
}
|
||||
|
||||
int GetGraphicsQueueFamilyIndex() {
|
||||
return gfx_queue_family_index_;
|
||||
int GetGraphicsQueueFamilyIndex() const {
|
||||
return graphics_queue_family_index_;
|
||||
}
|
||||
|
||||
VkResult init_global_extension_properties();
|
||||
VkResult init_layer_extension_properties(layer_properties &layer_props);
|
||||
|
||||
VkResult init_global_layer_properties();
|
||||
VkResult InitGlobalExtensionProperties();
|
||||
VkResult InitLayerExtensionProperties(layer_properties &layer_props);
|
||||
|
||||
VkResult init_device_extension_properties(layer_properties &layer_props);
|
||||
VkResult init_device_layer_properties();
|
||||
VkResult InitGlobalLayerProperties();
|
||||
|
||||
VkResult InitDeviceExtensionProperties(layer_properties &layer_props);
|
||||
VkResult InitDeviceLayerProperties();
|
||||
|
||||
|
||||
VkSemaphore acquireSemaphore;
|
||||
|
||||
#ifdef _WIN32
|
||||
#define APP_NAME_STR_LEN 80
|
||||
|
@ -182,7 +185,7 @@ public:
|
|||
std::vector<VkExtensionProperties> device_extension_properties;
|
||||
std::vector<VkPhysicalDevice> physical_devices_;
|
||||
|
||||
uint32_t gfx_queue_family_index_;
|
||||
uint32_t graphics_queue_family_index_;
|
||||
VkPhysicalDeviceProperties gpu_props;
|
||||
std::vector<VkQueueFamilyProperties> queue_props;
|
||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||
|
@ -195,12 +198,21 @@ private:
|
|||
|
||||
// Swap chain
|
||||
int width, height;
|
||||
int flags_;
|
||||
VkFormat swapchain_format;
|
||||
std::vector<VkFramebuffer> framebuffers_;
|
||||
uint32_t swapchainImageCount;
|
||||
VkSwapchainKHR swap_chain_;
|
||||
std::vector<swap_chain_buffer> swapChainBuffers;
|
||||
|
||||
// Manages flipping command buffers for the backbuffer render pass.
|
||||
// It is recommended to do the same for other rendering passes.
|
||||
struct FrameData {
|
||||
VkFence fence;
|
||||
VkCommandBuffer cmdBuf;
|
||||
};
|
||||
FrameData frame_[2];
|
||||
int curFrame_;
|
||||
|
||||
// Simple loader for the WSI extension.
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
|
||||
|
@ -265,7 +277,7 @@ void vk_submit_sync(VkDevice device, VkSemaphore waitForSemaphore, VkQueue queue
|
|||
void init_glslang();
|
||||
void finalize_glslang();
|
||||
|
||||
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned int> &spirv);
|
||||
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<uint32_t> &spirv, std::string *errorMessage = nullptr);
|
||||
|
||||
void TransitionImageLayout(
|
||||
VkCommandBuffer cmd,
|
||||
|
@ -274,10 +286,5 @@ void TransitionImageLayout(
|
|||
VkImageLayout old_image_layout,
|
||||
VkImageLayout new_image_layout);
|
||||
|
||||
void VulkanAssertImpl(VkResult check, const char *function, const char *file, int line);
|
||||
|
||||
// DO NOT call vulkan functions within this! Instead, store the result in a variable and check that.
|
||||
#define VulkanAssert(x) if ((x) != VK_SUCCESS) VulkanAssertImpl((x), __FUNCTION__, __FILE__, __LINE__);
|
||||
|
||||
#endif // UTIL_INIT
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ static const char * const vulkan_fsTexCol =
|
|||
"layout(location = 0) in vec4 oColor0;\n"
|
||||
"layout(location = 1) in vec2 oTexCoord0;\n"
|
||||
"layout(location = 0) out vec4 fragColor0\n;"
|
||||
"layout(binding = 2) uniform sampler2D Sampler0;\n"
|
||||
"layout(set = 0, binding = 1) uniform sampler2D Sampler0;\n"
|
||||
"void main() { fragColor0 = texture(Sampler0, oTexCoord0) * oColor0; }\n";
|
||||
|
||||
static const char * const glsl_fsCol =
|
||||
|
@ -87,7 +87,7 @@ static const char * const vulkan_vsCol =
|
|||
"#version 140\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n"
|
||||
"#extension GL_ARB_shading_language_420pack : enable\n"
|
||||
"layout (std140, binding = 1) uniform bufferVals {\n"
|
||||
"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
|
||||
" mat4 WorldViewProj;\n"
|
||||
"} myBufferVals;\n"
|
||||
"layout (location = 0) in vec4 pos;\n"
|
||||
|
@ -128,7 +128,7 @@ static const char * const vulkan_vsTexCol =
|
|||
"#version 140\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n"
|
||||
"#extension GL_ARB_shading_language_420pack : enable\n"
|
||||
"layout (std140, binding = 1) uniform bufferVals {\n"
|
||||
"layout (std140, set = 0, binding = 0) uniform bufferVals {\n"
|
||||
" mat4 WorldViewProj;\n"
|
||||
"} myBufferVals;\n"
|
||||
"layout (location = 0) in vec4 pos;\n"
|
||||
|
|
|
@ -33,9 +33,10 @@
|
|||
#include "thin3d/VulkanContext.h"
|
||||
|
||||
// We use a simple descriptor set for all rendering: 1 sampler, 1 texture, 1 UBO binding point.
|
||||
// binding 0 - vertex data
|
||||
// binding 1 - uniform data
|
||||
// binding 2 - sampler
|
||||
// binding 0 - uniform data
|
||||
// binding 1 - sampler
|
||||
//
|
||||
// Vertex data lives in a separate namespace (location = 0, 1, etc)
|
||||
|
||||
#define VK_PROTOTYPES
|
||||
#include "ext/vulkan/vulkan.h"
|
||||
|
@ -383,6 +384,10 @@ public:
|
|||
void SetVector(const char *name, float *value, int n) override;
|
||||
void SetMatrix4x4(const char *name, const float value[16]) override;
|
||||
|
||||
int GetUBOSize() const {
|
||||
return uboSize_;
|
||||
}
|
||||
|
||||
Thin3DVKShader *vshader;
|
||||
Thin3DVKShader *fshader;
|
||||
|
||||
|
@ -426,6 +431,7 @@ struct DescriptorSetKey {
|
|||
if (texture_ < other.texture_) return true; else if (texture_ > other.texture_) return false;
|
||||
if (vertexFormat_ < other.vertexFormat_) return true; else if (vertexFormat_ > other.vertexFormat_) return false;
|
||||
if (sampler_ < other.sampler_) return true; else if (sampler_ > other.sampler_) return false;
|
||||
if (frame < other.frame) return true; else if (frame > other.frame) return false;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
@ -507,7 +513,6 @@ private:
|
|||
void DirtyDynamicState();
|
||||
|
||||
void BeginInitCommands();
|
||||
void EndInitCommands();
|
||||
|
||||
VulkanContext *vulkan_;
|
||||
|
||||
|
@ -527,17 +532,13 @@ private:
|
|||
std::map<DescriptorSetKey, VkDescriptorSet> descSets_;
|
||||
|
||||
VkDescriptorPool descriptorPool_;
|
||||
VkDescriptorSet descriptorSet_;
|
||||
VkDescriptorSetLayout descriptorSetLayout_;
|
||||
VkPipelineLayout pipelineLayout_;
|
||||
VkPipelineCache pipelineCache_;
|
||||
|
||||
VkCommandPool cmdPool_;
|
||||
VkInstance instance_;
|
||||
VkPhysicalDevice physicalDevice_;
|
||||
VkDevice device_;
|
||||
VkQueue queue_;
|
||||
VkRenderPass renderPass_;
|
||||
int queueFamilyIndex_;
|
||||
|
||||
// State to apply at the next draw call if viewportDirty or scissorDirty are true.
|
||||
|
@ -557,20 +558,11 @@ private:
|
|||
VkCommandBuffer initCmd_;
|
||||
bool hasInitCommands_;
|
||||
VkFence initFence_;
|
||||
bool pendingInitFence_;
|
||||
|
||||
// TODO: Transpose this into a struct FrameObject[2].
|
||||
|
||||
// We write to one, while we wait for the draws from the other to complete.
|
||||
// Then, at the end of the frame, they switch roles.
|
||||
// cmdBuf_ for commands, pushBuffer_ for data. cmd_ will often refer to push_.
|
||||
|
||||
VkCommandBuffer cmdBuffer_[2];
|
||||
VkCommandBuffer cmd_; // The current one
|
||||
|
||||
VkFence cmdFences_[2];
|
||||
VkFence cmdFence_;
|
||||
|
||||
VulkanPushBuffer *pushBuffer_[2];
|
||||
int frameNum_;
|
||||
VulkanPushBuffer *push_;
|
||||
|
@ -674,7 +666,6 @@ private:
|
|||
VulkanImage staging_;
|
||||
VkImageView view_;
|
||||
|
||||
int32_t width_, height_, depth_;
|
||||
int mipLevels_;
|
||||
|
||||
T3DImageFormat format_;
|
||||
|
@ -682,14 +673,22 @@ private:
|
|||
};
|
||||
|
||||
Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
||||
: viewportDirty_(false), scissorDirty_(false), vulkan_(vulkan) {
|
||||
: viewportDirty_(false), scissorDirty_(false), vulkan_(vulkan), frameNum_(0) {
|
||||
device_ = vulkan->GetDevice();
|
||||
|
||||
queue_ = vulkan->GetGraphicsQueue();
|
||||
queueFamilyIndex_ = vulkan->GetGraphicsQueueFamilyIndex();
|
||||
noScissor_.offset.x = 0;
|
||||
noScissor_.offset.y = 0;
|
||||
noScissor_.extent.width = pixel_xres;
|
||||
noScissor_.extent.height = pixel_yres;
|
||||
|
||||
scissor_ = noScissor_;
|
||||
viewport_.x = 0;
|
||||
viewport_.y = 0;
|
||||
viewport_.width = pixel_xres;
|
||||
viewport_.height = pixel_yres;
|
||||
viewport_.minDepth = 0.0f;
|
||||
viewport_.maxDepth = 0.0f;
|
||||
memset(boundTextures_, 0, sizeof(boundTextures_));
|
||||
CreatePresets();
|
||||
|
||||
|
@ -703,18 +702,16 @@ Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
|||
VkResult res = vkCreateCommandPool(device_, &p, nullptr, &cmdPool_);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
||||
VkDescriptorPoolSize dpTypes[3];
|
||||
VkDescriptorPoolSize dpTypes[2];
|
||||
dpTypes[0].descriptorCount = 200;
|
||||
dpTypes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
dpTypes[1].descriptorCount = 1;
|
||||
dpTypes[1].descriptorCount = 2;
|
||||
dpTypes[1].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
dpTypes[2].descriptorCount = 1;
|
||||
dpTypes[2].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
|
||||
VkDescriptorPoolCreateInfo dp;
|
||||
dp.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
dp.pNext = nullptr;
|
||||
dp.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // We want to individually alloc and free descriptor sets. (do we?)
|
||||
dp.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // We want to individually alloc and free descriptor sets. (do we? or one per "frame"?)
|
||||
dp.maxSets = 200; // One set for every texture available... sigh
|
||||
dp.pPoolSizes = dpTypes;
|
||||
dp.poolSizeCount = ARRAY_SIZE(dpTypes);
|
||||
|
@ -723,31 +720,25 @@ Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
|||
pushBuffer_[0] = new VulkanPushBuffer(device_, vulkan_, 1024 * 1024);
|
||||
pushBuffer_[1] = new VulkanPushBuffer(device_, vulkan_, 1024 * 1024);
|
||||
|
||||
// binding 0 - vertex data
|
||||
// binding 1 - uniform data
|
||||
// binding 2 - sampler
|
||||
// binding 3 - image
|
||||
VkDescriptorSetLayoutBinding bindings[4];
|
||||
// binding 0 - uniform data
|
||||
// binding 1 - sampler
|
||||
// binding 2 - image
|
||||
VkDescriptorSetLayoutBinding bindings[2];
|
||||
bindings[0].descriptorCount = 1;
|
||||
bindings[0].pImmutableSamplers = nullptr;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[0].binding = 0;
|
||||
bindings[1].descriptorCount = 1;
|
||||
bindings[1].pImmutableSamplers = nullptr;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[1].binding = 1;
|
||||
bindings[2].descriptorCount = 1;
|
||||
bindings[2].pImmutableSamplers = nullptr;
|
||||
bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
bindings[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
bindings[2].binding = 2;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo dsl;
|
||||
dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
dsl.pNext = nullptr;
|
||||
dsl.bindingCount = 3;
|
||||
dsl.bindingCount = 2;
|
||||
dsl.pBindings = bindings;
|
||||
res = vkCreateDescriptorSetLayout(device_, &dsl, nullptr, &descriptorSetLayout_);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
@ -768,10 +759,6 @@ Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
|||
cb.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
cb.commandPool = cmdPool_;
|
||||
cb.commandBufferCount = 1;
|
||||
res = vkAllocateCommandBuffers(device_, &cb, &cmdBuffer_[0]);
|
||||
assert(VK_SUCCESS == res);
|
||||
res = vkAllocateCommandBuffers(device_, &cb, &cmdBuffer_[1]);
|
||||
assert(VK_SUCCESS == res);
|
||||
res = vkAllocateCommandBuffers(device_, &cb, &initCmd_);
|
||||
assert(VK_SUCCESS == res);
|
||||
hasInitCommands_ = false;
|
||||
|
@ -780,16 +767,7 @@ Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
|||
f.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
||||
f.pNext = nullptr;
|
||||
f.flags = 0;
|
||||
res = vkCreateFence(device_, &f, nullptr, &cmdFences_[0]);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
||||
f.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
res = vkCreateFence(device_, &f, nullptr, &cmdFences_[1]);
|
||||
assert(VK_SUCCESS == res);
|
||||
// Create as already signalled, so we can wait for it the first time.
|
||||
res = vkCreateFence(device_, &f, nullptr, &initFence_);
|
||||
assert(VK_SUCCESS == res);
|
||||
pendingInitFence_ = false;
|
||||
vkCreateFence(device_, &f, nullptr, &initFence_);
|
||||
|
||||
VkPipelineCacheCreateInfo pc;
|
||||
pc.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
|
@ -799,18 +777,12 @@ Thin3DVKContext::Thin3DVKContext(VulkanContext *vulkan)
|
|||
pc.flags = 0;
|
||||
res = vkCreatePipelineCache(device_, &pc, nullptr, &pipelineCache_);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
||||
push_ = pushBuffer_[0];
|
||||
cmd_ = cmdBuffer_[0];
|
||||
cmdFence_ = cmdFences_[0];
|
||||
}
|
||||
|
||||
Thin3DVKContext::~Thin3DVKContext() {
|
||||
for (auto x : pipelines_) {
|
||||
vkDestroyPipeline(device_, x.second, nullptr);
|
||||
}
|
||||
vkFreeCommandBuffers(device_, cmdPool_, 2, cmdBuffer_);
|
||||
vkFreeCommandBuffers(device_, cmdPool_, 1, &cmd_);
|
||||
vkDestroyCommandPool(device_, cmdPool_, nullptr);
|
||||
// This also destroys all descriptor sets.
|
||||
vkDestroyDescriptorPool(device_, descriptorPool_, nullptr);
|
||||
|
@ -820,24 +792,28 @@ Thin3DVKContext::~Thin3DVKContext() {
|
|||
}
|
||||
|
||||
void Thin3DVKContext::Begin(bool clear, uint32_t colorval, float depthVal, int stencilVal) {
|
||||
VkClearValue clearVal[2];
|
||||
VkClearValue clearVal[2] = {};
|
||||
Uint8x4ToFloat4(colorval, clearVal[0].color.float32);
|
||||
|
||||
if (frameNum_ & 1)
|
||||
clearVal[0].color.float32[2] = 1.0f;
|
||||
clearVal[1].depthStencil.depth = depthVal;
|
||||
clearVal[1].depthStencil.stencil = stencilVal;
|
||||
vulkan_->BeginSurfaceRenderPass(clearVal);
|
||||
|
||||
// Make sure we don't stomp over the old command buffer.
|
||||
vkWaitForFences(device_, 1, &cmdFence_, true, 0);
|
||||
cmd_ = vulkan_->BeginSurfaceRenderPass(clearVal);
|
||||
|
||||
push_ = pushBuffer_[frameNum_ & 1];
|
||||
|
||||
// OK, we now know that nothing is reading from this frame's data pushbuffer,
|
||||
// and that the command buffer can be safely reset and reused. So let's do that.
|
||||
push_->Begin(device_);
|
||||
scissorDirty_ = true;
|
||||
viewportDirty_ = true;
|
||||
}
|
||||
|
||||
void Thin3DVKContext::BeginInitCommands() {
|
||||
assert(!hasInitCommands_);
|
||||
|
||||
// Before we can begin, we must be sure that the command buffer is no longer in use, as we only have a single one for init
|
||||
// tasks (for now).
|
||||
|
||||
VkCommandBufferBeginInfo begin;
|
||||
begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
begin.pNext = nullptr;
|
||||
|
@ -848,49 +824,34 @@ void Thin3DVKContext::BeginInitCommands() {
|
|||
hasInitCommands_ = true;
|
||||
}
|
||||
|
||||
void Thin3DVKContext::EndInitCommands() {
|
||||
VkResult res = vkEndCommandBuffer(initCmd_);
|
||||
assert(VK_SUCCESS == res);
|
||||
}
|
||||
|
||||
void Thin3DVKContext::End() {
|
||||
// Stop collecting data in the frame data buffer.
|
||||
push_->End(device_);
|
||||
|
||||
vkCmdEndRenderPass(cmd_);
|
||||
VkResult endRes = vkEndCommandBuffer(cmd_);
|
||||
|
||||
// IF something needs to be uploaded etc, sneak it in before we actually run the main command buffer.
|
||||
if (hasInitCommands_) {
|
||||
assert(!pendingInitFence_);
|
||||
EndInitCommands();
|
||||
VkResult res = vkEndCommandBuffer(initCmd_);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
||||
// Run the texture uploads etc _before_ we execute the ordinary command buffer
|
||||
pendingInitFence_ = true;
|
||||
VkSubmitInfo submit = {};
|
||||
submit.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submit.pCommandBuffers = &initCmd_;
|
||||
submit.commandBufferCount = 1;
|
||||
VkResult res = vkQueueSubmit(queue_, 1, &submit, initFence_);
|
||||
res = vkQueueSubmit(queue_, 1, &submit, initFence_);
|
||||
assert(VK_SUCCESS == res);
|
||||
// Before we can begin, we must be sure that the command buffer is no longer in use, as we only have a single one for init
|
||||
// tasks (for now).
|
||||
vulkan_->WaitAndResetFence(initFence_);
|
||||
hasInitCommands_ = false;
|
||||
// Init cmd buffer is again available for writing.
|
||||
}
|
||||
|
||||
if (VK_SUCCESS != endRes) {
|
||||
ELOG("vkEndCommandBuffer failed");
|
||||
vkResetCommandBuffer(cmd_, 0);
|
||||
} else {
|
||||
VkSubmitInfo submit = {};
|
||||
submit.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submit.pCommandBuffers = &cmd_;
|
||||
submit.commandBufferCount = 1;
|
||||
VkResult res = vkQueueSubmit(queue_, 1, &submit, cmdFence_);
|
||||
assert(VK_SUCCESS == res);
|
||||
}
|
||||
vulkan_->EndSurfaceRenderPass();
|
||||
|
||||
frameNum_++;
|
||||
push_ = pushBuffer_[frameNum_ & 1];
|
||||
cmd_ = cmdBuffer_[frameNum_ & 1];
|
||||
cmdFence_ = cmdFences_[frameNum_ & 1];
|
||||
cmd_ = nullptr; // will be set on the next begin
|
||||
push_ = nullptr;
|
||||
|
||||
DirtyDynamicState();
|
||||
}
|
||||
|
@ -917,14 +878,13 @@ VkDescriptorSet Thin3DVKContext::GetOrCreateDescriptorSet() {
|
|||
VkResult res = vkAllocateDescriptorSets(device_, &alloc, &descSet);
|
||||
assert(VK_SUCCESS == res);
|
||||
|
||||
// bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
||||
// bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
// bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
|
||||
// bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
// bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
|
||||
VkDescriptorBufferInfo bufferDesc;
|
||||
bufferDesc.buffer = push_->GetVkBuffer();
|
||||
bufferDesc.offset = 0;
|
||||
bufferDesc.range = 16 * 4;
|
||||
bufferDesc.range = curShaderSet_->GetUBOSize();
|
||||
|
||||
VkDescriptorImageInfo imageDesc;
|
||||
imageDesc.imageView = boundTextures_[0]->GetImageView();
|
||||
|
@ -937,7 +897,7 @@ VkDescriptorSet Thin3DVKContext::GetOrCreateDescriptorSet() {
|
|||
writes[0].pNext = nullptr;
|
||||
writes[0].dstSet = descSet;
|
||||
writes[0].dstArrayElement = 0;
|
||||
writes[0].dstBinding = 1;
|
||||
writes[0].dstBinding = 0;
|
||||
writes[0].pBufferInfo = &bufferDesc;
|
||||
writes[0].descriptorCount = 1;
|
||||
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
|
@ -946,7 +906,7 @@ VkDescriptorSet Thin3DVKContext::GetOrCreateDescriptorSet() {
|
|||
writes[1].pNext = nullptr;
|
||||
writes[1].dstSet = descSet;
|
||||
writes[1].dstArrayElement = 0;
|
||||
writes[1].dstBinding = 2;
|
||||
writes[1].dstBinding = 1;
|
||||
writes[1].pImageInfo = &imageDesc;
|
||||
writes[1].descriptorCount = 1;
|
||||
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
|
@ -1062,7 +1022,7 @@ VkPipeline Thin3DVKContext::GetOrCreatePipeline() {
|
|||
info.pViewportState = &vs; // Must set viewport and scissor counts even if we set the actual state dynamically.
|
||||
info.layout = pipelineLayout_;
|
||||
info.subpass = 0;
|
||||
info.renderPass = renderPass_;
|
||||
info.renderPass = vulkan_->GetSurfaceRenderPass();
|
||||
|
||||
// OK, need to create a new pipeline.
|
||||
VkPipeline pipeline;
|
||||
|
@ -1136,8 +1096,8 @@ void Thin3DVKTexture::SetImageData(int x, int y, int z, int width, int height, i
|
|||
// So we need to do a staging copy. We upload the data to the staging buffer immediately, then we actually do the final copy once it's used the first time
|
||||
// as we need a command buffer and the architecture of Thin3D doesn't really work the way we want..
|
||||
if (!image_.IsValid()) {
|
||||
staging_.Create2D(vulkan_, vulkanFormat, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, width, height);
|
||||
image_.Create2D(vulkan_, vulkanFormat, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), width, height);
|
||||
staging_.Create2D(vulkan_, vulkanFormat, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_IMAGE_TILING_LINEAR, VK_IMAGE_USAGE_TRANSFER_SRC_BIT, width, height);
|
||||
image_.Create2D(vulkan_, vulkanFormat, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_TILING_OPTIMAL, (VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT), width, height);
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo iv;
|
||||
|
@ -1162,6 +1122,8 @@ void Thin3DVKTexture::SetImageData(int x, int y, int z, int width, int height, i
|
|||
// TODO: Support setting only parts of the image efficiently.
|
||||
staging_.SetImageData2D(vulkan_->GetDevice(), data, width, height, stride);
|
||||
state_ = TextureState::STAGED;
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
}
|
||||
|
||||
void Thin3DVKTexture::Finalize(int zim_flags) {
|
||||
|
@ -1173,7 +1135,10 @@ bool Thin3DVKTexture::NeedsUpload() {
|
|||
}
|
||||
|
||||
void Thin3DVKTexture::Upload(VkCommandBuffer cmd) {
|
||||
if (state_ == TextureState::STAGED) {
|
||||
if (state_ != TextureState::STAGED) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Before we can texture, we need to Copy and ChangeLayout.
|
||||
VkImageCopy copy_region;
|
||||
copy_region.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
|
||||
|
@ -1184,9 +1149,9 @@ void Thin3DVKTexture::Upload(VkCommandBuffer cmd) {
|
|||
vkCmdCopyImage(cmd, staging_.GetImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image_.GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©_region);
|
||||
image_.ChangeLayout(cmd, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
// From this point on, the image can be used for texturing.
|
||||
// Even before this function call (but after SetImageData), the image object can be referenced in a descriptor set.
|
||||
// Even before this function call (but after SetImageData), the image object can be referenced in a descriptor set. Better make sure that the image is uploaded
|
||||
// before it's actually used though...
|
||||
state_ = TextureState::INITIALIZED;
|
||||
}
|
||||
}
|
||||
|
||||
static bool isPowerOf2(int n) {
|
||||
|
@ -1317,6 +1282,7 @@ void Thin3DVKContext::SetRenderState(T3DRenderState rs, uint32_t value) {
|
|||
}
|
||||
|
||||
void Thin3DVKContext::Draw(T3DPrimitive prim, Thin3DShaderSet *shaderSet, Thin3DVertexFormat *format, Thin3DBuffer *vdata, int vertexCount, int offset) {
|
||||
return;
|
||||
ApplyDynamicState();
|
||||
|
||||
curPrim_ = primToVK[prim];
|
||||
|
@ -1338,6 +1304,7 @@ void Thin3DVKContext::Draw(T3DPrimitive prim, Thin3DShaderSet *shaderSet, Thin3D
|
|||
}
|
||||
|
||||
void Thin3DVKContext::DrawIndexed(T3DPrimitive prim, Thin3DShaderSet *shaderSet, Thin3DVertexFormat *format, Thin3DBuffer *vdata, Thin3DBuffer *idata, int vertexCount, int offset) {
|
||||
return;
|
||||
ApplyDynamicState();
|
||||
|
||||
curPrim_ = primToVK[prim];
|
||||
|
|
|
@ -40,12 +40,12 @@
|
|||
|
||||
#include "thin3d/vulkan_utils.h"
|
||||
|
||||
void VulkanImage::Create2D(VulkanContext *vulkan, VkFormat format, VkFlags required_props, VkImageUsageFlags usage, int width, int height) {
|
||||
void VulkanImage::Create2D(VulkanContext *vulkan, VkFormat format, VkFlags required_props, VkImageTiling tiling, VkImageUsageFlags usage, int width, int height) {
|
||||
VkDevice device = vulkan->GetDevice();
|
||||
width_ = width;
|
||||
height_ = height;
|
||||
|
||||
VkImageCreateInfo i;
|
||||
VkImageCreateInfo i = {};
|
||||
i.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
i.pNext = NULL;
|
||||
i.imageType = VK_IMAGE_TYPE_2D;
|
||||
|
@ -54,13 +54,13 @@ void VulkanImage::Create2D(VulkanContext *vulkan, VkFormat format, VkFlags requi
|
|||
i.mipLevels = 1;
|
||||
i.arrayLayers = 1;
|
||||
i.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
i.tiling = VK_IMAGE_TILING_LINEAR;
|
||||
i.tiling = tiling;
|
||||
i.usage = usage;
|
||||
i.flags = 0;
|
||||
i.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
i.queueFamilyIndexCount = 0;
|
||||
i.pQueueFamilyIndices = nullptr;
|
||||
i.initialLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
i.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
VkMemoryRequirements mem_reqs;
|
||||
|
||||
|
@ -81,6 +81,7 @@ void VulkanImage::Create2D(VulkanContext *vulkan, VkFormat format, VkFlags requi
|
|||
assert(!err);
|
||||
|
||||
err = vkBindImageMemory(device, image_, memory_, 0); // at offset 0.
|
||||
assert(!err);
|
||||
}
|
||||
|
||||
void VulkanImage::SetImageData2D(VkDevice device, const uint8_t *data, int width, int height, int pitch) {
|
||||
|
@ -121,14 +122,18 @@ void VulkanImage::ChangeLayout(VkCommandBuffer cmd, VkImageAspectFlags aspectMas
|
|||
image_memory_barrier.subresourceRange.baseMipLevel = 0;
|
||||
image_memory_barrier.subresourceRange.levelCount = 1;
|
||||
|
||||
if (old_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
}
|
||||
|
||||
if (new_image_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
/* Make sure anything that was copying from this image has completed */
|
||||
// Make sure anything that was copying from this image has completed
|
||||
image_memory_barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
}
|
||||
|
||||
if (new_image_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
||||
/* Make sure any Copy or CPU writes to image are flushed */
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
// Make sure any Copy or CPU writes to image are flushed
|
||||
image_memory_barrier.dstAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
|
||||
}
|
||||
|
||||
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "ext/vulkan/vulkan.h"
|
||||
#include "VulkanContext.h"
|
||||
|
||||
|
||||
class VulkanContext;
|
||||
// Utility class to handle images without going insane.
|
||||
// Allocates its own memory.
|
||||
class VulkanImage {
|
||||
|
@ -32,7 +32,7 @@ public:
|
|||
|
||||
bool IsValid() const { return image_ != nullptr; }
|
||||
// This can be done completely unsynchronized.
|
||||
void Create2D(VulkanContext *vulkan, VkFormat format, VkFlags required_props, VkImageUsageFlags usage, int width, int height);
|
||||
void Create2D(VulkanContext *vulkan, VkFormat format, VkFlags required_props, VkImageTiling tiling, VkImageUsageFlags usage, int width, int height);
|
||||
|
||||
// This can only be used if you pass in VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in required_props in Create2D.
|
||||
void SetImageData2D(VkDevice device, const uint8_t *data, int width, int height, int pitch);
|
||||
|
@ -54,6 +54,4 @@ class Thin3DPipelineCache {
|
|||
|
||||
};
|
||||
|
||||
bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<uint32_t> &spirv);
|
||||
|
||||
bool CreateShaderModule(VkDevice device, const std::vector<uint32_t> &spirv, VkShaderModule *shaderModule);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue