Rename KeyDef to InputMapping and give it responsibility for Axis encoding

This commit is contained in:
Henrik Rydgård 2023-03-29 11:59:31 +02:00
parent 3c9e968ca0
commit d00809ae53
13 changed files with 165 additions and 204 deletions

View file

@ -36,8 +36,6 @@
namespace KeyMap {
KeyDef AxisDef(int deviceId, int axisId, int direction);
KeyMapping g_controllerMap;
// Incremented on modification, so we know when to update menus.
int g_controllerMapGeneration = 0;
@ -47,46 +45,40 @@ std::set<int> g_seenDeviceIds;
bool g_swapped_keys = false;
void KeyCodesFromPspButton(int btn, std::vector<keycode_t> *keycodes) {
for (auto i = g_controllerMap[btn].begin(), end = g_controllerMap[btn].end(); i != end; ++i) {
keycodes->push_back((keycode_t)i->keyCode);
}
}
// TODO: This is such a mess...
void UpdateNativeMenuKeys() {
std::vector<KeyDef> confirmKeys, cancelKeys;
std::vector<KeyDef> tabLeft, tabRight;
std::vector<KeyDef> upKeys, downKeys, leftKeys, rightKeys;
std::vector<InputMapping> confirmKeys, cancelKeys;
std::vector<InputMapping> tabLeft, tabRight;
std::vector<InputMapping> upKeys, downKeys, leftKeys, rightKeys;
int confirmKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
int cancelKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
// Mouse mapping might be problematic in UI, so let's ignore mouse for UI
KeyFromPspButton(confirmKey, &confirmKeys, true);
KeyFromPspButton(cancelKey, &cancelKeys, true);
KeyFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
KeyFromPspButton(CTRL_RTRIGGER, &tabRight, true);
KeyFromPspButton(CTRL_UP, &upKeys, true);
KeyFromPspButton(CTRL_DOWN, &downKeys, true);
KeyFromPspButton(CTRL_LEFT, &leftKeys, true);
KeyFromPspButton(CTRL_RIGHT, &rightKeys, true);
InputMappingsFromPspButton(confirmKey, &confirmKeys, true);
InputMappingsFromPspButton(cancelKey, &cancelKeys, true);
InputMappingsFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
InputMappingsFromPspButton(CTRL_RTRIGGER, &tabRight, true);
InputMappingsFromPspButton(CTRL_UP, &upKeys, true);
InputMappingsFromPspButton(CTRL_DOWN, &downKeys, true);
InputMappingsFromPspButton(CTRL_LEFT, &leftKeys, true);
InputMappingsFromPspButton(CTRL_RIGHT, &rightKeys, true);
#ifdef __ANDROID__
// Hardcode DPAD on Android
upKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_UP));
downKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
leftKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
rightKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
upKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_UP));
downKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
leftKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
rightKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
#endif
// Push several hard-coded keys before submitting to native.
const KeyDef hardcodedConfirmKeys[] = {
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_A),
KeyDef(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
const InputMapping hardcodedConfirmKeys[] = {
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_A),
InputMapping(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
};
// If they're not already bound, add them in.
@ -95,11 +87,11 @@ void UpdateNativeMenuKeys() {
confirmKeys.push_back(hardcodedConfirmKeys[i]);
}
const KeyDef hardcodedCancelKeys[] = {
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
KeyDef(DEVICE_ID_ANY, NKCODE_BACK),
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_B),
KeyDef(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
const InputMapping hardcodedCancelKeys[] = {
InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
InputMapping(DEVICE_ID_ANY, NKCODE_BACK),
InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_B),
InputMapping(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
};
for (size_t i = 0; i < ARRAY_SIZE(hardcodedCancelKeys); i++) {
@ -431,8 +423,6 @@ const KeyMap_IntStrPair psp_button_names[] = {
{CTRL_NOTE, "Note"},
};
const int AXIS_BIND_NKCODE_START = 4000;
static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size) {
for (size_t i = 0; i < size; i++)
if (list[i].key == key)
@ -444,18 +434,19 @@ std::string GetKeyName(int keyCode) {
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
}
std::string GetKeyOrAxisName(int keyCode) {
if (keyCode >= AXIS_BIND_NKCODE_START) {
std::string GetKeyOrAxisName(const InputMapping &mapping) {
if (mapping.IsAxis()) {
int direction;
int axis = TranslateKeyCodeToAxis(keyCode, direction);
int axis = mapping.Axis(&direction);
std::string temp = GetAxisName(axis);
if (direction == 1)
temp += "+";
else if (direction == -1)
temp += "-";
return temp;
} else {
return FindName(mapping.keyCode, key_names, ARRAY_SIZE(key_names));
}
return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
}
std::string GetAxisName(int axisId) {
@ -481,96 +472,50 @@ std::vector<KeyMap_IntStrPair> GetMappableKeys() {
return temp;
}
int TranslateKeyCodeToAxis(int keyCode, int &direction) {
if (keyCode < AXIS_BIND_NKCODE_START)
return 0;
int v = keyCode - AXIS_BIND_NKCODE_START;
// Even/odd for direction.
direction = v & 1 ? -1 : 1;
return v / 2;
}
int TranslateKeyCodeFromAxis(int axisId, int direction) {
direction = direction < 0 ? 1 : 0;
return AXIS_BIND_NKCODE_START + axisId * 2 + direction;
}
KeyDef AxisDef(int deviceId, int axisId, int direction) {
return KeyDef(deviceId, TranslateKeyCodeFromAxis(axisId, direction));
}
int CheckAxisSwap(int btn) {
if (g_swapped_keys) {
switch (btn) {
case CTRL_UP: btn = VIRTKEY_AXIS_Y_MAX;
break;
case VIRTKEY_AXIS_Y_MAX: btn = CTRL_UP;
break;
case CTRL_DOWN: btn = VIRTKEY_AXIS_Y_MIN;
break;
case VIRTKEY_AXIS_Y_MIN: btn = CTRL_DOWN;
break;
case CTRL_LEFT: btn = VIRTKEY_AXIS_X_MIN;
break;
case VIRTKEY_AXIS_X_MIN: btn = CTRL_LEFT;
break;
case CTRL_RIGHT: btn = VIRTKEY_AXIS_X_MAX;
break;
case VIRTKEY_AXIS_X_MAX: btn = CTRL_RIGHT;
break;
case CTRL_UP: btn = VIRTKEY_AXIS_Y_MAX; break;
case VIRTKEY_AXIS_Y_MAX: btn = CTRL_UP; break;
case CTRL_DOWN: btn = VIRTKEY_AXIS_Y_MIN; break;
case VIRTKEY_AXIS_Y_MIN: btn = CTRL_DOWN; break;
case CTRL_LEFT: btn = VIRTKEY_AXIS_X_MIN; break;
case VIRTKEY_AXIS_X_MIN: btn = CTRL_LEFT; break;
case CTRL_RIGHT: btn = VIRTKEY_AXIS_X_MAX; break;
case VIRTKEY_AXIS_X_MAX: btn = CTRL_RIGHT; break;
}
}
return btn;
}
static bool FindKeyMapping(int deviceId, int key, std::vector<int> *psp_button) {
// Brute force, let's optimize later
static bool FindKeyMapping(const InputMapping &mapping, std::vector<int> *pspButtons) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (*iter2 == KeyDef(deviceId, key)) {
psp_button->push_back(CheckAxisSwap(iter->first));
if (*iter2 == mapping) {
pspButtons->push_back(CheckAxisSwap(iter->first));
}
}
}
return psp_button->size() > 0;
return pspButtons->size() > 0;
}
bool KeyToPspButton(int deviceId, int key, std::vector<int> *pspKeys) {
return FindKeyMapping(deviceId, key, pspKeys);
bool InputMappingToPspButton(const InputMapping &mapping, std::vector<int> *pspButtons) {
return FindKeyMapping(mapping, pspButtons);
}
// TODO: vector output
bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys, bool ignoreMouse) {
bool InputMappingsFromPspButton(int btn, std::vector<InputMapping> *mappings, bool ignoreMouse) {
bool mapped = false;
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
if (iter->first == btn) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (!ignoreMouse || iter2->deviceId != DEVICE_ID_MOUSE)
keys->push_back(*iter2);
if (mappings && (!ignoreMouse || iter2->deviceId != DEVICE_ID_MOUSE)) {
mapped = true;
mappings->push_back(*iter2);
}
}
}
}
return keys->size() > 0;
}
bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector<int> *pspKeys) {
int key = TranslateKeyCodeFromAxis(axisId, direction);
return KeyToPspButton(deviceId, key, pspKeys);
}
bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction) {
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
if (iter->first == btn && iter2->keyCode >= AXIS_BIND_NKCODE_START) {
if (deviceId)
*deviceId = iter2->deviceId;
if (axisId)
*axisId = TranslateKeyCodeToAxis(iter2->keyCode, *direction);
return true;
}
}
}
return false;
return mapped;
}
MappedAnalogAxes MappedAxesForDevice(int deviceId) {
@ -581,7 +526,7 @@ MappedAnalogAxes MappedAxesForDevice(int deviceId) {
MappedAnalogAxis info{ -1 };
for (const auto &key : g_controllerMap[btn]) {
if (key.deviceId == deviceId) {
info.axisId = TranslateKeyCodeToAxis(key.keyCode, info.direction);
info.axisId = TranslateKeyCodeToAxis(key.keyCode, &info.direction);
return info;
}
}
@ -617,7 +562,7 @@ void RemoveButtonMapping(int btn) {
bool IsKeyMapped(int device, int key) {
for (auto &iter : g_controllerMap) {
for (auto &mappedKey : iter.second) {
if (mappedKey == KeyDef(device, key)) {
if (mappedKey == InputMapping(device, key)) {
return true;
}
}
@ -625,7 +570,7 @@ bool IsKeyMapped(int device, int key) {
return false;
}
bool ReplaceSingleKeyMapping(int btn, int index, KeyDef key) {
bool ReplaceSingleKeyMapping(int btn, int index, InputMapping key) {
// Check for duplicate
for (int i = 0; i < (int)g_controllerMap[btn].size(); ++i) {
if (i != index && g_controllerMap[btn][i] == key) {
@ -644,7 +589,7 @@ bool ReplaceSingleKeyMapping(int btn, int index, KeyDef key) {
return true;
}
void SetKeyMapping(int btn, KeyDef key, bool replace) {
void SetInputMapping(int btn, const InputMapping &key, bool replace) {
if (key.keyCode < 0)
return;
if (replace) {
@ -664,11 +609,6 @@ void SetKeyMapping(int btn, KeyDef key, bool replace) {
UpdateNativeMenuKeys();
}
void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool replace) {
int key = TranslateKeyCodeFromAxis(axisId, direction);
SetKeyMapping(btn, KeyDef(deviceId, key), replace);
}
void RestoreDefault() {
g_controllerMap.clear();
g_controllerMapGeneration++;
@ -732,7 +672,7 @@ void LoadFromIni(IniFile &file) {
int deviceId = atoi(parts[0].c_str());
int keyCode = atoi(parts[1].c_str());
SetKeyMapping(psp_button_names[i].key, KeyDef(deviceId, keyCode), false);
SetInputMapping(psp_button_names[i].key, InputMapping(deviceId, keyCode), false);
g_seenDeviceIds.insert(deviceId);
}
}
@ -744,8 +684,8 @@ void SaveToIni(IniFile &file) {
Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::vector<KeyDef> keys;
KeyFromPspButton(psp_button_names[i].key, &keys, false);
std::vector<InputMapping> keys;
InputMappingsFromPspButton(psp_button_names[i].key, &keys, false);
std::string value;
for (size_t j = 0; j < keys.size(); j++) {
@ -816,8 +756,8 @@ void AutoConfForPad(const std::string &name) {
#endif
// Add a couple of convenient keyboard mappings by default, too.
g_controllerMap[VIRTKEY_PAUSE].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_TAB));
g_controllerMap[VIRTKEY_PAUSE].push_back(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_TAB));
g_controllerMapGeneration++;
}