Rename KeyDef to InputMapping and give it responsibility for Axis encoding
This commit is contained in:
parent
3c9e968ca0
commit
d00809ae53
13 changed files with 165 additions and 204 deletions
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@ -31,21 +31,21 @@ const char *GetDeviceName(int deviceId) {
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}
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}
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std::vector<KeyDef> dpadKeys;
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std::vector<KeyDef> confirmKeys;
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std::vector<KeyDef> cancelKeys;
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std::vector<KeyDef> tabLeftKeys;
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std::vector<KeyDef> tabRightKeys;
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std::vector<InputMapping> dpadKeys;
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std::vector<InputMapping> confirmKeys;
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std::vector<InputMapping> cancelKeys;
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std::vector<InputMapping> tabLeftKeys;
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std::vector<InputMapping> tabRightKeys;
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static std::unordered_map<int, int> uiFlipAnalogY;
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static void AppendKeys(std::vector<KeyDef> &keys, const std::vector<KeyDef> &newKeys) {
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static void AppendKeys(std::vector<InputMapping> &keys, const std::vector<InputMapping> &newKeys) {
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for (auto iter = newKeys.begin(); iter != newKeys.end(); ++iter) {
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keys.push_back(*iter);
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}
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}
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void SetDPadKeys(const std::vector<KeyDef> &leftKey, const std::vector<KeyDef> &rightKey,
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const std::vector<KeyDef> &upKey, const std::vector<KeyDef> &downKey) {
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void SetDPadKeys(const std::vector<InputMapping> &leftKey, const std::vector<InputMapping> &rightKey,
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const std::vector<InputMapping> &upKey, const std::vector<InputMapping> &downKey) {
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dpadKeys.clear();
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// Store all directions into one vector for now. In the future it might be
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@ -56,12 +56,12 @@ void SetDPadKeys(const std::vector<KeyDef> &leftKey, const std::vector<KeyDef> &
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AppendKeys(dpadKeys, downKey);
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}
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void SetConfirmCancelKeys(const std::vector<KeyDef> &confirm, const std::vector<KeyDef> &cancel) {
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void SetConfirmCancelKeys(const std::vector<InputMapping> &confirm, const std::vector<InputMapping> &cancel) {
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confirmKeys = confirm;
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cancelKeys = cancel;
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}
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void SetTabLeftRightKeys(const std::vector<KeyDef> &tabLeft, const std::vector<KeyDef> &tabRight) {
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void SetTabLeftRightKeys(const std::vector<InputMapping> &tabLeft, const std::vector<InputMapping> &tabRight) {
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tabLeftKeys = tabLeft;
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tabRightKeys = tabRight;
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}
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@ -8,6 +8,7 @@
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#include "Common/Math/lin/vec3.h"
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#include "Common/Input/KeyCodes.h"
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#include "Common/Log.h"
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// Default device IDs
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@ -79,21 +80,51 @@ enum {
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#endif
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// Represents a single bindable key
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class KeyDef {
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static const int AXIS_BIND_NKCODE_START = 4000;
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inline int TranslateKeyCodeToAxis(int keyCode, int *direction) {
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if (keyCode < AXIS_BIND_NKCODE_START)
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return 0;
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int k = keyCode - AXIS_BIND_NKCODE_START;
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// Even/odd for direction.
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*direction = k & 1 ? -1 : 1;
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return k / 2;
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}
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class InputMapping {
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private:
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inline int TranslateKeyCodeFromAxis(int axisId, int direction) {
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return AXIS_BIND_NKCODE_START + axisId * 2 + (direction < 0 ? 1 : 0);
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}
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public:
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KeyDef() : deviceId(0), keyCode(0) {}
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KeyDef(int devId, int k) : deviceId(devId), keyCode(k) {}
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InputMapping() : deviceId(0), keyCode(0) {}
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// From a key mapping
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InputMapping(int _deviceId, int key) : deviceId(_deviceId), keyCode(key) {}
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// From an axis
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InputMapping(int _deviceId, int axis, int direction) : deviceId(_deviceId), keyCode(TranslateKeyCodeFromAxis(axis, direction)) {
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_dbg_assert_(direction != 0);
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}
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int deviceId;
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int keyCode;
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int keyCode; // Can also represent an axis with direction, if encoded properly.
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bool IsAxis() const {
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return keyCode >= AXIS_BIND_NKCODE_START;
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}
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int Axis(int *direction) const {
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_dbg_assert_(IsAxis());
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return TranslateKeyCodeToAxis(keyCode, direction);
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}
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// If you want to use std::find and match ANY, you need to perform an explicit search for that.
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bool operator < (const KeyDef &other) const {
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bool operator < (const InputMapping &other) const {
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if (deviceId < other.deviceId) return true;
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if (deviceId > other.deviceId) return false;
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if (keyCode < other.keyCode) return true;
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return false;
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}
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bool operator == (const KeyDef &other) const {
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bool operator == (const InputMapping &other) const {
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if (deviceId != other.deviceId && deviceId != DEVICE_ID_ANY && other.deviceId != DEVICE_ID_ANY) return false;
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if (keyCode != other.keyCode) return false;
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return true;
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@ -156,15 +187,15 @@ struct AxisInput {
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};
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// Is there a nicer place for this stuff? It's here to avoid dozens of linking errors in UnitTest..
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extern std::vector<KeyDef> dpadKeys;
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extern std::vector<KeyDef> confirmKeys;
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extern std::vector<KeyDef> cancelKeys;
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extern std::vector<KeyDef> tabLeftKeys;
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extern std::vector<KeyDef> tabRightKeys;
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void SetDPadKeys(const std::vector<KeyDef> &leftKey, const std::vector<KeyDef> &rightKey,
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const std::vector<KeyDef> &upKey, const std::vector<KeyDef> &downKey);
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void SetConfirmCancelKeys(const std::vector<KeyDef> &confirm, const std::vector<KeyDef> &cancel);
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void SetTabLeftRightKeys(const std::vector<KeyDef> &tabLeft, const std::vector<KeyDef> &tabRight);
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extern std::vector<InputMapping> dpadKeys;
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extern std::vector<InputMapping> confirmKeys;
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extern std::vector<InputMapping> cancelKeys;
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extern std::vector<InputMapping> tabLeftKeys;
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extern std::vector<InputMapping> tabRightKeys;
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void SetDPadKeys(const std::vector<InputMapping> &leftKey, const std::vector<InputMapping> &rightKey,
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const std::vector<InputMapping> &upKey, const std::vector<InputMapping> &downKey);
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void SetConfirmCancelKeys(const std::vector<InputMapping> &confirm, const std::vector<InputMapping> &cancel);
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void SetTabLeftRightKeys(const std::vector<InputMapping> &tabLeft, const std::vector<InputMapping> &tabRight);
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// 0 means unknown (attempt autodetect), -1 means flip, 1 means original direction.
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void SetAnalogFlipY(std::unordered_map<int, int> flipYByDeviceId);
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@ -263,11 +263,11 @@ bool Clickable::Touch(const TouchInput &input) {
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return contains;
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}
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static bool MatchesKeyDef(const std::vector<KeyDef> &defs, const KeyInput &key) {
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static bool MatchesKeyDef(const std::vector<InputMapping> &defs, const KeyInput &key) {
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// In addition to the actual search, we need to do another search where we replace the device ID with "ANY".
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return
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std::find(defs.begin(), defs.end(), KeyDef(key.deviceId, key.keyCode)) != defs.end() ||
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std::find(defs.begin(), defs.end(), KeyDef(DEVICE_ID_ANY, key.keyCode)) != defs.end();
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std::find(defs.begin(), defs.end(), InputMapping(key.deviceId, key.keyCode)) != defs.end() ||
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std::find(defs.begin(), defs.end(), InputMapping(DEVICE_ID_ANY, key.keyCode)) != defs.end();
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}
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// TODO: O/X confirm preference for xperia play?
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@ -469,7 +469,7 @@ bool UpdateVRKeys(const KeyInput &key) {
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std::vector<int> nativeKeys;
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bool wasScreenKeyOn = pspKeys[CTRL_SCREEN];
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bool wasCameraAdjustOn = pspKeys[VIRTKEY_VR_CAMERA_ADJUST];
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if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &nativeKeys)) {
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if (KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &nativeKeys)) {
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for (int& nativeKey : nativeKeys) {
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pspKeys[nativeKey] = key.flags & KEY_DOWN;
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}
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@ -95,7 +95,7 @@ void ControlMapper::SetPSPAxis(int device, char axis, float value, int stick) {
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bool ControlMapper::Key(const KeyInput &key, bool *pauseTrigger) {
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std::vector<int> pspKeys;
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KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys);
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KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys);
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if (pspKeys.size() && (key.flags & KEY_IS_REPEAT)) {
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// Claim that we handled this. Prevents volume key repeats from popping up the volume control on Android.
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@ -329,7 +329,7 @@ void ControlMapper::ProcessAxis(const AxisInput &axis, int direction) {
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const float scale = virtKeys_[VIRTKEY_ANALOG_LIGHTLY - VIRTKEY_FIRST] ? g_Config.fAnalogLimiterDeadzone : 1.0f;
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std::vector<int> results;
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KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, direction, &results);
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KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, direction), &results);
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for (int result : results) {
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float value = fabs(axis.value) * scale;
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@ -367,7 +367,7 @@ void ControlMapper::ProcessAxis(const AxisInput &axis, int direction) {
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}
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std::vector<int> resultsOpposite;
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KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, -direction, &resultsOpposite);
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KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, -direction), &resultsOpposite);
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for (int result : resultsOpposite) {
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if (result == VIRTKEY_SPEED_ANALOG)
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180
Core/KeyMap.cpp
180
Core/KeyMap.cpp
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@ -36,8 +36,6 @@
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namespace KeyMap {
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KeyDef AxisDef(int deviceId, int axisId, int direction);
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KeyMapping g_controllerMap;
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// Incremented on modification, so we know when to update menus.
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int g_controllerMapGeneration = 0;
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@ -47,46 +45,40 @@ std::set<int> g_seenDeviceIds;
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bool g_swapped_keys = false;
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void KeyCodesFromPspButton(int btn, std::vector<keycode_t> *keycodes) {
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for (auto i = g_controllerMap[btn].begin(), end = g_controllerMap[btn].end(); i != end; ++i) {
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keycodes->push_back((keycode_t)i->keyCode);
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}
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}
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// TODO: This is such a mess...
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void UpdateNativeMenuKeys() {
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std::vector<KeyDef> confirmKeys, cancelKeys;
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std::vector<KeyDef> tabLeft, tabRight;
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std::vector<KeyDef> upKeys, downKeys, leftKeys, rightKeys;
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std::vector<InputMapping> confirmKeys, cancelKeys;
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std::vector<InputMapping> tabLeft, tabRight;
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std::vector<InputMapping> upKeys, downKeys, leftKeys, rightKeys;
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int confirmKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
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int cancelKey = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
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// Mouse mapping might be problematic in UI, so let's ignore mouse for UI
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KeyFromPspButton(confirmKey, &confirmKeys, true);
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KeyFromPspButton(cancelKey, &cancelKeys, true);
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KeyFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
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KeyFromPspButton(CTRL_RTRIGGER, &tabRight, true);
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KeyFromPspButton(CTRL_UP, &upKeys, true);
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KeyFromPspButton(CTRL_DOWN, &downKeys, true);
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KeyFromPspButton(CTRL_LEFT, &leftKeys, true);
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KeyFromPspButton(CTRL_RIGHT, &rightKeys, true);
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InputMappingsFromPspButton(confirmKey, &confirmKeys, true);
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InputMappingsFromPspButton(cancelKey, &cancelKeys, true);
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InputMappingsFromPspButton(CTRL_LTRIGGER, &tabLeft, true);
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InputMappingsFromPspButton(CTRL_RTRIGGER, &tabRight, true);
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InputMappingsFromPspButton(CTRL_UP, &upKeys, true);
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InputMappingsFromPspButton(CTRL_DOWN, &downKeys, true);
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InputMappingsFromPspButton(CTRL_LEFT, &leftKeys, true);
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InputMappingsFromPspButton(CTRL_RIGHT, &rightKeys, true);
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#ifdef __ANDROID__
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// Hardcode DPAD on Android
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upKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_UP));
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downKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
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leftKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
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rightKeys.push_back(KeyDef(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
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upKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_UP));
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downKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_DOWN));
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leftKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_LEFT));
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rightKeys.push_back(InputMapping(DEVICE_ID_ANY, NKCODE_DPAD_RIGHT));
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#endif
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// Push several hard-coded keys before submitting to native.
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const KeyDef hardcodedConfirmKeys[] = {
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KeyDef(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
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KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
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KeyDef(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
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KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_A),
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KeyDef(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
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const InputMapping hardcodedConfirmKeys[] = {
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
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InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_A),
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InputMapping(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
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};
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// If they're not already bound, add them in.
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confirmKeys.push_back(hardcodedConfirmKeys[i]);
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}
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const KeyDef hardcodedCancelKeys[] = {
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KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
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KeyDef(DEVICE_ID_ANY, NKCODE_BACK),
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KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_B),
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KeyDef(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
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const InputMapping hardcodedCancelKeys[] = {
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InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE),
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InputMapping(DEVICE_ID_ANY, NKCODE_BACK),
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InputMapping(DEVICE_ID_ANY, NKCODE_BUTTON_B),
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InputMapping(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4),
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};
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for (size_t i = 0; i < ARRAY_SIZE(hardcodedCancelKeys); i++) {
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@ -431,8 +423,6 @@ const KeyMap_IntStrPair psp_button_names[] = {
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{CTRL_NOTE, "Note"},
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};
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const int AXIS_BIND_NKCODE_START = 4000;
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static std::string FindName(int key, const KeyMap_IntStrPair list[], size_t size) {
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for (size_t i = 0; i < size; i++)
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if (list[i].key == key)
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@ -444,18 +434,19 @@ std::string GetKeyName(int keyCode) {
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return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
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}
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std::string GetKeyOrAxisName(int keyCode) {
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if (keyCode >= AXIS_BIND_NKCODE_START) {
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std::string GetKeyOrAxisName(const InputMapping &mapping) {
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if (mapping.IsAxis()) {
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int direction;
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int axis = TranslateKeyCodeToAxis(keyCode, direction);
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int axis = mapping.Axis(&direction);
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std::string temp = GetAxisName(axis);
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if (direction == 1)
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temp += "+";
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else if (direction == -1)
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temp += "-";
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return temp;
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} else {
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return FindName(mapping.keyCode, key_names, ARRAY_SIZE(key_names));
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}
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return FindName(keyCode, key_names, ARRAY_SIZE(key_names));
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}
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std::string GetAxisName(int axisId) {
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@ -481,96 +472,50 @@ std::vector<KeyMap_IntStrPair> GetMappableKeys() {
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return temp;
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}
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int TranslateKeyCodeToAxis(int keyCode, int &direction) {
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if (keyCode < AXIS_BIND_NKCODE_START)
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return 0;
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int v = keyCode - AXIS_BIND_NKCODE_START;
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// Even/odd for direction.
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direction = v & 1 ? -1 : 1;
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return v / 2;
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}
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int TranslateKeyCodeFromAxis(int axisId, int direction) {
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direction = direction < 0 ? 1 : 0;
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return AXIS_BIND_NKCODE_START + axisId * 2 + direction;
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}
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KeyDef AxisDef(int deviceId, int axisId, int direction) {
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return KeyDef(deviceId, TranslateKeyCodeFromAxis(axisId, direction));
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}
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int CheckAxisSwap(int btn) {
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if (g_swapped_keys) {
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switch (btn) {
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case CTRL_UP: btn = VIRTKEY_AXIS_Y_MAX;
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break;
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case VIRTKEY_AXIS_Y_MAX: btn = CTRL_UP;
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break;
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case CTRL_DOWN: btn = VIRTKEY_AXIS_Y_MIN;
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break;
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case VIRTKEY_AXIS_Y_MIN: btn = CTRL_DOWN;
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break;
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case CTRL_LEFT: btn = VIRTKEY_AXIS_X_MIN;
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break;
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case VIRTKEY_AXIS_X_MIN: btn = CTRL_LEFT;
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break;
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case CTRL_RIGHT: btn = VIRTKEY_AXIS_X_MAX;
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break;
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case VIRTKEY_AXIS_X_MAX: btn = CTRL_RIGHT;
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break;
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case CTRL_UP: btn = VIRTKEY_AXIS_Y_MAX; break;
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case VIRTKEY_AXIS_Y_MAX: btn = CTRL_UP; break;
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case CTRL_DOWN: btn = VIRTKEY_AXIS_Y_MIN; break;
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case VIRTKEY_AXIS_Y_MIN: btn = CTRL_DOWN; break;
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case CTRL_LEFT: btn = VIRTKEY_AXIS_X_MIN; break;
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case VIRTKEY_AXIS_X_MIN: btn = CTRL_LEFT; break;
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case CTRL_RIGHT: btn = VIRTKEY_AXIS_X_MAX; break;
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case VIRTKEY_AXIS_X_MAX: btn = CTRL_RIGHT; break;
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}
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}
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return btn;
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}
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static bool FindKeyMapping(int deviceId, int key, std::vector<int> *psp_button) {
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// Brute force, let's optimize later
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static bool FindKeyMapping(const InputMapping &mapping, std::vector<int> *pspButtons) {
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for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
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for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
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if (*iter2 == KeyDef(deviceId, key)) {
|
||||
psp_button->push_back(CheckAxisSwap(iter->first));
|
||||
if (*iter2 == mapping) {
|
||||
pspButtons->push_back(CheckAxisSwap(iter->first));
|
||||
}
|
||||
}
|
||||
}
|
||||
return psp_button->size() > 0;
|
||||
return pspButtons->size() > 0;
|
||||
}
|
||||
|
||||
bool KeyToPspButton(int deviceId, int key, std::vector<int> *pspKeys) {
|
||||
return FindKeyMapping(deviceId, key, pspKeys);
|
||||
bool InputMappingToPspButton(const InputMapping &mapping, std::vector<int> *pspButtons) {
|
||||
return FindKeyMapping(mapping, pspButtons);
|
||||
}
|
||||
|
||||
// TODO: vector output
|
||||
bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys, bool ignoreMouse) {
|
||||
bool InputMappingsFromPspButton(int btn, std::vector<InputMapping> *mappings, bool ignoreMouse) {
|
||||
bool mapped = false;
|
||||
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
|
||||
if (iter->first == btn) {
|
||||
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
|
||||
if (!ignoreMouse || iter2->deviceId != DEVICE_ID_MOUSE)
|
||||
keys->push_back(*iter2);
|
||||
if (mappings && (!ignoreMouse || iter2->deviceId != DEVICE_ID_MOUSE)) {
|
||||
mapped = true;
|
||||
mappings->push_back(*iter2);
|
||||
}
|
||||
}
|
||||
}
|
||||
return keys->size() > 0;
|
||||
}
|
||||
|
||||
bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector<int> *pspKeys) {
|
||||
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
||||
return KeyToPspButton(deviceId, key, pspKeys);
|
||||
}
|
||||
|
||||
bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction) {
|
||||
for (auto iter = g_controllerMap.begin(); iter != g_controllerMap.end(); ++iter) {
|
||||
for (auto iter2 = iter->second.begin(); iter2 != iter->second.end(); ++iter2) {
|
||||
if (iter->first == btn && iter2->keyCode >= AXIS_BIND_NKCODE_START) {
|
||||
if (deviceId)
|
||||
*deviceId = iter2->deviceId;
|
||||
if (axisId)
|
||||
*axisId = TranslateKeyCodeToAxis(iter2->keyCode, *direction);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return mapped;
|
||||
}
|
||||
|
||||
MappedAnalogAxes MappedAxesForDevice(int deviceId) {
|
||||
|
@ -581,7 +526,7 @@ MappedAnalogAxes MappedAxesForDevice(int deviceId) {
|
|||
MappedAnalogAxis info{ -1 };
|
||||
for (const auto &key : g_controllerMap[btn]) {
|
||||
if (key.deviceId == deviceId) {
|
||||
info.axisId = TranslateKeyCodeToAxis(key.keyCode, info.direction);
|
||||
info.axisId = TranslateKeyCodeToAxis(key.keyCode, &info.direction);
|
||||
return info;
|
||||
}
|
||||
}
|
||||
|
@ -617,7 +562,7 @@ void RemoveButtonMapping(int btn) {
|
|||
bool IsKeyMapped(int device, int key) {
|
||||
for (auto &iter : g_controllerMap) {
|
||||
for (auto &mappedKey : iter.second) {
|
||||
if (mappedKey == KeyDef(device, key)) {
|
||||
if (mappedKey == InputMapping(device, key)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -625,7 +570,7 @@ bool IsKeyMapped(int device, int key) {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool ReplaceSingleKeyMapping(int btn, int index, KeyDef key) {
|
||||
bool ReplaceSingleKeyMapping(int btn, int index, InputMapping key) {
|
||||
// Check for duplicate
|
||||
for (int i = 0; i < (int)g_controllerMap[btn].size(); ++i) {
|
||||
if (i != index && g_controllerMap[btn][i] == key) {
|
||||
|
@ -644,7 +589,7 @@ bool ReplaceSingleKeyMapping(int btn, int index, KeyDef key) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void SetKeyMapping(int btn, KeyDef key, bool replace) {
|
||||
void SetInputMapping(int btn, const InputMapping &key, bool replace) {
|
||||
if (key.keyCode < 0)
|
||||
return;
|
||||
if (replace) {
|
||||
|
@ -664,11 +609,6 @@ void SetKeyMapping(int btn, KeyDef key, bool replace) {
|
|||
UpdateNativeMenuKeys();
|
||||
}
|
||||
|
||||
void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool replace) {
|
||||
int key = TranslateKeyCodeFromAxis(axisId, direction);
|
||||
SetKeyMapping(btn, KeyDef(deviceId, key), replace);
|
||||
}
|
||||
|
||||
void RestoreDefault() {
|
||||
g_controllerMap.clear();
|
||||
g_controllerMapGeneration++;
|
||||
|
@ -732,7 +672,7 @@ void LoadFromIni(IniFile &file) {
|
|||
int deviceId = atoi(parts[0].c_str());
|
||||
int keyCode = atoi(parts[1].c_str());
|
||||
|
||||
SetKeyMapping(psp_button_names[i].key, KeyDef(deviceId, keyCode), false);
|
||||
SetInputMapping(psp_button_names[i].key, InputMapping(deviceId, keyCode), false);
|
||||
g_seenDeviceIds.insert(deviceId);
|
||||
}
|
||||
}
|
||||
|
@ -744,8 +684,8 @@ void SaveToIni(IniFile &file) {
|
|||
Section *controls = file.GetOrCreateSection("ControlMapping");
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
|
||||
std::vector<KeyDef> keys;
|
||||
KeyFromPspButton(psp_button_names[i].key, &keys, false);
|
||||
std::vector<InputMapping> keys;
|
||||
InputMappingsFromPspButton(psp_button_names[i].key, &keys, false);
|
||||
|
||||
std::string value;
|
||||
for (size_t j = 0; j < keys.size(); j++) {
|
||||
|
@ -816,8 +756,8 @@ void AutoConfForPad(const std::string &name) {
|
|||
#endif
|
||||
|
||||
// Add a couple of convenient keyboard mappings by default, too.
|
||||
g_controllerMap[VIRTKEY_PAUSE].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
|
||||
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(KeyDef(DEVICE_ID_KEYBOARD, NKCODE_TAB));
|
||||
g_controllerMap[VIRTKEY_PAUSE].push_back(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_ESCAPE));
|
||||
g_controllerMap[VIRTKEY_FASTFORWARD].push_back(InputMapping(DEVICE_ID_KEYBOARD, NKCODE_TAB));
|
||||
g_controllerMapGeneration++;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#include "Common/Input/InputState.h" // KeyDef
|
||||
#include "Common/Input/InputState.h" // InputMapping
|
||||
#include "Common/Input/KeyCodes.h" // keyboard keys
|
||||
#include "Core/KeyMapDefaults.h"
|
||||
|
||||
|
@ -76,7 +76,7 @@ enum {
|
|||
const float AXIS_BIND_THRESHOLD = 0.75f;
|
||||
const float AXIS_BIND_THRESHOLD_MOUSE = 0.01f;
|
||||
|
||||
typedef std::map<int, std::vector<KeyDef>> KeyMapping;
|
||||
typedef std::map<int, std::vector<InputMapping>> KeyMapping;
|
||||
|
||||
struct MappedAnalogAxis {
|
||||
int axisId;
|
||||
|
@ -115,34 +115,24 @@ namespace KeyMap {
|
|||
|
||||
// Use if you need to display the textual name
|
||||
std::string GetKeyName(int keyCode);
|
||||
std::string GetKeyOrAxisName(int keyCode);
|
||||
std::string GetKeyOrAxisName(const InputMapping &mapping);
|
||||
std::string GetAxisName(int axisId);
|
||||
std::string GetPspButtonName(int btn);
|
||||
const char* GetPspButtonNameCharPointer(int btn);
|
||||
|
||||
std::vector<KeyMap_IntStrPair> GetMappableKeys();
|
||||
|
||||
// Use to translate KeyMap Keys to PSP
|
||||
// buttons. You should have already translated
|
||||
// your platform's keys to KeyMap keys.
|
||||
bool KeyToPspButton(int deviceId, int key, std::vector<int> *pspKeys);
|
||||
bool KeyFromPspButton(int btn, std::vector<KeyDef> *keys, bool ignoreMouse);
|
||||
// Use to translate input mappings to and from PSP buttons. You should have already translated
|
||||
// your platform's keys to InputMapping keys.
|
||||
bool InputMappingToPspButton(const InputMapping &mapping, std::vector<int> *pspButtons);
|
||||
bool InputMappingsFromPspButton(int btn, std::vector<InputMapping> *keys, bool ignoreMouse);
|
||||
|
||||
int TranslateKeyCodeToAxis(int keyCode, int &direction);
|
||||
int TranslateKeyCodeFromAxis(int axisId, int direction);
|
||||
|
||||
// Configure the key mapping.
|
||||
// Configure the key or axis mapping.
|
||||
// Any configuration will be saved to the Core config.
|
||||
void SetKeyMapping(int psp_key, KeyDef key, bool replace);
|
||||
void SetInputMapping(int psp_key, const InputMapping &key, bool replace);
|
||||
// Return false if bind was a duplicate and got removed
|
||||
bool ReplaceSingleKeyMapping(int btn, int index, KeyDef key);
|
||||
bool ReplaceSingleKeyMapping(int btn, int index, InputMapping key);
|
||||
|
||||
// Configure an axis mapping, saves the configuration.
|
||||
// Direction is negative or positive.
|
||||
void SetAxisMapping(int btn, int deviceId, int axisId, int direction, bool replace);
|
||||
|
||||
bool AxisToPspButton(int deviceId, int axisId, int direction, std::vector<int> *pspKeys);
|
||||
bool AxisFromPspButton(int btn, int *deviceId, int *axisId, int *direction);
|
||||
MappedAnalogAxes MappedAxesForDevice(int deviceId);
|
||||
|
||||
void LoadFromIni(IniFile &iniFile);
|
||||
|
|
|
@ -13,8 +13,8 @@ namespace KeyMap {
|
|||
|
||||
struct DefMappingStruct {
|
||||
int pspKey;
|
||||
int key;
|
||||
int direction;
|
||||
int keyOrAxis;
|
||||
int direction; // if 0, it's a key, otherwise an axis.
|
||||
};
|
||||
|
||||
static const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
|
||||
|
@ -341,9 +341,9 @@ static const DefMappingStruct defaultVRRightController[] = {
|
|||
static void SetDefaultKeyMap(int deviceId, const DefMappingStruct *array, size_t count, bool replace) {
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
if (array[i].direction == 0)
|
||||
SetKeyMapping(array[i].pspKey, KeyDef(deviceId, array[i].key), replace);
|
||||
SetInputMapping(array[i].pspKey, InputMapping(deviceId, array[i].keyOrAxis), replace);
|
||||
else
|
||||
SetAxisMapping(array[i].pspKey, deviceId, array[i].key, array[i].direction, replace);
|
||||
SetInputMapping(array[i].pspKey, InputMapping(deviceId, array[i].keyOrAxis, array[i].direction), replace);
|
||||
}
|
||||
g_seenDeviceIds.insert(deviceId);
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ private:
|
|||
UI::EventReturn OnReplace(UI::EventParams ¶ms);
|
||||
UI::EventReturn OnReplaceAll(UI::EventParams ¶ms);
|
||||
|
||||
void MappedCallback(KeyDef key);
|
||||
void MappedCallback(InputMapping key);
|
||||
|
||||
enum Action {
|
||||
NONE,
|
||||
|
@ -134,13 +134,13 @@ void SingleControlMapper::Refresh() {
|
|||
|
||||
LinearLayout *rightColumn = root->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(rightColumnWidth, WRAP_CONTENT)));
|
||||
rightColumn->SetSpacing(2.0f);
|
||||
std::vector<KeyDef> mappings;
|
||||
KeyMap::KeyFromPspButton(pspKey_, &mappings, false);
|
||||
std::vector<InputMapping> mappings;
|
||||
KeyMap::InputMappingsFromPspButton(pspKey_, &mappings, false);
|
||||
|
||||
rows_.clear();
|
||||
for (size_t i = 0; i < mappings.size(); i++) {
|
||||
std::string deviceName = GetDeviceName(mappings[i].deviceId);
|
||||
std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i].keyCode);
|
||||
std::string keyName = KeyMap::GetKeyOrAxisName(mappings[i]);
|
||||
|
||||
LinearLayout *row = rightColumn->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
|
||||
row->SetSpacing(2.0f);
|
||||
|
@ -162,14 +162,14 @@ void SingleControlMapper::Refresh() {
|
|||
}
|
||||
}
|
||||
|
||||
void SingleControlMapper::MappedCallback(KeyDef kdf) {
|
||||
void SingleControlMapper::MappedCallback(InputMapping kdf) {
|
||||
switch (action_) {
|
||||
case ADD:
|
||||
KeyMap::SetKeyMapping(pspKey_, kdf, false);
|
||||
KeyMap::SetInputMapping(pspKey_, kdf, false);
|
||||
addButton_->SetFocus();
|
||||
break;
|
||||
case REPLACEALL:
|
||||
KeyMap::SetKeyMapping(pspKey_, kdf, true);
|
||||
KeyMap::SetInputMapping(pspKey_, kdf, true);
|
||||
replaceAllButton_->SetFocus();
|
||||
break;
|
||||
case REPLACEONE:
|
||||
|
@ -346,7 +346,7 @@ bool KeyMappingNewKeyDialog::key(const KeyInput &key) {
|
|||
return true;
|
||||
|
||||
mapped_ = true;
|
||||
KeyDef kdf(key.deviceId, key.keyCode);
|
||||
InputMapping kdf(key.deviceId, key.keyCode);
|
||||
TriggerFinish(DR_YES);
|
||||
if (callback_ && pspBtn_ != VIRTKEY_SPEED_ANALOG)
|
||||
callback_(kdf);
|
||||
|
@ -378,7 +378,7 @@ bool KeyMappingNewMouseKeyDialog::key(const KeyInput &key) {
|
|||
}
|
||||
|
||||
mapped_ = true;
|
||||
KeyDef kdf(key.deviceId, key.keyCode);
|
||||
InputMapping kdf(key.deviceId, key.keyCode);
|
||||
TriggerFinish(DR_YES);
|
||||
g_Config.bMapMouse = false;
|
||||
if (callback_)
|
||||
|
@ -409,7 +409,7 @@ void KeyMappingNewKeyDialog::axis(const AxisInput &axis) {
|
|||
|
||||
if (axis.value > AXIS_BIND_THRESHOLD) {
|
||||
mapped_ = true;
|
||||
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1));
|
||||
InputMapping kdf(axis.deviceId, axis.axisId, 1);
|
||||
TriggerFinish(DR_YES);
|
||||
if (callback_)
|
||||
callback_(kdf);
|
||||
|
@ -417,7 +417,7 @@ void KeyMappingNewKeyDialog::axis(const AxisInput &axis) {
|
|||
|
||||
if (axis.value < -AXIS_BIND_THRESHOLD) {
|
||||
mapped_ = true;
|
||||
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1));
|
||||
InputMapping kdf(axis.deviceId, axis.axisId, -1);
|
||||
TriggerFinish(DR_YES);
|
||||
if (callback_)
|
||||
callback_(kdf);
|
||||
|
@ -432,7 +432,7 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
|
|||
|
||||
if (axis.value > AXIS_BIND_THRESHOLD) {
|
||||
mapped_ = true;
|
||||
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, 1));
|
||||
InputMapping kdf(axis.deviceId, axis.axisId, 1);
|
||||
TriggerFinish(DR_YES);
|
||||
if (callback_)
|
||||
callback_(kdf);
|
||||
|
@ -440,7 +440,7 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
|
|||
|
||||
if (axis.value < -AXIS_BIND_THRESHOLD) {
|
||||
mapped_ = true;
|
||||
KeyDef kdf(axis.deviceId, KeyMap::TranslateKeyCodeFromAxis(axis.axisId, -1));
|
||||
InputMapping kdf(axis.deviceId, axis.axisId, -1);
|
||||
TriggerFinish(DR_YES);
|
||||
if (callback_)
|
||||
callback_(kdf);
|
||||
|
@ -1088,7 +1088,7 @@ void VisualMappingScreen::CreateViews() {
|
|||
bool VisualMappingScreen::key(const KeyInput &key) {
|
||||
if (key.flags & KEY_DOWN) {
|
||||
std::vector<int> pspKeys;
|
||||
KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys);
|
||||
KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys);
|
||||
for (int pspKey : pspKeys) {
|
||||
switch (pspKey) {
|
||||
case VIRTKEY_AXIS_X_MIN:
|
||||
|
@ -1109,9 +1109,9 @@ bool VisualMappingScreen::key(const KeyInput &key) {
|
|||
void VisualMappingScreen::axis(const AxisInput &axis) {
|
||||
std::vector<int> results;
|
||||
if (axis.value >= g_Config.fAnalogDeadzone * 0.7f)
|
||||
KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, 1, &results);
|
||||
KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, 1), &results);
|
||||
if (axis.value <= g_Config.fAnalogDeadzone * -0.7f)
|
||||
KeyMap::AxisToPspButton(axis.deviceId, axis.axisId, -1, &results);
|
||||
KeyMap::InputMappingToPspButton(InputMapping(axis.deviceId, axis.axisId, -1), &results);
|
||||
|
||||
for (int result : results) {
|
||||
switch (result) {
|
||||
|
@ -1147,8 +1147,8 @@ UI::EventReturn VisualMappingScreen::OnBindAll(UI::EventParams &e) {
|
|||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
void VisualMappingScreen::HandleKeyMapping(KeyDef key) {
|
||||
KeyMap::SetKeyMapping(nextKey_, key, replace_);
|
||||
void VisualMappingScreen::HandleKeyMapping(InputMapping key) {
|
||||
KeyMap::SetInputMapping(nextKey_, key, replace_);
|
||||
|
||||
if (bindAll_ < 0) {
|
||||
// For analog, we do each direction in a row.
|
||||
|
|
|
@ -56,7 +56,7 @@ private:
|
|||
|
||||
class KeyMappingNewKeyDialog : public PopupScreen {
|
||||
public:
|
||||
explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
|
||||
explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(InputMapping)> callback, std::shared_ptr<I18NCategory> i18n)
|
||||
: PopupScreen(i18n->T("Map Key"), "Cancel", ""), pspBtn_(btn), callback_(callback) {}
|
||||
|
||||
const char *tag() const override { return "KeyMappingNewKey"; }
|
||||
|
@ -75,14 +75,14 @@ protected:
|
|||
|
||||
private:
|
||||
int pspBtn_;
|
||||
std::function<void(KeyDef)> callback_;
|
||||
std::function<void(InputMapping)> callback_;
|
||||
bool mapped_ = false; // Prevent double registrations
|
||||
double delayUntil_ = 0.0f;
|
||||
};
|
||||
|
||||
class KeyMappingNewMouseKeyDialog : public PopupScreen {
|
||||
public:
|
||||
KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback, std::shared_ptr<I18NCategory> i18n)
|
||||
KeyMappingNewMouseKeyDialog(int btn, bool replace, std::function<void(InputMapping)> callback, std::shared_ptr<I18NCategory> i18n)
|
||||
: PopupScreen(i18n->T("Map Mouse"), "", ""), pspBtn_(btn), callback_(callback), mapped_(false) {}
|
||||
|
||||
const char *tag() const override { return "KeyMappingNewMouseKey"; }
|
||||
|
@ -99,7 +99,7 @@ protected:
|
|||
|
||||
private:
|
||||
int pspBtn_;
|
||||
std::function<void(KeyDef)> callback_;
|
||||
std::function<void(InputMapping)> callback_;
|
||||
bool mapped_; // Prevent double registrations
|
||||
};
|
||||
|
||||
|
@ -189,7 +189,7 @@ protected:
|
|||
private:
|
||||
UI::EventReturn OnMapButton(UI::EventParams &e);
|
||||
UI::EventReturn OnBindAll(UI::EventParams &e);
|
||||
void HandleKeyMapping(KeyDef key);
|
||||
void HandleKeyMapping(InputMapping key);
|
||||
void MapNext(bool successive);
|
||||
|
||||
MockPSP *psp_ = nullptr;
|
||||
|
|
|
@ -97,7 +97,7 @@ extern AndroidAudioState *g_audioState;
|
|||
GameSettingsScreen::GameSettingsScreen(const Path &gamePath, std::string gameID, bool editThenRestore)
|
||||
: UIDialogScreenWithGameBackground(gamePath), gameID_(gameID), editThenRestore_(editThenRestore) {
|
||||
prevInflightFrames_ = g_Config.iInflightFrames;
|
||||
analogSpeedMapped_ = KeyMap::AxisFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, nullptr, nullptr);
|
||||
analogSpeedMapped_ = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true);
|
||||
}
|
||||
|
||||
// This needs before run CheckGPUFeatures()
|
||||
|
@ -1405,7 +1405,7 @@ void GameSettingsScreen::dialogFinished(const Screen *dialog, DialogResult resul
|
|||
RecreateViews();
|
||||
}
|
||||
|
||||
bool mapped = KeyMap::AxisFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, nullptr, nullptr);
|
||||
bool mapped = KeyMap::InputMappingsFromPspButton(VIRTKEY_SPEED_ANALOG, nullptr, true);
|
||||
if (mapped != analogSpeedMapped_) {
|
||||
analogSpeedMapped_ = mapped;
|
||||
RecreateViews();
|
||||
|
|
|
@ -158,7 +158,7 @@ public:
|
|||
std::vector<int> pspKeys;
|
||||
bool showInfo = false;
|
||||
|
||||
if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys)) {
|
||||
if (KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys)) {
|
||||
for (auto it = pspKeys.begin(), end = pspKeys.end(); it != end; ++it) {
|
||||
// If the button mapped to triangle, then show the info.
|
||||
if (HasFocus() && (key.flags & KEY_UP) && *it == CTRL_TRIANGLE) {
|
||||
|
|
|
@ -1261,7 +1261,7 @@ bool NativeKey(const KeyInput &key) {
|
|||
if (g_Config.bPauseExitsEmulator) {
|
||||
static std::vector<int> pspKeys;
|
||||
pspKeys.clear();
|
||||
if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys)) {
|
||||
if (KeyMap::InputMappingToPspButton(InputMapping(key.deviceId, key.keyCode), &pspKeys)) {
|
||||
if (std::find(pspKeys.begin(), pspKeys.end(), VIRTKEY_PAUSE) != pspKeys.end()) {
|
||||
System_ExitApp();
|
||||
return true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue