Set VertexReader's vtype_ to prevent oddness.
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2 changed files with 2 additions and 2 deletions
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@ -454,7 +454,7 @@ void TransformDrawEngine::SoftwareTransformAndDraw(
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float fog_end = getFloat24(gstate.fog1);
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float fog_slope = getFloat24(gstate.fog2);
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VertexReader reader(decoded, decVtxFormat);
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VertexReader reader(decoded, decVtxFormat, vertType);
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for (int index = 0; index < maxIndex; index++) {
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reader.Goto(index);
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