d3d9: Clean up some scaling handling.
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1072028ef5
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d18164bd4d
2 changed files with 32 additions and 9 deletions
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@ -55,6 +55,8 @@ namespace DX9 {
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// Changes more frequent than this will be considered "frequent" and prevent texture scaling.
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#define TEXCACHE_FRAME_CHANGE_FREQUENT 6
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// Note: only used when hash backoff is disabled.
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#define TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST 33
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#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
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@ -246,6 +248,13 @@ void TextureCacheDX9::Invalidate(u32 addr, int size, GPUInvalidationType type) {
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gpuStats.numTextureInvalidations++;
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// Start it over from 0 (unless it's safe.)
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iter->second.numFrames = type == GPU_INVALIDATE_SAFE ? 256 : 0;
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if (type == GPU_INVALIDATE_SAFE) {
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u32 diff = gpuStats.numFlips - iter->second.lastFrame;
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// We still need to mark if the texture is frequently changing, even if it's safely changing.
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if (diff < TEXCACHE_FRAME_CHANGE_FREQUENT) {
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iter->second.status |= TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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}
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iter->second.framesUntilNextFullHash = 0;
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} else if (!iter->second.framebuffer) {
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iter->second.invalidHint++;
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@ -1251,12 +1260,16 @@ void TextureCacheDX9::SetTexture(bool force) {
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fullhash = QuickTexHash(texaddr, bufw, w, h, format, entry);
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if (fullhash != entry->fullhash) {
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hashFail = true;
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} else if (entry->GetHashStatus() != TexCacheEntry::STATUS_HASHING && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
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// Reset to STATUS_HASHING.
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} else {
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if (g_Config.bTextureBackoffCache) {
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entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
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if (entry->GetHashStatus() != TexCacheEntry::STATUS_HASHING && entry->numFrames > TexCacheEntry::FRAMES_REGAIN_TRUST) {
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// Reset to STATUS_HASHING.
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entry->SetHashStatus(TexCacheEntry::STATUS_HASHING);
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entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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} else if (entry->numFrames > TEXCACHE_FRAME_CHANGE_FREQUENT_REGAIN_TRUST) {
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entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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entry->status &= ~TexCacheEntry::STATUS_CHANGE_FREQUENT;
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}
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}
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@ -1458,15 +1471,25 @@ void TextureCacheDX9::SetTexture(bool force) {
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scaleFactor = g_Config.iTexScalingLevel;
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}
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// Rachet down scale factor in low-memory mode.
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if (lowMemoryMode_) {
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// Keep it even, though, just in case of npot troubles.
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scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1);
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}
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// Don't scale the PPGe texture.
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if (entry->addr > 0x05000000 && entry->addr < 0x08800000)
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scaleFactor = 1;
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if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0) {
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// Remember for later that we /wanted/ to scale this texture.
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entry->status |= TexCacheEntry::STATUS_TO_SCALE;
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scaleFactor = 1;
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}
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if (scaleFactor != 1 && (entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) {
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if (scaleFactor != 1) {
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if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) {
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entry->status |= TexCacheEntry::STATUS_TO_SCALE;
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scaleFactor = 1;
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// INFO_LOG(G3D, "Skipped scaling for now..");
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} else {
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entry->status &= ~TexCacheEntry::STATUS_TO_SCALE;
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texelsScaledThisFrame_ += w * h;
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@ -1489,7 +1512,7 @@ void TextureCacheDX9::SetTexture(bool force) {
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}
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// Mipmapping is only enabled when texture scaling is disabled.
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if (maxLevel > 0 && g_Config.iTexScalingLevel == 1) {
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if (maxLevel > 0 && scaleFactor == 1) {
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for (u32 i = 1; i <= maxLevel; i++) {
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LoadTextureLevel(*entry, i, maxLevel, replaceImages, scaleFactor, dstFmt);
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}
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@ -1840,7 +1863,7 @@ void TextureCacheDX9::LoadTextureLevel(TexCacheEntry &entry, int level, int maxL
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pool = D3DPOOL_DEFAULT;
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usage = D3DUSAGE_DYNAMIC; // TODO: Switch to using a staging texture?
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}
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int levels = g_Config.iTexScalingLevel == 1 ? maxLevel + 1 : 1;
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int levels = scaleFactor == 1 ? maxLevel + 1 : 1;
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HRESULT hr = pD3Ddevice->CreateTexture(w, h, levels, usage, (D3DFORMAT)D3DFMT(dstFmt), pool, &texture, NULL);
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if (FAILED(hr)) {
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INFO_LOG(G3D, "Failed to create D3D texture");
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