Misc multiview hackery
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7a620962aa
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12 changed files with 68 additions and 26 deletions
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@ -67,27 +67,27 @@ bool GenerateVShader(VShaderID id, char *buffer, ShaderLanguage lang, Draw::Bugs
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case ShaderLanguage::GLSL_VULKAN:
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{
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ShaderLanguageDesc compat(ShaderLanguage::GLSL_VULKAN);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, errorString);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, nullptr, errorString);
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}
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case ShaderLanguage::GLSL_1xx:
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{
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ShaderLanguageDesc compat(ShaderLanguage::GLSL_1xx);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, errorString);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, nullptr, errorString);
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}
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case ShaderLanguage::GLSL_3xx:
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{
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ShaderLanguageDesc compat(ShaderLanguage::GLSL_3xx);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, errorString);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, nullptr, errorString);
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}
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case ShaderLanguage::HLSL_D3D9:
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{
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ShaderLanguageDesc compat(ShaderLanguage::HLSL_D3D9);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, errorString);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, nullptr, errorString);
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}
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case ShaderLanguage::HLSL_D3D11:
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{
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ShaderLanguageDesc compat(ShaderLanguage::HLSL_D3D11);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, errorString);
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return GenerateVertexShader(id, buffer, compat, bugs, &attrMask, &uniformMask, nullptr, errorString);
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}
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default:
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return false;
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