DrawEngineCommon: Rename decoded to decoded_
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d7ea2ebf8a
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d51d1413a3
9 changed files with 42 additions and 42 deletions
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@ -41,12 +41,12 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(16) {
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}
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transformed = (TransformedVertex *)AllocateMemoryPages(TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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transformedExpanded = (TransformedVertex *)AllocateMemoryPages(3 * TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded_ = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decIndex = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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}
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DrawEngineCommon::~DrawEngineCommon() {
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FreeMemoryPages(decoded, DECODED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(decoded_, DECODED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(decIndex, DECODED_INDEX_BUFFER_SIZE);
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FreeMemoryPages(transformed, TRANSFORMED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(transformedExpanded, 3 * TRANSFORMED_VERTEX_BUFFER_SIZE);
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@ -255,8 +255,8 @@ void DrawEngineCommon::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex
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// It does the simplest and safest test possible: If all points of a bbox is outside a single of
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// our clipping planes, we reject the box. Tighter bounds would be desirable but would take more calculations.
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bool DrawEngineCommon::TestBoundingBox(const void *control_points, const void *inds, int vertexCount, u32 vertType) {
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SimpleVertex *corners = (SimpleVertex *)(decoded + 65536 * 12);
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float *verts = (float *)(decoded + 65536 * 18);
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SimpleVertex *corners = (SimpleVertex *)(decoded_ + 65536 * 12);
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float *verts = (float *)(decoded_ + 65536 * 18);
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// Although this may lead to drawing that shouldn't happen, the viewport is more complex on VR.
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// Let's always say objects are within bounds.
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@ -279,7 +279,7 @@ bool DrawEngineCommon::TestBoundingBox(const void *control_points, const void *i
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}
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} else {
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// Simplify away indices, bones, and morph before proceeding.
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u8 *temp_buffer = decoded + 65536 * 24;
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u8 *temp_buffer = decoded_ + 65536 * 24;
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int vertexSize = 0;
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u16 indexLowerBound = 0;
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@ -849,7 +849,7 @@ void DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimiti
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vertexCountInDrawCalls_ += vertexCount;
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if (decOptions_.applySkinInDecode && (vertTypeID & GE_VTYPE_WEIGHT_MASK)) {
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DecodeVertsStep(decoded, decodeCounter_, decodedVerts_);
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DecodeVertsStep(decoded_, decodeCounter_, decodedVerts_);
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decodeCounter_++;
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}
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