DrawEngineCommon: Rename decoded to decoded_

This commit is contained in:
Henrik Rydgård 2023-05-23 16:46:43 +02:00
parent d7ea2ebf8a
commit d51d1413a3
9 changed files with 42 additions and 42 deletions

View file

@ -226,7 +226,7 @@ GLRInputLayout *DrawEngineGLES::SetupDecFmtForDraw(LinkedShader *program, const
}
void *DrawEngineGLES::DecodeVertsToPushBuffer(GLPushBuffer *push, uint32_t *bindOffset, GLRBuffer **buf) {
u8 *dest = decoded;
u8 *dest = decoded_;
// Figure out how much pushbuffer space we need to allocate.
if (push) {
@ -288,10 +288,10 @@ void DrawEngineGLES::DoFlush() {
bool useElements = true;
if (decOptions_.applySkinInDecode && (lastVType_ & GE_VTYPE_WEIGHT_MASK)) {
// If software skinning, we've already predecoded into "decoded". So push that content.
// If software skinning, we've already predecoded into "decoded_". So push that content.
uint32_t size = decodedVerts_ * dec_->GetDecVtxFmt().stride;
u8 *dest = (u8 *)frameData.pushVertex->Allocate(size, 4, &vertexBuffer, &vertexBufferOffset);
memcpy(dest, decoded, size);
memcpy(dest, decoded_, size);
} else {
// Decode directly into the pushbuffer
u8 *dest = (u8 *)DecodeVertsToPushBuffer(frameData.pushVertex, &vertexBufferOffset, &vertexBuffer);
@ -347,7 +347,7 @@ void DrawEngineGLES::DoFlush() {
lastVType_ |= (1 << 26);
dec_ = GetVertexDecoder(lastVType_);
}
DecodeVerts(decoded);
DecodeVerts(decoded_);
bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
if (gstate.isModeThrough()) {
@ -366,7 +366,7 @@ void DrawEngineGLES::DoFlush() {
SoftwareTransformResult result{};
// TODO: Keep this static? Faster than repopulating?
SoftwareTransformParams params{};
params.decoded = decoded;
params.decoded = decoded_;
params.transformed = transformed;
params.transformedExpanded = transformedExpanded;
params.fbman = framebufferManager_;