DrawEngineCommon: Rename decoded to decoded_
This commit is contained in:
parent
d7ea2ebf8a
commit
d51d1413a3
9 changed files with 42 additions and 42 deletions
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@ -41,12 +41,12 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(16) {
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}
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}
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transformed = (TransformedVertex *)AllocateMemoryPages(TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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transformed = (TransformedVertex *)AllocateMemoryPages(TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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transformedExpanded = (TransformedVertex *)AllocateMemoryPages(3 * TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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transformedExpanded = (TransformedVertex *)AllocateMemoryPages(3 * TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded_ = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decIndex = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decIndex = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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}
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}
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DrawEngineCommon::~DrawEngineCommon() {
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DrawEngineCommon::~DrawEngineCommon() {
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FreeMemoryPages(decoded, DECODED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(decoded_, DECODED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(decIndex, DECODED_INDEX_BUFFER_SIZE);
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FreeMemoryPages(decIndex, DECODED_INDEX_BUFFER_SIZE);
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FreeMemoryPages(transformed, TRANSFORMED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(transformed, TRANSFORMED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(transformedExpanded, 3 * TRANSFORMED_VERTEX_BUFFER_SIZE);
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FreeMemoryPages(transformedExpanded, 3 * TRANSFORMED_VERTEX_BUFFER_SIZE);
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@ -255,8 +255,8 @@ void DrawEngineCommon::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex
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// It does the simplest and safest test possible: If all points of a bbox is outside a single of
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// It does the simplest and safest test possible: If all points of a bbox is outside a single of
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// our clipping planes, we reject the box. Tighter bounds would be desirable but would take more calculations.
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// our clipping planes, we reject the box. Tighter bounds would be desirable but would take more calculations.
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bool DrawEngineCommon::TestBoundingBox(const void *control_points, const void *inds, int vertexCount, u32 vertType) {
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bool DrawEngineCommon::TestBoundingBox(const void *control_points, const void *inds, int vertexCount, u32 vertType) {
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SimpleVertex *corners = (SimpleVertex *)(decoded + 65536 * 12);
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SimpleVertex *corners = (SimpleVertex *)(decoded_ + 65536 * 12);
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float *verts = (float *)(decoded + 65536 * 18);
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float *verts = (float *)(decoded_ + 65536 * 18);
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// Although this may lead to drawing that shouldn't happen, the viewport is more complex on VR.
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// Although this may lead to drawing that shouldn't happen, the viewport is more complex on VR.
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// Let's always say objects are within bounds.
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// Let's always say objects are within bounds.
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@ -279,7 +279,7 @@ bool DrawEngineCommon::TestBoundingBox(const void *control_points, const void *i
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}
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}
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} else {
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} else {
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// Simplify away indices, bones, and morph before proceeding.
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// Simplify away indices, bones, and morph before proceeding.
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u8 *temp_buffer = decoded + 65536 * 24;
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u8 *temp_buffer = decoded_ + 65536 * 24;
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int vertexSize = 0;
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int vertexSize = 0;
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u16 indexLowerBound = 0;
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u16 indexLowerBound = 0;
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@ -849,7 +849,7 @@ void DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimiti
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vertexCountInDrawCalls_ += vertexCount;
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vertexCountInDrawCalls_ += vertexCount;
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if (decOptions_.applySkinInDecode && (vertTypeID & GE_VTYPE_WEIGHT_MASK)) {
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if (decOptions_.applySkinInDecode && (vertTypeID & GE_VTYPE_WEIGHT_MASK)) {
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DecodeVertsStep(decoded, decodeCounter_, decodedVerts_);
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DecodeVertsStep(decoded_, decodeCounter_, decodedVerts_);
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decodeCounter_++;
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decodeCounter_++;
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}
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}
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@ -185,7 +185,7 @@ protected:
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bool everUsedExactEqualDepth_ = false;
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bool everUsedExactEqualDepth_ = false;
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// Vertex collector buffers
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// Vertex collector buffers
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u8 *decoded = nullptr;
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u8 *decoded_ = nullptr;
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u16 *decIndex = nullptr;
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u16 *decIndex = nullptr;
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// Cached vertex decoders
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// Cached vertex decoders
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@ -498,7 +498,7 @@ void DrawEngineCommon::SubmitCurve(const void *control_points, const void *indic
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if (surface.num_points_u < 4 || surface.num_points_v < 4)
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if (surface.num_points_u < 4 || surface.num_points_v < 4)
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return;
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return;
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SimpleBufferManager managedBuf(decoded, DECODED_VERTEX_BUFFER_SIZE / 2);
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SimpleBufferManager managedBuf(decoded_, DECODED_VERTEX_BUFFER_SIZE / 2);
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int num_points = surface.num_points_u * surface.num_points_v;
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int num_points = surface.num_points_u * surface.num_points_v;
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u16 index_lower_bound = 0;
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u16 index_lower_bound = 0;
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@ -544,7 +544,7 @@ void DrawEngineCommon::SubmitCurve(const void *control_points, const void *indic
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points[idx] = simplified_control_points + (indices ? ConvertIndex(idx) : idx);
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points[idx] = simplified_control_points + (indices ? ConvertIndex(idx) : idx);
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OutputBuffers output;
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OutputBuffers output;
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output.vertices = (SimpleVertex *)(decoded + DECODED_VERTEX_BUFFER_SIZE / 2);
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output.vertices = (SimpleVertex *)(decoded_ + DECODED_VERTEX_BUFFER_SIZE / 2);
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output.indices = decIndex;
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output.indices = decIndex;
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output.count = 0;
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output.count = 0;
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@ -380,7 +380,7 @@ void DrawEngineD3D11::DoFlush() {
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vai->minihash = ComputeMiniHash();
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vai->minihash = ComputeMiniHash();
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vai->status = VertexArrayInfoD3D11::VAI_HASHING;
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vai->status = VertexArrayInfoD3D11::VAI_HASHING;
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vai->drawsUntilNextFullHash = 0;
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vai->drawsUntilNextFullHash = 0;
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DecodeVerts(decoded); // writes to indexGen
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DecodeVerts(decoded_); // writes to indexGen
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vai->numVerts = indexGen.VertexCount();
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vai->numVerts = indexGen.VertexCount();
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vai->prim = indexGen.Prim();
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vai->prim = indexGen.Prim();
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vai->maxIndex = indexGen.MaxIndex();
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vai->maxIndex = indexGen.MaxIndex();
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@ -405,7 +405,7 @@ void DrawEngineD3D11::DoFlush() {
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}
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}
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if (newMiniHash != vai->minihash || newHash != vai->hash) {
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if (newMiniHash != vai->minihash || newHash != vai->hash) {
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MarkUnreliable(vai);
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MarkUnreliable(vai);
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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if (vai->numVerts > 64) {
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if (vai->numVerts > 64) {
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@ -424,13 +424,13 @@ void DrawEngineD3D11::DoFlush() {
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u32 newMiniHash = ComputeMiniHash();
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u32 newMiniHash = ComputeMiniHash();
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if (newMiniHash != vai->minihash) {
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if (newMiniHash != vai->minihash) {
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MarkUnreliable(vai);
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MarkUnreliable(vai);
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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}
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}
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if (vai->vbo == 0) {
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if (vai->vbo == 0) {
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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vai->numVerts = indexGen.VertexCount();
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vai->numVerts = indexGen.VertexCount();
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vai->prim = indexGen.Prim();
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vai->prim = indexGen.Prim();
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vai->maxIndex = indexGen.MaxIndex();
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vai->maxIndex = indexGen.MaxIndex();
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@ -445,7 +445,7 @@ void DrawEngineD3D11::DoFlush() {
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// TODO: Combine these two into one buffer?
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// TODO: Combine these two into one buffer?
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u32 size = dec_->GetDecVtxFmt().stride * indexGen.MaxIndex();
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u32 size = dec_->GetDecVtxFmt().stride * indexGen.MaxIndex();
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D3D11_BUFFER_DESC desc{ size, D3D11_USAGE_IMMUTABLE, D3D11_BIND_VERTEX_BUFFER, 0 };
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D3D11_BUFFER_DESC desc{ size, D3D11_USAGE_IMMUTABLE, D3D11_BIND_VERTEX_BUFFER, 0 };
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D3D11_SUBRESOURCE_DATA data{ decoded };
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D3D11_SUBRESOURCE_DATA data{ decoded_ };
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ASSERT_SUCCESS(device_->CreateBuffer(&desc, &data, &vai->vbo));
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ASSERT_SUCCESS(device_->CreateBuffer(&desc, &data, &vai->vbo));
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if (useElements) {
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if (useElements) {
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u32 size = sizeof(short) * indexGen.VertexCount();
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u32 size = sizeof(short) * indexGen.VertexCount();
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@ -496,14 +496,14 @@ void DrawEngineD3D11::DoFlush() {
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if (vai->lastFrame != gpuStats.numFlips) {
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if (vai->lastFrame != gpuStats.numFlips) {
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vai->numFrames++;
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vai->numFrames++;
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}
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}
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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}
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}
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vai->lastFrame = gpuStats.numFlips;
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vai->lastFrame = gpuStats.numFlips;
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} else {
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} else {
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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rotateVBO:
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rotateVBO:
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gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
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gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
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useElements = !indexGen.SeenOnlyPurePrims() || prim == GE_PRIM_TRIANGLE_FAN;
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useElements = !indexGen.SeenOnlyPurePrims() || prim == GE_PRIM_TRIANGLE_FAN;
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@ -548,7 +548,7 @@ rotateVBO:
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UINT vOffset;
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UINT vOffset;
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int vSize = (maxIndex + 1) * dec_->GetDecVtxFmt().stride;
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int vSize = (maxIndex + 1) * dec_->GetDecVtxFmt().stride;
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uint8_t *vptr = pushVerts_->BeginPush(context_, &vOffset, vSize);
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uint8_t *vptr = pushVerts_->BeginPush(context_, &vOffset, vSize);
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memcpy(vptr, decoded, vSize);
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memcpy(vptr, decoded_, vSize);
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pushVerts_->EndPush(context_);
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pushVerts_->EndPush(context_);
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ID3D11Buffer *buf = pushVerts_->Buf();
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ID3D11Buffer *buf = pushVerts_->Buf();
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context_->IASetVertexBuffers(0, 1, &buf, &stride, &vOffset);
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context_->IASetVertexBuffers(0, 1, &buf, &stride, &vOffset);
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@ -580,7 +580,7 @@ rotateVBO:
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lastVType_ |= (1 << 26);
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lastVType_ |= (1 << 26);
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dec_ = GetVertexDecoder(lastVType_);
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dec_ = GetVertexDecoder(lastVType_);
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}
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}
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
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bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
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if (gstate.isModeThrough()) {
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if (gstate.isModeThrough()) {
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
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@ -598,7 +598,7 @@ rotateVBO:
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u16 *inds = decIndex;
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u16 *inds = decIndex;
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SoftwareTransformResult result{};
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SoftwareTransformResult result{};
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SoftwareTransformParams params{};
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SoftwareTransformParams params{};
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params.decoded = decoded;
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params.decoded = decoded_;
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params.transformed = transformed;
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params.transformed = transformed;
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params.transformedExpanded = transformedExpanded;
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params.transformedExpanded = transformedExpanded;
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params.fbman = framebufferManager_;
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params.fbman = framebufferManager_;
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@ -146,7 +146,7 @@ public:
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void FinishDeferred() {
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void FinishDeferred() {
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if (!numDrawCalls)
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if (!numDrawCalls)
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return;
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return;
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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}
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}
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void DispatchFlush() override {
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void DispatchFlush() override {
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@ -361,7 +361,7 @@ void DrawEngineDX9::DoFlush() {
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vai->minihash = ComputeMiniHash();
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vai->minihash = ComputeMiniHash();
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vai->status = VertexArrayInfoDX9::VAI_HASHING;
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vai->status = VertexArrayInfoDX9::VAI_HASHING;
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vai->drawsUntilNextFullHash = 0;
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vai->drawsUntilNextFullHash = 0;
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DecodeVerts(decoded); // writes to indexGen
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DecodeVerts(decoded_); // writes to indexGen
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vai->numVerts = indexGen.VertexCount();
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vai->numVerts = indexGen.VertexCount();
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vai->prim = indexGen.Prim();
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vai->prim = indexGen.Prim();
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vai->maxIndex = indexGen.MaxIndex();
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vai->maxIndex = indexGen.MaxIndex();
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@ -387,7 +387,7 @@ void DrawEngineDX9::DoFlush() {
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}
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}
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if (newMiniHash != vai->minihash || newHash != vai->hash) {
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if (newMiniHash != vai->minihash || newHash != vai->hash) {
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MarkUnreliable(vai);
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MarkUnreliable(vai);
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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if (vai->numVerts > 64) {
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if (vai->numVerts > 64) {
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@ -406,13 +406,13 @@ void DrawEngineDX9::DoFlush() {
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u32 newMiniHash = ComputeMiniHash();
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u32 newMiniHash = ComputeMiniHash();
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if (newMiniHash != vai->minihash) {
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if (newMiniHash != vai->minihash) {
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MarkUnreliable(vai);
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MarkUnreliable(vai);
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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}
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}
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if (vai->vbo == 0) {
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if (vai->vbo == 0) {
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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vai->numVerts = indexGen.VertexCount();
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vai->numVerts = indexGen.VertexCount();
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vai->prim = indexGen.Prim();
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vai->prim = indexGen.Prim();
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vai->maxIndex = indexGen.MaxIndex();
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vai->maxIndex = indexGen.MaxIndex();
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@ -428,7 +428,7 @@ void DrawEngineDX9::DoFlush() {
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u32 size = dec_->GetDecVtxFmt().stride * indexGen.MaxIndex();
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u32 size = dec_->GetDecVtxFmt().stride * indexGen.MaxIndex();
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device_->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &vai->vbo, NULL);
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device_->CreateVertexBuffer(size, D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &vai->vbo, NULL);
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vai->vbo->Lock(0, size, &pVb, 0);
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vai->vbo->Lock(0, size, &pVb, 0);
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memcpy(pVb, decoded, size);
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memcpy(pVb, decoded_, size);
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vai->vbo->Unlock();
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vai->vbo->Unlock();
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if (useElements) {
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if (useElements) {
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void * pIb;
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void * pIb;
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@ -481,14 +481,14 @@ void DrawEngineDX9::DoFlush() {
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if (vai->lastFrame != gpuStats.numFlips) {
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if (vai->lastFrame != gpuStats.numFlips) {
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vai->numFrames++;
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vai->numFrames++;
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}
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}
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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goto rotateVBO;
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goto rotateVBO;
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}
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}
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}
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}
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vai->lastFrame = gpuStats.numFlips;
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vai->lastFrame = gpuStats.numFlips;
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} else {
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} else {
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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rotateVBO:
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rotateVBO:
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gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
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gpuStats.numUncachedVertsDrawn += indexGen.VertexCount();
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useElements = !indexGen.SeenOnlyPurePrims();
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useElements = !indexGen.SeenOnlyPurePrims();
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@ -521,9 +521,9 @@ rotateVBO:
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device_->SetVertexDeclaration(pHardwareVertexDecl);
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device_->SetVertexDeclaration(pHardwareVertexDecl);
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if (vb_ == NULL) {
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if (vb_ == NULL) {
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if (useElements) {
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if (useElements) {
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device_->DrawIndexedPrimitiveUP(d3d_prim[prim], 0, maxIndex + 1, D3DPrimCount(d3d_prim[prim], vertexCount), decIndex, D3DFMT_INDEX16, decoded, dec_->GetDecVtxFmt().stride);
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device_->DrawIndexedPrimitiveUP(d3d_prim[prim], 0, maxIndex + 1, D3DPrimCount(d3d_prim[prim], vertexCount), decIndex, D3DFMT_INDEX16, decoded_, dec_->GetDecVtxFmt().stride);
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} else {
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} else {
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device_->DrawPrimitiveUP(d3d_prim[prim], D3DPrimCount(d3d_prim[prim], vertexCount), decoded, dec_->GetDecVtxFmt().stride);
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device_->DrawPrimitiveUP(d3d_prim[prim], D3DPrimCount(d3d_prim[prim], vertexCount), decoded_, dec_->GetDecVtxFmt().stride);
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}
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}
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} else {
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} else {
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device_->SetStreamSource(0, vb_, 0, dec_->GetDecVtxFmt().stride);
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device_->SetStreamSource(0, vb_, 0, dec_->GetDecVtxFmt().stride);
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@ -543,7 +543,7 @@ rotateVBO:
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lastVType_ |= (1 << 26);
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lastVType_ |= (1 << 26);
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dec_ = GetVertexDecoder(lastVType_);
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dec_ = GetVertexDecoder(lastVType_);
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}
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}
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DecodeVerts(decoded);
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DecodeVerts(decoded_);
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bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
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bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
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if (gstate.isModeThrough()) {
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if (gstate.isModeThrough()) {
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
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gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
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@ -561,7 +561,7 @@ rotateVBO:
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u16 *inds = decIndex;
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u16 *inds = decIndex;
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SoftwareTransformResult result{};
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SoftwareTransformResult result{};
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SoftwareTransformParams params{};
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SoftwareTransformParams params{};
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params.decoded = decoded;
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params.decoded = decoded_;
|
||||||
params.transformed = transformed;
|
params.transformed = transformed;
|
||||||
params.transformedExpanded = transformedExpanded;
|
params.transformedExpanded = transformedExpanded;
|
||||||
params.fbman = framebufferManager_;
|
params.fbman = framebufferManager_;
|
||||||
|
|
|
@ -136,7 +136,7 @@ public:
|
||||||
void FinishDeferred() {
|
void FinishDeferred() {
|
||||||
if (!numDrawCalls)
|
if (!numDrawCalls)
|
||||||
return;
|
return;
|
||||||
DecodeVerts(decoded);
|
DecodeVerts(decoded_);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DispatchFlush() override {
|
void DispatchFlush() override {
|
||||||
|
|
|
@ -226,7 +226,7 @@ GLRInputLayout *DrawEngineGLES::SetupDecFmtForDraw(LinkedShader *program, const
|
||||||
}
|
}
|
||||||
|
|
||||||
void *DrawEngineGLES::DecodeVertsToPushBuffer(GLPushBuffer *push, uint32_t *bindOffset, GLRBuffer **buf) {
|
void *DrawEngineGLES::DecodeVertsToPushBuffer(GLPushBuffer *push, uint32_t *bindOffset, GLRBuffer **buf) {
|
||||||
u8 *dest = decoded;
|
u8 *dest = decoded_;
|
||||||
|
|
||||||
// Figure out how much pushbuffer space we need to allocate.
|
// Figure out how much pushbuffer space we need to allocate.
|
||||||
if (push) {
|
if (push) {
|
||||||
|
@ -288,10 +288,10 @@ void DrawEngineGLES::DoFlush() {
|
||||||
bool useElements = true;
|
bool useElements = true;
|
||||||
|
|
||||||
if (decOptions_.applySkinInDecode && (lastVType_ & GE_VTYPE_WEIGHT_MASK)) {
|
if (decOptions_.applySkinInDecode && (lastVType_ & GE_VTYPE_WEIGHT_MASK)) {
|
||||||
// If software skinning, we've already predecoded into "decoded". So push that content.
|
// If software skinning, we've already predecoded into "decoded_". So push that content.
|
||||||
uint32_t size = decodedVerts_ * dec_->GetDecVtxFmt().stride;
|
uint32_t size = decodedVerts_ * dec_->GetDecVtxFmt().stride;
|
||||||
u8 *dest = (u8 *)frameData.pushVertex->Allocate(size, 4, &vertexBuffer, &vertexBufferOffset);
|
u8 *dest = (u8 *)frameData.pushVertex->Allocate(size, 4, &vertexBuffer, &vertexBufferOffset);
|
||||||
memcpy(dest, decoded, size);
|
memcpy(dest, decoded_, size);
|
||||||
} else {
|
} else {
|
||||||
// Decode directly into the pushbuffer
|
// Decode directly into the pushbuffer
|
||||||
u8 *dest = (u8 *)DecodeVertsToPushBuffer(frameData.pushVertex, &vertexBufferOffset, &vertexBuffer);
|
u8 *dest = (u8 *)DecodeVertsToPushBuffer(frameData.pushVertex, &vertexBufferOffset, &vertexBuffer);
|
||||||
|
@ -347,7 +347,7 @@ void DrawEngineGLES::DoFlush() {
|
||||||
lastVType_ |= (1 << 26);
|
lastVType_ |= (1 << 26);
|
||||||
dec_ = GetVertexDecoder(lastVType_);
|
dec_ = GetVertexDecoder(lastVType_);
|
||||||
}
|
}
|
||||||
DecodeVerts(decoded);
|
DecodeVerts(decoded_);
|
||||||
|
|
||||||
bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
|
bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
|
||||||
if (gstate.isModeThrough()) {
|
if (gstate.isModeThrough()) {
|
||||||
|
@ -366,7 +366,7 @@ void DrawEngineGLES::DoFlush() {
|
||||||
SoftwareTransformResult result{};
|
SoftwareTransformResult result{};
|
||||||
// TODO: Keep this static? Faster than repopulating?
|
// TODO: Keep this static? Faster than repopulating?
|
||||||
SoftwareTransformParams params{};
|
SoftwareTransformParams params{};
|
||||||
params.decoded = decoded;
|
params.decoded = decoded_;
|
||||||
params.transformed = transformed;
|
params.transformed = transformed;
|
||||||
params.transformedExpanded = transformedExpanded;
|
params.transformedExpanded = transformedExpanded;
|
||||||
params.fbman = framebufferManager_;
|
params.fbman = framebufferManager_;
|
||||||
|
|
|
@ -352,7 +352,7 @@ void DrawEngineVulkan::EndFrame() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawEngineVulkan::DecodeVertsToPushBuffer(VulkanPushBuffer *push, uint32_t *bindOffset, VkBuffer *vkbuf) {
|
void DrawEngineVulkan::DecodeVertsToPushBuffer(VulkanPushBuffer *push, uint32_t *bindOffset, VkBuffer *vkbuf) {
|
||||||
u8 *dest = decoded;
|
u8 *dest = decoded_;
|
||||||
|
|
||||||
// Figure out how much pushbuffer space we need to allocate.
|
// Figure out how much pushbuffer space we need to allocate.
|
||||||
if (push) {
|
if (push) {
|
||||||
|
@ -363,7 +363,7 @@ void DrawEngineVulkan::DecodeVertsToPushBuffer(VulkanPushBuffer *push, uint32_t
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawEngineVulkan::DecodeVertsToPushPool(VulkanPushPool *push, uint32_t *bindOffset, VkBuffer *vkbuf) {
|
void DrawEngineVulkan::DecodeVertsToPushPool(VulkanPushPool *push, uint32_t *bindOffset, VkBuffer *vkbuf) {
|
||||||
u8 *dest = decoded;
|
u8 *dest = decoded_;
|
||||||
|
|
||||||
// Figure out how much pushbuffer space we need to allocate.
|
// Figure out how much pushbuffer space we need to allocate.
|
||||||
if (push) {
|
if (push) {
|
||||||
|
@ -742,7 +742,7 @@ void DrawEngineVulkan::DoFlush() {
|
||||||
// If software skinning, we've already predecoded into "decoded". So push that content.
|
// If software skinning, we've already predecoded into "decoded". So push that content.
|
||||||
VkDeviceSize size = decodedVerts_ * dec_->GetDecVtxFmt().stride;
|
VkDeviceSize size = decodedVerts_ * dec_->GetDecVtxFmt().stride;
|
||||||
u8 *dest = (u8 *)pushVertex_->Allocate(size, 4, &vbuf, &vbOffset);
|
u8 *dest = (u8 *)pushVertex_->Allocate(size, 4, &vbuf, &vbOffset);
|
||||||
memcpy(dest, decoded, size);
|
memcpy(dest, decoded_, size);
|
||||||
} else {
|
} else {
|
||||||
// Decode directly into the pushbuffer
|
// Decode directly into the pushbuffer
|
||||||
DecodeVertsToPushPool(pushVertex_, &vbOffset, &vbuf);
|
DecodeVertsToPushPool(pushVertex_, &vbOffset, &vbuf);
|
||||||
|
@ -841,7 +841,7 @@ void DrawEngineVulkan::DoFlush() {
|
||||||
lastVType_ |= (1 << 26);
|
lastVType_ |= (1 << 26);
|
||||||
dec_ = GetVertexDecoder(lastVType_);
|
dec_ = GetVertexDecoder(lastVType_);
|
||||||
}
|
}
|
||||||
DecodeVerts(decoded);
|
DecodeVerts(decoded_);
|
||||||
bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
|
bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
|
||||||
if (gstate.isModeThrough()) {
|
if (gstate.isModeThrough()) {
|
||||||
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
|
gstate_c.vertexFullAlpha = gstate_c.vertexFullAlpha && (hasColor || gstate.getMaterialAmbientA() == 255);
|
||||||
|
@ -858,7 +858,7 @@ void DrawEngineVulkan::DoFlush() {
|
||||||
u16 *inds = decIndex;
|
u16 *inds = decIndex;
|
||||||
SoftwareTransformResult result{};
|
SoftwareTransformResult result{};
|
||||||
SoftwareTransformParams params{};
|
SoftwareTransformParams params{};
|
||||||
params.decoded = decoded;
|
params.decoded = decoded_;
|
||||||
params.transformed = transformed;
|
params.transformed = transformed;
|
||||||
params.transformedExpanded = transformedExpanded;
|
params.transformedExpanded = transformedExpanded;
|
||||||
params.fbman = framebufferManager_;
|
params.fbman = framebufferManager_;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue